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Adapt linedef types 423 and 424 to UDMF
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3 changed files with 53 additions and 5 deletions
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@ -2891,6 +2891,49 @@ udmf
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}
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}
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423
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{
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title = "Change Sky";
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prefix = "(423)";
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arg0
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{
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title = "Sky number";
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}
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arg1
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{
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title = "For all players?";
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type = 11;
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enum = "noyes";
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}
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}
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424
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{
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title = "Change Weather";
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prefix = "(424)";
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arg0
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{
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title = "Weather";
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type = 11;
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enum
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{
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0 = "None";
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1 = "Storm (thunder, lightning and rain)";
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2 = "Snow";
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3 = "Rain";
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4 = "Preloaded";
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5 = "Storm (no rain)";
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6 = "Storm (no lightning)";
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}
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}
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arg1
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{
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title = "For all players?";
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type = 11;
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enum = "noyes";
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}
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}
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443
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{
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title = "Call Lua Function";
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@ -3775,6 +3775,11 @@ static void P_ConvertBinaryMap(void)
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case 421: //Stop lighting effect
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lines[i].args[0] = tag;
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break;
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case 423: //Change sky
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case 424: //Change weather
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lines[i].args[0] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
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lines[i].args[1] = !!(lines[i].flags & ML_NOCLIMB);
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break;
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case 428: //Start platform movement
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lines[i].args[0] = tag;
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lines[i].args[1] = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS;
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10
src/p_spec.c
10
src/p_spec.c
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@ -2560,18 +2560,18 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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break;
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case 423: // Change Sky
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if ((mo && mo->player && P_IsLocalPlayer(mo->player)) || (line->flags & ML_NOCLIMB))
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P_SetupLevelSky(sides[line->sidenum[0]].textureoffset>>FRACBITS, (line->flags & ML_NOCLIMB));
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if ((mo && mo->player && P_IsLocalPlayer(mo->player)) || line->args[1])
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P_SetupLevelSky(line->args[0], line->args[1]);
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break;
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case 424: // Change Weather
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if (line->flags & ML_NOCLIMB)
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if (line->args[1])
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{
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globalweather = (UINT8)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
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globalweather = (UINT8)(line->args[0]);
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P_SwitchWeather(globalweather);
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}
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else if (mo && mo->player && P_IsLocalPlayer(mo->player))
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P_SwitchWeather(sides[line->sidenum[0]].textureoffset>>FRACBITS);
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P_SwitchWeather(line->args[0]);
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break;
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case 425: // Calls P_SetMobjState on calling mobj
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