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Fix useless whitespace
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parent
f3af152aa6
commit
37a2507bfd
4 changed files with 12 additions and 12 deletions
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@ -4192,7 +4192,7 @@ static void P_DoBoss5Death(mobj_t *mo)
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pole->angle = mo->tracer->angle;
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pole->momx = P_ReturnThrustX(pole, pole->angle, speed);
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pole->momy = P_ReturnThrustY(pole, pole->angle, speed);
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P_SetTarget(&pole->tracer, P_SpawnMobj(
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pole->x, pole->y,
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pole->z - 256*FRACUNIT,
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@ -8601,7 +8601,7 @@ void A_Shockwave(mobj_t *actor)
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ang += interval;
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sprev = shock;
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}
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S_StartSound(actor, shock->info->seesound);
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}
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@ -538,14 +538,14 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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if ((P_MobjFlip(toucher)*toucher->momz < 0) && (elementalpierce != 1) && (!(player->powers[pw_strong] & STR_HEAVY)))
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{
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fixed_t setmomz = -toucher->momz; // Store this, momz get changed by P_DoJump within P_DoBubbleBounce
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if (elementalpierce == 2) // Reset bubblewrap, part 1
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P_DoBubbleBounce(player);
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toucher->momz = setmomz;
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if (elementalpierce == 2) // Reset bubblewrap, part 2
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{
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boolean underwater = toucher->eflags & MFE_UNDERWATER;
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if (underwater)
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toucher->momz /= 2;
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toucher->momz -= (toucher->momz/(underwater ? 8 : 4)); // Cap the height!
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@ -1838,8 +1838,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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special->z = toucher->z+toucher->height-FixedMul(8*FRACUNIT, special->scale);
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special->momz = 0;
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special->flags |= MF_NOGRAVITY;
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P_SetMobjState (special, special->info->deathstate);
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S_StartSound (special, special->info->deathsound+(P_RandomKey(special->info->mass)));
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P_SetMobjState(special, special->info->deathstate);
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S_StartSound(special, special->info->deathsound+(P_RandomKey(special->info->mass)));
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}
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return;
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@ -2234,7 +2234,7 @@ boolean P_ZMovement(mobj_t *mo)
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else if (!onground)
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P_SlopeLaunch(mo);
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}
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if (!mo->player && P_CheckDeathPitCollide(mo) && mo->health
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&& !(mo->flags & MF_NOCLIPHEIGHT) && !(mo->flags2 & MF2_BOSSDEAD))
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{
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@ -2927,7 +2927,7 @@ boolean P_SceneryZMovement(mobj_t *mo)
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mo->eflags &= ~MFE_APPLYPMOMZ;
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}
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mo->z += mo->momz;
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if (!mo->player && P_CheckDeathPitCollide(mo) && mo->health
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&& !(mo->flags & MF_NOCLIPHEIGHT) && !(mo->flags2 & MF2_BOSSDEAD))
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{
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@ -10719,7 +10719,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
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// Set shadowscale here, before spawn hook so that Lua can change it
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mobj->shadowscale = P_DefaultMobjShadowScale(mobj);
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// A monitor can't respawn if we're not in multiplayer,
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// or if we're in co-op and it's score or a 1up
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if (mobj->flags & MF_MONITOR && (!(netgame || multiplayer)
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@ -915,7 +915,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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player->textvar = NTV_BONUSTIMEEND; // Score and grades
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player->finishedspheres = (INT16)(player->spheres);
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player->finishedrings = (INT16)(player->rings);
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// Add score to temp leaderboards
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player->lastmaretime = leveltime - player->marebegunat;
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G_AddTempNightsRecords(player, player->marescore, player->lastmaretime, (UINT8)(oldmare + 1));
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@ -5186,7 +5186,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
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if (!P_MobjWasRemoved(visual))
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{
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P_SetTarget(&visual->target, lockonshield);
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visual->drawonlyforplayer = player; // Hide it from the other player in splitscreen, and yourself when spectating
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visual->drawonlyforplayer = player; // Hide it from the other player in splitscreen, and yourself when spectating
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P_SetMobjStateNF(visual, visual->info->spawnstate+1);
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}
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}
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@ -8777,7 +8777,7 @@ void P_MovePlayer(player_t *player)
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if (!(player->mo->momz || player->mo->momx || player->mo->momy) && !(player->mo->eflags & MFE_GOOWATER)
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&& player->panim == PA_IDLE && !(player->powers[pw_carry]))
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P_DoTeeter(player);
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// Toss a flag
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if (G_GametypeHasTeams() && (cmd->buttons & BT_TOSSFLAG) && !(player->powers[pw_super]) && !(player->tossdelay))
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{
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