don't create the default patches if we have an interscreen

This commit is contained in:
katsy 2021-09-13 17:20:20 -05:00
parent db92f31f7d
commit 3d2f9e6150

View file

@ -239,12 +239,12 @@ void Y_LoadIntermissionData(void)
}
data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_PATCH);
// get background patches
bgpatch = W_CachePatchName("INTERSCR", PU_PATCH);
// grab an interscreen if appropriate
if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_PATCH);
else // no interscreen? use default background
bgpatch = W_CachePatchName("INTERSCR", PU_PATCH);
break;
}
case int_spec:
@ -255,12 +255,11 @@ void Y_LoadIntermissionData(void)
data.spec.pscore = W_CachePatchName("YB_SCORE", PU_PATCH);
data.spec.pcontinues = W_CachePatchName("YB_CONTI", PU_PATCH);
// get background tile
bgtile = W_CachePatchName("SPECTILE", PU_PATCH);
// grab an interscreen if appropriate
if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_PATCH);
else // no interscreen? use default background
bgtile = W_CachePatchName("SPECTILE", PU_PATCH);
break;
}
case int_ctf: