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https://git.do.srb2.org/STJr/SRB2.git
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Add plane scroller features to binary map format:
- Added actions for scrolling floor + ceiling simultaneously - Added flag to use X offset for speed, instead of line length
This commit is contained in:
parent
aaae90a5e3
commit
3da9fb636a
3 changed files with 146 additions and 3 deletions
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@ -2824,36 +2824,63 @@ linedeftypes
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{
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{
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title = "Scroll Floor Texture";
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title = "Scroll Floor Texture";
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prefix = "(510)";
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prefix = "(510)";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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511
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511
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{
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{
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title = "Scroll Floor Texture (Accelerative)";
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title = "Scroll Floor Texture (Accelerative)";
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prefix = "(511)";
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prefix = "(511)";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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512
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512
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{
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{
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title = "Scroll Floor Texture (Displacement)";
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title = "Scroll Floor Texture (Displacement)";
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prefix = "(512)";
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prefix = "(512)";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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513
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513
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{
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{
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title = "Scroll Ceiling Texture";
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title = "Scroll Ceiling Texture";
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prefix = "(513)";
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prefix = "(513)";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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514
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514
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{
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{
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title = "Scroll Ceiling Texture (Accelerative)";
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title = "Scroll Ceiling Texture (Accelerative)";
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prefix = "(514)";
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prefix = "(514)";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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515
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515
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{
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{
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title = "Scroll Ceiling Texture (Displacement)";
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title = "Scroll Ceiling Texture (Displacement)";
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prefix = "(515)";
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prefix = "(515)";
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flags8192text = "[13] Use angle and X offset";
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}
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516
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{
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title = "Scroll Floor and Ceiling Texture";
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prefix = "(516)";
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flags8192text = "[13] Use angle and X offset";
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}
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517
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{
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title = "Scroll Floor and Ceiling Texture (Accelerative)";
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prefix = "(517)";
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flags8192text = "[13] Use angle and X offset";
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}
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518
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{
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title = "Scroll Floor and Ceiling Texture (Displacement)";
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prefix = "(518)";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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520
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520
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@ -2861,6 +2888,7 @@ linedeftypes
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title = "Carry Objects on Floor";
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title = "Carry Objects on Floor";
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prefix = "(520)";
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prefix = "(520)";
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flags64text = "[6] Exclusive";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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521
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521
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@ -2868,6 +2896,7 @@ linedeftypes
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title = "Carry Objects on Floor (Accelerative)";
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title = "Carry Objects on Floor (Accelerative)";
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prefix = "(521)";
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prefix = "(521)";
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flags64text = "[6] Exclusive";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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522
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522
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@ -2875,6 +2904,7 @@ linedeftypes
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title = "Carry Objects on Floor (Displacement)";
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title = "Carry Objects on Floor (Displacement)";
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prefix = "(522)";
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prefix = "(522)";
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flags64text = "[6] Exclusive";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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523
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523
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@ -2882,6 +2912,7 @@ linedeftypes
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title = "Carry Objects on Ceiling";
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title = "Carry Objects on Ceiling";
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prefix = "(523)";
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prefix = "(523)";
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flags64text = "[6] Exclusive";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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524
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524
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@ -2889,6 +2920,7 @@ linedeftypes
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title = "Carry Objects on Ceiling (Accelerative)";
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title = "Carry Objects on Ceiling (Accelerative)";
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prefix = "(524)";
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prefix = "(524)";
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flags64text = "[6] Exclusive";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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525
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525
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@ -2896,6 +2928,31 @@ linedeftypes
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title = "Carry Objects on Ceiling (Displacement)";
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title = "Carry Objects on Ceiling (Displacement)";
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prefix = "(525)";
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prefix = "(525)";
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flags64text = "[6] Exclusive";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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526
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{
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title = "Carry Objects on Floor and Ceiling";
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prefix = "(526)";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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527
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{
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title = "Carry Objects on Floor and Ceiling (Accelerative)";
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prefix = "(527)";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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528
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{
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title = "Carry Objects on Floor and Ceiling (Displacement)";
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prefix = "(528)";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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530
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530
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@ -2903,6 +2960,7 @@ linedeftypes
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title = "Scroll Floor Texture and Carry Objects";
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title = "Scroll Floor Texture and Carry Objects";
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prefix = "(530)";
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prefix = "(530)";
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flags64text = "[6] Exclusive";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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531
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531
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@ -2910,6 +2968,7 @@ linedeftypes
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title = "Scroll Floor Texture and Carry Objects (Accelerative)";
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title = "Scroll Floor Texture and Carry Objects (Accelerative)";
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prefix = "(531)";
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prefix = "(531)";
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flags64text = "[6] Exclusive";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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532
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532
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@ -2917,6 +2976,7 @@ linedeftypes
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title = "Scroll Floor Texture and Carry Objects (Displacement)";
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title = "Scroll Floor Texture and Carry Objects (Displacement)";
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prefix = "(532)";
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prefix = "(532)";
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flags64text = "[6] Exclusive";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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533
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533
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@ -2924,6 +2984,7 @@ linedeftypes
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title = "Scroll Ceiling Texture and Carry Objects";
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title = "Scroll Ceiling Texture and Carry Objects";
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prefix = "(533)";
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prefix = "(533)";
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flags64text = "[6] Exclusive";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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534
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534
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@ -2931,6 +2992,7 @@ linedeftypes
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title = "Scroll Ceiling Texture and Carry Objects (Accelerative)";
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title = "Scroll Ceiling Texture and Carry Objects (Accelerative)";
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prefix = "(534)";
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prefix = "(534)";
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flags64text = "[6] Exclusive";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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535
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535
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@ -2938,6 +3000,31 @@ linedeftypes
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title = "Scroll Ceiling Texture and Carry Objects (Displacement)";
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title = "Scroll Ceiling Texture and Carry Objects (Displacement)";
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prefix = "(535)";
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prefix = "(535)";
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flags64text = "[6] Exclusive";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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536
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{
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title = "Scroll Floor and Ceiling Texture and Carry Objects";
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prefix = "(536)";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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537
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{
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title = "Scroll Floor and Ceiling Texture and Carry Objects (Accelerative)";
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prefix = "(537)";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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538
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{
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title = "Scroll Floor and Ceiling Texture and Carry Objects (Displacement)";
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prefix = "(538)";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use angle and X offset";
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}
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}
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}
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}
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@ -6949,7 +7036,7 @@ thingtypes
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{
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{
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color = 10; // Green
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color = 10; // Green
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title = "Tutorial";
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title = "Tutorial";
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799
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799
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{
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{
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title = "Tutorial Plant";
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title = "Tutorial Plant";
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@ -1286,6 +1286,21 @@ doom
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title = "Scroll Ceiling Texture (Displacement)";
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title = "Scroll Ceiling Texture (Displacement)";
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prefix = "(515)";
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prefix = "(515)";
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}
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}
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516
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{
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title = "Scroll Floor and Ceiling Texture";
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prefix = "(516)";
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}
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517
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{
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title = "Scroll Floor and Ceiling Texture (Accelerative)";
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prefix = "(517)";
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}
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518
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{
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title = "Scroll Floor and Ceiling Texture (Displacement)";
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prefix = "(518)";
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}
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520
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520
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{
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{
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title = "Carry Objects on Floor";
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title = "Carry Objects on Floor";
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@ -1316,6 +1331,21 @@ doom
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title = "Carry Objects on Ceiling (Displacement)";
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title = "Carry Objects on Ceiling (Displacement)";
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prefix = "(525)";
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prefix = "(525)";
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}
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}
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526
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{
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title = "Carry Objects on Floor and Ceiling";
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prefix = "(526)";
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}
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527
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{
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title = "Carry Objects on Floor and Ceiling (Accelerative)";
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prefix = "(527)";
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}
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528
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{
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title = "Carry Objects on Floor and Ceiling (Displacement)";
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prefix = "(528)";
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}
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530
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530
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{
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{
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title = "Scroll Floor Texture and Carry Objects";
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title = "Scroll Floor Texture and Carry Objects";
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title = "Scroll Ceiling Texture and Carry Objects (Displacement)";
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title = "Scroll Ceiling Texture and Carry Objects (Displacement)";
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prefix = "(535)";
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prefix = "(535)";
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}
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}
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536
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{
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title = "Scroll Floor and Ceiling Texture and Carry Objects";
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prefix = "(536)";
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}
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537
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{
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title = "Scroll Floor and Ceiling Texture and Carry Objects (Accelerative)";
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prefix = "(537)";
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}
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538
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{
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title = "Scroll Floor and Ceiling Texture and Carry Objects (Displacement)";
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prefix = "(538)";
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}
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}
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}
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pusher
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pusher
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@ -2593,7 +2638,7 @@ udmf
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}
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}
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}
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}
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}
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}
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190
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190
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{
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{
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title = "Rising";
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title = "Rising";
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@ -5594,25 +5594,36 @@ static void P_ConvertBinaryLinedefTypes(void)
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case 513: //Scroll ceiling texture
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case 513: //Scroll ceiling texture
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case 514: //Scroll ceiling texture (accelerative)
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case 514: //Scroll ceiling texture (accelerative)
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case 515: //Scroll ceiling texture (displacement)
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case 515: //Scroll ceiling texture (displacement)
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case 516: //Scroll floor and ceiling texture
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case 517: //Scroll floor and ceiling texture (accelerative)
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case 518: //Scroll floor and ceiling texture (displacement)
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case 520: //Carry objects on floor
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case 520: //Carry objects on floor
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case 521: //Carry objects on floor (accelerative)
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case 521: //Carry objects on floor (accelerative)
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case 522: //Carry objects on floor (displacement)
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case 522: //Carry objects on floor (displacement)
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case 523: //Carry objects on ceiling
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case 523: //Carry objects on ceiling
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case 524: //Carry objects on ceiling (accelerative)
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case 524: //Carry objects on ceiling (accelerative)
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case 525: //Carry objects on ceiling (displacement)
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case 525: //Carry objects on ceiling (displacement)
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case 526: //Carry objects on floor and ceiling
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case 527: //Carry objects on floor and ceiling (accelerative)
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case 528: //Carry objects on floor and ceiling (displacement)
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case 530: //Scroll floor texture and carry objects
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case 530: //Scroll floor texture and carry objects
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case 531: //Scroll floor texture and carry objects (accelerative)
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case 531: //Scroll floor texture and carry objects (accelerative)
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case 532: //Scroll floor texture and carry objects (displacement)
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case 532: //Scroll floor texture and carry objects (displacement)
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case 533: //Scroll ceiling texture and carry objects
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case 533: //Scroll ceiling texture and carry objects
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case 534: //Scroll ceiling texture and carry objects (accelerative)
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case 534: //Scroll ceiling texture and carry objects (accelerative)
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case 535: //Scroll ceiling texture and carry objects (displacement)
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case 535: //Scroll ceiling texture and carry objects (displacement)
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case 536: //Scroll floor and ceiling texture and carry objects
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case 537: //Scroll floor and ceiling texture and carry objects (accelerative)
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case 538: //Scroll floor and ceiling texture and carry objects (displacement)
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lines[i].args[0] = tag;
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lines[i].args[0] = tag;
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lines[i].args[1] = ((lines[i].special % 10) < 3) ? TMP_FLOOR : TMP_CEILING;
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lines[i].args[1] = ((lines[i].special % 10) < 6) ? (((lines[i].special % 10) < 3) ? TMP_FLOOR : TMP_CEILING) : TMP_BOTH;
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lines[i].args[2] = ((lines[i].special - 510)/10 + 1) % 3;
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lines[i].args[2] = ((lines[i].special - 510)/10 + 1) % 3;
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lines[i].args[3] = R_PointToDist2(lines[i].v2->x, lines[i].v2->y, lines[i].v1->x, lines[i].v1->y) >> FRACBITS;
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lines[i].args[3] = R_PointToDist2(lines[i].v2->x, lines[i].v2->y, lines[i].v1->x, lines[i].v1->y) >> FRACBITS;
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lines[i].args[4] = (lines[i].special % 10) % 3;
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lines[i].args[4] = (lines[i].special % 10) % 3;
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if (lines[i].args[2] != TMS_SCROLLONLY && !(lines[i].flags & ML_NOCLIMB))
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if (lines[i].args[2] != TMS_SCROLLONLY && !(lines[i].flags & ML_NOCLIMB))
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lines[i].args[4] |= TMST_NONEXCLUSIVE;
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lines[i].args[4] |= TMST_NONEXCLUSIVE;
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if (lines[i].flags & ML_EFFECT6)
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lines[i].args[3] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
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lines[i].special = 510;
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lines[i].special = 510;
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break;
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break;
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case 540: //Floor friction
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case 540: //Floor friction
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