mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-18 07:22:28 +00:00
this video game is haunted because it was built on an abandoned endian preservation
This commit is contained in:
parent
60a2e26569
commit
3fdb8a3181
1 changed files with 2 additions and 2 deletions
|
@ -528,7 +528,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
|
|||
|
||||
rsp->skincolor = players[i].skincolor;
|
||||
rsp->skin = LONG(players[i].skin);
|
||||
rsp->availabilities = players[i].availabilities;
|
||||
rsp->availabilities = LONG(players[i].availabilities);
|
||||
// Just in case Lua does something like
|
||||
// modify these at runtime
|
||||
rsp->camerascale = (fixed_t)LONG(players[i].camerascale);
|
||||
|
@ -658,7 +658,7 @@ static void resynch_read_player(resynch_pak *rsp)
|
|||
|
||||
players[i].skincolor = rsp->skincolor;
|
||||
players[i].skin = LONG(rsp->skin);
|
||||
players[i].availabilities = rsp->availabilities;
|
||||
players[i].availabilities = LONG(rsp->availabilities);
|
||||
// Just in case Lua does something like
|
||||
// modify these at runtime
|
||||
players[i].camerascale = (fixed_t)LONG(rsp->camerascale);
|
||||
|
|
Loading…
Reference in a new issue