From 3b2ab4da1dd42ece14dd24b2aab199efcb3d8020 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 21 Jun 2016 22:04:58 +0100 Subject: [PATCH] added linedef type 446, for making FOFs remotely fall down --- src/p_spec.c | 45 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) diff --git a/src/p_spec.c b/src/p_spec.c index 36df3de36..d391ac04c 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -3079,6 +3079,51 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) } break; + case 446: // Make block fall remotely (acts like FF_CRUMBLE) + { + INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS); + INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS); + sector_t *sec; // Sector that the FOF is visible in + ffloor_t *rover; // FOF that we are going to make fall down + player_t *player = NULL; // player that caused FOF to fall + boolean respawn = true; // should the fallen FOF respawn? + + if (mo) // NULL check + player = mo->player; + + if (line->flags & ML_NOCLIMB) // don't respawn! + respawn = false; + + for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;) + { + sec = sectors + secnum; + + if (!sec->ffloors) + { + CONS_Debug(DBG_GAMELOGIC, "Line type 446 Executor: Target sector #%d has no FOFs.\n", secnum); + return; + } + + for (rover = sec->ffloors; rover; rover = rover->next) + { + if (rover->master->frontsector->tag == foftag) + break; + } + + if (!rover) + { + CONS_Debug(DBG_GAMELOGIC, "Line type 446 Executor: Can't find a FOF control sector with tag %d\n", foftag); + return; + } + + if (line->flags & ML_BLOCKMONSTERS) // FOF flags determine respawn ability instead? + respawn = !(rover->flags & FF_NORETURN) ^ !!(line->flags & ML_NOCLIMB); // no climb inverts + + EV_StartCrumble(rover->master->frontsector, rover, (rover->flags & FF_FLOATBOB), player, rover->alpha, respawn); + } + } + break; + case 450: // Execute Linedef Executor - for recursion P_LinedefExecute(line->tag, mo, NULL); break;