Fix useless whitespace

This commit is contained in:
LJ Sonic 2024-03-19 20:01:05 +01:00
parent f3af152aa6
commit 37a2507bfd
4 changed files with 12 additions and 12 deletions

View file

@ -1838,8 +1838,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
special->z = toucher->z+toucher->height-FixedMul(8*FRACUNIT, special->scale);
special->momz = 0;
special->flags |= MF_NOGRAVITY;
P_SetMobjState (special, special->info->deathstate);
S_StartSound (special, special->info->deathsound+(P_RandomKey(special->info->mass)));
P_SetMobjState(special, special->info->deathstate);
S_StartSound(special, special->info->deathsound+(P_RandomKey(special->info->mass)));
}
return;

View file

@ -5186,7 +5186,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
if (!P_MobjWasRemoved(visual))
{
P_SetTarget(&visual->target, lockonshield);
visual->drawonlyforplayer = player; // Hide it from the other player in splitscreen, and yourself when spectating
visual->drawonlyforplayer = player; // Hide it from the other player in splitscreen, and yourself when spectating
P_SetMobjStateNF(visual, visual->info->spawnstate+1);
}
}