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Intialize interpolator list at a better time
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2 changed files with 2 additions and 1 deletions
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@ -1830,7 +1830,6 @@ void G_DoLoadLevel(boolean resetplayer)
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}
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// Setup the level.
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R_InitializeLevelInterpolators();
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if (!P_LoadLevel(false, false)) // this never returns false?
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{
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// fail so reset game stuff
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@ -4373,6 +4373,8 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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Patch_FreeTag(PU_PATCH_ROTATED);
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Z_FreeTags(PU_LEVEL, PU_PURGELEVEL - 1);
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R_InitializeLevelInterpolators();
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P_InitThinkers();
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P_InitCachedActions();
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