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Merge branch 'opengl-hud-scale-fix' into 'master'
OpenGL HUD scaling fix See merge request STJr/SRB2!320
This commit is contained in:
commit
3e6fcf1b8b
2 changed files with 10 additions and 7 deletions
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@ -227,14 +227,14 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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Z_Free(realpatch);
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Z_Free(realpatch);
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}
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}
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// centre screen
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// centre screen
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if (vid.width != BASEVIDWIDTH * vid.dupx)
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if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
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{
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{
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if (option & V_SNAPTORIGHT)
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if (option & V_SNAPTORIGHT)
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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else if (!(option & V_SNAPTOLEFT))
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else if (!(option & V_SNAPTOLEFT))
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
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}
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}
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if (vid.height != BASEVIDHEIGHT * vid.dupy)
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if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
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{
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{
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if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
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if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
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cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
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cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
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@ -375,14 +375,14 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
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Z_Free(realpatch);
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Z_Free(realpatch);
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}
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}
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// centre screen
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// centre screen
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if (vid.width != BASEVIDWIDTH * vid.dupx)
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if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
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{
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{
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if (option & V_SNAPTORIGHT)
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if (option & V_SNAPTORIGHT)
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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else if (!(option & V_SNAPTOLEFT))
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else if (!(option & V_SNAPTOLEFT))
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
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}
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}
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if (vid.height != BASEVIDHEIGHT * vid.dupy)
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if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
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{
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{
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if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
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if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
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cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
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cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
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@ -846,14 +846,14 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
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fw *= dupx;
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fw *= dupx;
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fh *= dupy;
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fh *= dupy;
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if (vid.width != BASEVIDWIDTH * vid.dupx)
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if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
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{
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{
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if (color & V_SNAPTORIGHT)
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if (color & V_SNAPTORIGHT)
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fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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else if (!(color & V_SNAPTOLEFT))
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else if (!(color & V_SNAPTOLEFT))
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fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
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fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
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}
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}
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if (vid.height != BASEVIDHEIGHT * dupy)
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if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
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{
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{
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// same thing here
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// same thing here
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if (color & V_SNAPTOBOTTOM)
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if (color & V_SNAPTOBOTTOM)
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@ -280,7 +280,10 @@ void SCR_Recalc(void)
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vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
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vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
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#ifdef HWRENDER
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#ifdef HWRENDER
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if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
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//if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
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// 13/11/18:
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// The above is no longer necessary, since we want OpenGL to be just like software now
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// -- Monster Iestyn
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#endif
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#endif
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vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
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vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
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