Clean up P_SpawnSpecials a bit

This commit is contained in:
MascaraSnake 2021-12-29 10:59:26 +01:00
parent 95248dc80f
commit 3bac97ee65

View file

@ -6086,15 +6086,6 @@ void P_SpawnSpecials(boolean fromnetsave)
}
break;
case 2: // Custom exit
break;
case 3: // Zoom Tube Parameters
break;
case 4: // Speed pad (combines with sector special Section3:5 or Section3:6)
break;
case 5: // Change camera info
sec = sides[*lines[i].sidenum].sector - sectors;
TAG_ITER_SECTORS(tag, s)
@ -6158,9 +6149,6 @@ void P_SpawnSpecials(boolean fromnetsave)
}
break;
case 9: // Chain Parameters
break;
case 10: // Vertical culling plane for sprites and FOFs
TAG_ITER_SECTORS(tag, s)
sectors[s].cullheight = &lines[i]; // This allows it to change in realtime!
@ -6734,8 +6722,6 @@ void P_SpawnSpecials(boolean fromnetsave)
P_AddEachTimeThinker(&lines[i], lines[i].args[0] == TMT_EACHTIMEENTERANDEXIT);
break;
break;
case 308: // Race-only linedef executor. Triggers once.
if (!P_CheckGametypeRules(lines[i].args[2], (UINT32)lines[i].args[1]))
{
@ -6769,51 +6755,6 @@ void P_SpawnSpecials(boolean fromnetsave)
P_AddEachTimeThinker(&lines[i], lines[i].args[0] == TMXT_EACHTIMEENTERANDEXIT);
break;
// NiGHTS trigger executors
case 323:
case 325:
case 327:
case 329:
break;
case 399: // Linedef execute on map load
// This is handled in P_RunLevelLoadExecutors.
break;
case 400:
case 401:
case 402:
case 403:
case 404:
case 405:
case 406:
case 407:
case 408:
case 409:
case 410:
case 411:
case 412:
case 413:
case 414:
case 415:
case 416:
case 417:
case 418:
case 419:
case 420:
case 421:
case 422:
case 423:
case 424:
case 425:
case 426:
case 427:
case 428:
case 429:
case 430:
case 431:
break;
case 449: // Enable bosses with parameter
{
INT32 bossid = lines[i].args[0];
@ -6832,42 +6773,6 @@ void P_SpawnSpecials(boolean fromnetsave)
break;
}
// 500 is used for a scroller
// 501 is used for a scroller
// 502 is used for a scroller
// 503 is used for a scroller
// 504 is used for a scroller
// 505 is used for a scroller
// 506 is used for a scroller
// 507 is used for a scroller
// 508 is used for a scroller
// 510 is used for a scroller
// 511 is used for a scroller
// 512 is used for a scroller
// 513 is used for a scroller
// 514 is used for a scroller
// 515 is used for a scroller
// 520 is used for a scroller
// 521 is used for a scroller
// 522 is used for a scroller
// 523 is used for a scroller
// 524 is used for a scroller
// 525 is used for a scroller
// 530 is used for a scroller
// 531 is used for a scroller
// 532 is used for a scroller
// 533 is used for a scroller
// 534 is used for a scroller
// 535 is used for a scroller
// 540 is used for friction
// 541 is used for wind
// 542 is used for upwards wind
// 543 is used for downwards wind
// 544 is used for current
// 545 is used for upwards current
// 546 is used for downwards current
// 547 is used for push/pull
case 600: // Copy light level to tagged sector's planes
sec = sides[*lines[i].sidenum].sector-sectors;
TAG_ITER_SECTORS(lines[i].args[0], s)