From 3f5e7ff0d06b2a0aa7fdb1c42e9ebdc34b13129c Mon Sep 17 00:00:00 2001 From: Zwip-Zwap Zapony Date: Mon, 22 May 2023 20:53:17 +0200 Subject: [PATCH] Interpolate shadows when scaling mobjs --- src/hardware/hw_main.c | 2 ++ src/r_things.c | 2 ++ 2 files changed, 4 insertions(+) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 343fa43bf..6e7214571 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -3606,6 +3606,8 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale) scalemul = FixedMul(FRACUNIT - floordiff/640, scale); scalemul = FixedMul(scalemul, (thing->radius*2) / gpatch->height); + if ((thing->scale != thing->old_scale) && (thing->scale >= FRACUNIT/1024)) // Interpolate shadows when scaling mobjs + scalemul = FixedMul(scalemul, FixedDiv(interp.scale, thing->scale)); fscale = FIXED_TO_FLOAT(scalemul); fx = FIXED_TO_FLOAT(interp.x); diff --git a/src/r_things.c b/src/r_things.c index 2916482fb..62d97ff33 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1324,6 +1324,8 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, if (trans >= 9) return; scalemul = FixedMul(FRACUNIT - floordiff/640, scale); + if ((thing->scale != thing->old_scale) && (thing->scale >= FRACUNIT/1024)) // Interpolate shadows when scaling mobjs + scalemul = FixedMul(scalemul, FixedDiv(interp.scale, thing->scale)); patch = W_CachePatchName("DSHADOW", PU_SPRITE); xscale = FixedDiv(projection, tz);