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Revert "Merge branch 'thokking-hell' into 'next'"
This reverts merge request !1551
This commit is contained in:
parent
6ad24c4368
commit
3992e83e8f
6 changed files with 8 additions and 80 deletions
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@ -370,9 +370,8 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_XDEATHSTATE",
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"S_RAISESTATE",
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// Thok effect and spin trail
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// Thok
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"S_THOK",
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"S_THOKEFFECT",
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// Player
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"S_PLAY_STND",
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@ -3561,8 +3560,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_NULL",
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"MT_UNKNOWN",
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"MT_THOK", // Spin trail mobj
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"MT_THOKEFFECT", // Thok boom effect
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"MT_THOK", // Thok! mobj
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"MT_PLAYER",
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"MT_TAILSOVERLAY", // c:
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"MT_METALJETFUME",
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25
src/g_demo.c
25
src/g_demo.c
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@ -801,19 +801,6 @@ void G_GhostTicker(void)
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if (!P_MobjWasRemoved(mobj))
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mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|tr_trans60<<FF_TRANSSHIFT; // P_SpawnGhostMobj sets trans50, we want trans60
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}
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else if (type == MT_THOKEFFECT)
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{
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mobj = P_SpawnMobjFromMobj(g->mo, 0, 0, FixedDiv(g->mo->height, g->mo->scale)*3/4, type);
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mobj->angle = g->mo->angle + ANGLE_90;
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mobj->fuse = 7;
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mobj->scale = g->mo->scale / 3;
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mobj->destscale = 10 * g->mo->scale;
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mobj->colorized = true;
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mobj->color = g->mo->color;
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mobj->momx = -g->mo->momx / 2;
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mobj->momy = -g->mo->momy / 2;
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}
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else
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{
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mobj = P_SpawnMobjFromMobj(g->mo, 0, 0, -FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height,3*FRACUNIT), MT_THOK);
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@ -1120,18 +1107,6 @@ void G_ReadMetalTic(mobj_t *metal)
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{
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mobj = P_SpawnGhostMobj(metal); // does a large portion of the work for us
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}
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else if (type == MT_THOKEFFECT)
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{
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mobj = P_SpawnMobjFromMobj(metal, 0, 0, FixedDiv(metal->height, metal->scale)*3/4, type);
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mobj->angle = metal->angle + ANGLE_90;
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mobj->fuse = 7;
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mobj->scale = metal->scale / 3;
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mobj->destscale = 10 * metal->scale;
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mobj->colorized = true;
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mobj->color = metal->color;
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mobj->momx = -metal->momx / 2;
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mobj->momy = -metal->momy / 2;
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}
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else
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{
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mobj = P_SpawnMobjFromMobj(metal, 0, 0, -FixedDiv(FixedMul(metal->info->height, metal->scale) - metal->height,3*FRACUNIT), MT_THOK);
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@ -138,7 +138,6 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_UNKN
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&lspr[NOLIGHT], // SPR_THOK
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&lspr[NOLIGHT], // SPR_THKE
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&lspr[SUPERSONIC_L],// SPR_PLAY
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// Enemies
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33
src/info.c
33
src/info.c
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@ -33,8 +33,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"NULL", // invisible object
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"UNKN",
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"THOK", // Spin trail mobj
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"THKE", // Thok boom effect
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"THOK", // Thok! mobj
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"PLAY",
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// Enemies
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@ -704,9 +703,8 @@ state_t states[NUMSTATES] =
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{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 5, 0, S_NULL}, // S_XDEATHSTATE
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{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL}, // S_RAISESTATE
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// Spin trail and thok boom effect
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// Thok
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{SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL}, // S_THOK
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{SPR_THKE, FF_TRANS50|FF_PAPERSPRITE, 8, {NULL}, 0, 0, S_NULL}, // S_THOKEFFECT
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// Player
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{SPR_PLAY, SPR2_STND|FF_ANIMATE, 105, {NULL}, 0, 7, S_PLAY_WAIT}, // S_PLAY_STND
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@ -4081,33 +4079,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_THOKEFFECT
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-1, // doomednum
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S_THOKEFFECT, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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32*FRACUNIT, // radius
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64*FRACUNIT, // height
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0, // display offset
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16, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_PLAYER
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-1, // doomednum
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S_PLAY_STND, // spawnstate
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@ -580,8 +580,7 @@ typedef enum sprite
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SPR_NULL, // invisible object
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SPR_UNKN,
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SPR_THOK, // Spin trail mobj
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SPR_THKE, // Thok boom effect
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SPR_THOK, // Thok! mobj
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SPR_PLAY,
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// Enemies
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@ -1183,9 +1182,8 @@ typedef enum state
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S_XDEATHSTATE,
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S_RAISESTATE,
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// Thok boom effect and spin trail
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// Thok
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S_THOK,
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S_THOKEFFECT,
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// Player
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S_PLAY_STND,
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@ -4394,8 +4392,7 @@ typedef enum mobj_type
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MT_NULL,
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MT_UNKNOWN,
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MT_THOK, // Spin trail mobj
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MT_THOKEFFECT, // Thok boom effect
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MT_THOK, // Thok! mobj
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MT_PLAYER,
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MT_TAILSOVERLAY, // c:
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MT_METALJETFUME,
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14
src/p_user.c
14
src/p_user.c
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@ -2122,19 +2122,7 @@ void P_SpawnThokMobj(player_t *player)
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if (type == MT_GHOST)
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mobj = P_SpawnGhostMobj(player->mo); // virtually does everything here for us
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else if (type == MT_THOKEFFECT) // Thok boom effect for Sonic
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{
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mobj = P_SpawnMobjFromMobj(player->mo, 0, 0, FixedDiv(player->mo->height, player->mo->scale)*3/4, type);
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mobj->angle = player->mo->angle + ANGLE_90;
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mobj->fuse = 7;
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mobj->scale = player->mo->scale / 3;
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mobj->destscale = 10 * player->mo->scale;
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mobj->colorized = true;
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mobj->color = player->mo->color;
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mobj->momx = -player->mo->momx / 2;
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mobj->momy = -player->mo->momy / 2;
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}
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else // Normal thok object handling
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else
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{
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if (player->mo->eflags & MFE_VERTICALFLIP)
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zheight = player->mo->z + player->mo->height + FixedDiv(P_GetPlayerHeight(player) - player->mo->height, 3*FRACUNIT) - FixedMul(mobjinfo[type].height, player->mo->scale);
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