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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into 2214-pre2
This commit is contained in:
commit
3b7543645a
7 changed files with 29 additions and 29 deletions
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@ -999,20 +999,8 @@ static void I_GetConsoleEvents(void)
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static void I_StartupConsole(void)
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{
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HANDLE ci, co;
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const INT32 ded = M_CheckParm("-dedicated");
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BOOL gotConsole = FALSE;
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if (M_CheckParm("-console") || ded)
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gotConsole = AllocConsole();
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#ifdef _DEBUG
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else if (M_CheckParm("-noconsole") && !ded)
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#else
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else if (!M_CheckParm("-console") && !ded)
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#endif
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{
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FreeConsole();
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gotConsole = FALSE;
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}
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BOOL gotConsole = AllocConsole();
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consolevent = !M_CheckParm("-noconsole");
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if (gotConsole)
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{
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SetConsoleTitleA("SRB2 Console");
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@ -1040,12 +1028,7 @@ static inline void I_ShutdownConsole(void){}
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static void I_GetConsoleEvents(void){}
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static inline void I_StartupConsole(void)
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{
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#ifdef _DEBUG
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consolevent = !M_CheckParm("-noconsole");
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#else
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consolevent = M_CheckParm("-console");
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#endif
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framebuffer = M_CheckParm("-framebuffer");
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if (framebuffer)
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@ -157,7 +157,7 @@ void I_wake_all_cond(I_cond *anchor)
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pthread_mutex_lock(&thread_lock);
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if (*anchor == NULL)
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{
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*anchor = malloc(sizeof(pthread_t));
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*anchor = malloc(sizeof(pthread_cond_t));
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pthread_cond_init(*anchor, NULL);
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}
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pthread_mutex_unlock(&thread_lock);
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@ -498,7 +498,9 @@ static int call_string_hooks(Hook_State *hook)
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static int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type)
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{
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if (mobj_type == MT_NULL && (
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int numCalls = call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
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if (numCalls > 0 && mobj_type == MT_NULL && (
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hook->hook_type == MOBJ_HOOK(MobjThinker )
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|| hook->hook_type == MOBJ_HOOK(MobjCollide )
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|| hook->hook_type == MOBJ_HOOK(MobjLineCollide)
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@ -514,7 +516,7 @@ static int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type)
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mobjHookNames[hook->hook_type])
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);
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return call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
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return numCalls;
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}
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static void call_hud_hooks
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@ -1501,13 +1501,13 @@ static void UnArchiveSectors(save_t *save_p)
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sectors[i].ceilingheight = P_ReadFixed(save_p);
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if (diff & SD_FLOORPIC)
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{
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sectors[i].floorpic = P_AddLevelFlatRuntime((char *)save_p);
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save_p += 8;
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sectors[i].floorpic = P_AddLevelFlatRuntime((char *)&save_p->buf[save_p->pos]);
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save_p->pos += 8;
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}
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if (diff & SD_CEILPIC)
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{
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sectors[i].ceilingpic = P_AddLevelFlatRuntime((char *)save_p);
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save_p += 8;
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sectors[i].ceilingpic = P_AddLevelFlatRuntime((char *)&save_p->buf[save_p->pos]);
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save_p->pos += 8;
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}
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if (diff & SD_LIGHT)
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sectors[i].lightlevel = P_ReadINT16(save_p);
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10
src/r_main.c
10
src/r_main.c
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@ -1152,8 +1152,14 @@ void R_SetupFrame(player_t *player)
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if (quake.epicenter) {
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// Calculate 3D distance from epicenter, using the camera.
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fixed_t xydist = R_PointToDist2(thiscam->x, thiscam->y, quake.epicenter->x, quake.epicenter->y);
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fixed_t dist = R_PointToDist2(0, thiscam->z, xydist, quake.epicenter->z);
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fixed_t xydist, dist;
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if (P_MobjWasRemoved(r_viewmobj)) {
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xydist = R_PointToDist2(thiscam->x, thiscam->y, quake.epicenter->x, quake.epicenter->y);
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dist = R_PointToDist2(0, thiscam->z, xydist, quake.epicenter->z);
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} else {
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xydist = R_PointToDist2(r_viewmobj->x, r_viewmobj->y, quake.epicenter->x, quake.epicenter->y);
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dist = R_PointToDist2(0, r_viewmobj->z, xydist, quake.epicenter->z);
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}
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// More effect closer to epicenter, outside of radius = no effect
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if (!quake.radius || dist > quake.radius)
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@ -279,6 +279,14 @@ static boolean GetFramesAndRotationsFromShortLumpName(
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*ret_rotation2 = R_Char2Rotation(name[7]);
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if (*ret_frame2 >= 64 || *ret_rotation2 == 255)
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return false;
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// TRNSLATE is a valid but extremely unlikely sprite name:
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// * The sprite name is "TRNS"
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// * The frame is L, rotation A; mirrored to frame T, rotation E
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// In the very unfortunate event that TRNSLATE is found between sprite lumps,
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// this name check prevents it from being added as a sprite, when it actually isn't.
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if (memcmp(name, "TRNSLATE", 8) == 0)
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return false;
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}
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else
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{
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@ -2657,7 +2657,8 @@ static lumpchecklist_t folderblacklist[] =
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{
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{"Lua/", 4},
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{"SOC/", 4},
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{"Sprites/", 8},
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{"Sprites/", 8},
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{"LongSprites/", 12},
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{"Textures/", 9},
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{"Patches/", 8},
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{"Flats/", 6},
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