diff --git a/src/p_enemy.c b/src/p_enemy.c index 4990db6fd..b5aaad7d2 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -4192,7 +4192,7 @@ static void P_DoBoss5Death(mobj_t *mo) pole->angle = mo->tracer->angle; pole->momx = P_ReturnThrustX(pole, pole->angle, speed); pole->momy = P_ReturnThrustY(pole, pole->angle, speed); - + P_SetTarget(&pole->tracer, P_SpawnMobj( pole->x, pole->y, pole->z - 256*FRACUNIT, @@ -8601,7 +8601,7 @@ void A_Shockwave(mobj_t *actor) ang += interval; sprev = shock; } - + S_StartSound(actor, shock->info->seesound); } diff --git a/src/p_inter.c b/src/p_inter.c index 3cc62a1fe..b09601a08 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -538,14 +538,14 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if ((P_MobjFlip(toucher)*toucher->momz < 0) && (elementalpierce != 1) && (!(player->powers[pw_strong] & STR_HEAVY))) { fixed_t setmomz = -toucher->momz; // Store this, momz get changed by P_DoJump within P_DoBubbleBounce - + if (elementalpierce == 2) // Reset bubblewrap, part 1 P_DoBubbleBounce(player); toucher->momz = setmomz; if (elementalpierce == 2) // Reset bubblewrap, part 2 { boolean underwater = toucher->eflags & MFE_UNDERWATER; - + if (underwater) toucher->momz /= 2; toucher->momz -= (toucher->momz/(underwater ? 8 : 4)); // Cap the height! @@ -1838,8 +1838,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) special->z = toucher->z+toucher->height-FixedMul(8*FRACUNIT, special->scale); special->momz = 0; special->flags |= MF_NOGRAVITY; - P_SetMobjState (special, special->info->deathstate); - S_StartSound (special, special->info->deathsound+(P_RandomKey(special->info->mass))); + P_SetMobjState(special, special->info->deathstate); + S_StartSound(special, special->info->deathsound+(P_RandomKey(special->info->mass))); } return; diff --git a/src/p_mobj.c b/src/p_mobj.c index ed3a5d8d9..df40666b7 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2234,7 +2234,7 @@ boolean P_ZMovement(mobj_t *mo) else if (!onground) P_SlopeLaunch(mo); } - + if (!mo->player && P_CheckDeathPitCollide(mo) && mo->health && !(mo->flags & MF_NOCLIPHEIGHT) && !(mo->flags2 & MF2_BOSSDEAD)) { @@ -2927,7 +2927,7 @@ boolean P_SceneryZMovement(mobj_t *mo) mo->eflags &= ~MFE_APPLYPMOMZ; } mo->z += mo->momz; - + if (!mo->player && P_CheckDeathPitCollide(mo) && mo->health && !(mo->flags & MF_NOCLIPHEIGHT) && !(mo->flags2 & MF2_BOSSDEAD)) { @@ -10719,7 +10719,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...) // Set shadowscale here, before spawn hook so that Lua can change it mobj->shadowscale = P_DefaultMobjShadowScale(mobj); - + // A monitor can't respawn if we're not in multiplayer, // or if we're in co-op and it's score or a 1up if (mobj->flags & MF_MONITOR && (!(netgame || multiplayer) diff --git a/src/p_user.c b/src/p_user.c index 273e3bfdd..8136d96e6 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -915,7 +915,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime) player->textvar = NTV_BONUSTIMEEND; // Score and grades player->finishedspheres = (INT16)(player->spheres); player->finishedrings = (INT16)(player->rings); - + // Add score to temp leaderboards player->lastmaretime = leveltime - player->marebegunat; G_AddTempNightsRecords(player, player->marescore, player->lastmaretime, (UINT8)(oldmare + 1)); @@ -5186,7 +5186,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock if (!P_MobjWasRemoved(visual)) { P_SetTarget(&visual->target, lockonshield); - visual->drawonlyforplayer = player; // Hide it from the other player in splitscreen, and yourself when spectating + visual->drawonlyforplayer = player; // Hide it from the other player in splitscreen, and yourself when spectating P_SetMobjStateNF(visual, visual->info->spawnstate+1); } } @@ -8777,7 +8777,7 @@ void P_MovePlayer(player_t *player) if (!(player->mo->momz || player->mo->momx || player->mo->momy) && !(player->mo->eflags & MFE_GOOWATER) && player->panim == PA_IDLE && !(player->powers[pw_carry])) P_DoTeeter(player); - + // Toss a flag if (G_GametypeHasTeams() && (cmd->buttons & BT_TOSSFLAG) && !(player->powers[pw_super]) && !(player->tossdelay)) {