mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-24 13:21:20 +00:00
Implement RGBA image creation (WIP)
This commit is contained in:
parent
6d5f5a5247
commit
379c163bef
10 changed files with 935 additions and 441 deletions
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@ -272,7 +272,6 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
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fixed_t scale_y = FRACUNIT;
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INT32 bpp = format2bpp(mipmap->format);
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if (bpp < 1 || bpp > 4)
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I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
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@ -294,6 +293,39 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
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}
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}
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static void HWR_DrawPatchInCacheRGBA(GLMipmap_t *mipmap,
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INT32 pblockwidth, INT32 pblockheight,
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INT32 pwidth, INT32 pheight,
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const patch_t *realpatch)
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{
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if (pwidth <= 0 || pheight <= 0)
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return;
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INT32 bpp = format2bpp(mipmap->format);
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if (bpp != 4)
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I_Error("HWR_DrawPatchInCacheRGBA: invalid bpp (%d)\n",bpp);
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fixed_t stepx = (pwidth << FRACBITS) / pblockwidth;
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fixed_t stepy = (pheight << FRACBITS) / pblockheight;
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fixed_t posy = 0;
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RGBA_t *block = (RGBA_t*)mipmap->data;
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const RGBA_t *source = (RGBA_t*)realpatch->pixels;
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for (int j = 0; j < pblockheight; j++)
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{
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fixed_t posx = 0;
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RGBA_t *dest = &block[j * mipmap->width];
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for (int i = 0; i < pblockwidth; i++)
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{
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size_t position = ((posx >> FRACBITS) * pheight) + (posy >> FRACBITS);
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*dest++ = source[position];
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posx += stepx;
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}
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posy += stepy;
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}
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}
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// This function we use for caching patches that belong to textures
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static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
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INT32 pblockwidth, INT32 pblockheight,
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@ -539,10 +571,10 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
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{
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MakeBlock(grMipmap);
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HWR_DrawPatchInCache(grMipmap,
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grMipmap->width, grMipmap->height,
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patch->width, patch->height,
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patch);
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if (patch->format == PATCH_FORMAT_RGBA)
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HWR_DrawPatchInCacheRGBA(grMipmap, grMipmap->width, grMipmap->height, patch->width, patch->height, patch);
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else
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HWR_DrawPatchInCache(grMipmap, grMipmap->width, grMipmap->height, patch->width, patch->height, patch);
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}
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}
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@ -942,16 +974,43 @@ static void HWR_UpdatePatchPixels(GLMipmap_t *mipmap, UINT8 *pixels, INT16 patch
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}
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}
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static void HWR_UpdatePatchPixelsRGBA(GLMipmap_t *mipmap, RGBA_t *pixels, INT16 patchheight, INT16 left, INT16 top, INT16 right, INT16 bottom)
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{
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INT32 bpp = format2bpp(mipmap->format);
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if (bpp != 4)
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I_Error("HWR_UpdatePatchPixelsRGBA: invalid bpp (%d)\n",bpp);
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UINT8 *dest_pixels = (UINT8*)mipmap->data;
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for (INT16 y = top; y < bottom; y++)
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{
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UINT8 *dest = &dest_pixels[(y * (mipmap->width * bpp)) + (left * bpp)];
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for (INT16 x = left; x < right; x++)
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{
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RGBA_t texel = pixels[(x * patchheight) + y];
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memcpy(dest, &texel, sizeof(RGBA_t));
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dest += bpp;
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}
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}
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}
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static void HWR_UpdateMipmapRegion(patch_t *patch, GLMipmap_t *grMipmap, INT16 left, INT16 top, INT16 right, INT16 bottom)
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{
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GLPatch_t *grPatch = patch->hardware;
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bitarray_t *pixels_opaque = Patch_GetOpaqueRegions(patch);
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if (pixels_opaque == NULL || grMipmap->width == 0 || grMipmap->data == NULL)
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if (grMipmap->width == 0 || grMipmap->data == NULL || patch->type == PATCH_TYPE_STATIC)
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HWR_MakePatch(patch, grPatch, grMipmap, true);
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else
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HWR_UpdatePatchPixels(grMipmap, patch->pixels, patch->height, pixels_opaque, left, top, right, bottom);
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{
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if (patch->format == PATCH_FORMAT_RGBA)
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HWR_UpdatePatchPixelsRGBA(grMipmap, (RGBA_t*)patch->pixels, patch->width, left, top, right, bottom);
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else
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{
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bitarray_t *pixels_opaque = Patch_GetOpaqueRegions(patch);
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HWR_UpdatePatchPixels(grMipmap, patch->pixels, patch->height, pixels_opaque, left, top, right, bottom);
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}
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}
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// If hardware does not have the texture, then call pfnSetTexture to upload it
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// If it does have the texture, then call pfnUpdateTextureRegion to update it
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@ -24,6 +24,7 @@
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#include "../m_misc.h" //FIL_WriteFile()
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#include "../r_draw.h" //viewborderlump
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#include "../r_main.h"
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#include "../r_patch.h"
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#include "../w_wad.h"
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#include "../z_zone.h"
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#include "../v_video.h"
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@ -81,6 +82,9 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
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float sdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
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float pdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
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if (Patch_NeedsUpdate(gpatch, false))
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Patch_DoDynamicUpdate(gpatch, false);
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// make patch ready in hardware cache
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HWR_GetPatch(gpatch);
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hwrPatch = ((GLPatch_t *)gpatch->hardware);
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@ -138,6 +142,9 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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UINT8 perplayershuffle = 0;
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if (Patch_NeedsUpdate(gpatch, false))
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Patch_DoDynamicUpdate(gpatch, false);
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// make patch ready in hardware cache
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if (!colormap)
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HWR_GetPatch(gpatch);
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@ -380,6 +387,9 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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UINT8 perplayershuffle = 0;
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if (Patch_NeedsUpdate(gpatch, false))
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Patch_DoDynamicUpdate(gpatch, false);
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// make patch ready in hardware cache
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if (!colormap)
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HWR_GetPatch(gpatch);
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109
src/lua_hudlib.c
109
src/lua_hudlib.c
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@ -301,6 +301,11 @@ static int lib_patch_getPixel(lua_State *L)
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void *pixel = Patch_GetPixel(patch, x, y);
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if (pixel == NULL)
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lua_pushnil(L);
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else if (patch->format == PATCH_FORMAT_RGBA)
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{
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UINT32 px = *(UINT32 *)pixel;
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lua_pushinteger(L, px);
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}
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else
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{
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UINT8 px = *(UINT8 *)pixel;
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@ -320,30 +325,40 @@ static int lib_patch_setPixel(lua_State *L)
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int y = luaL_checkinteger(L, 3);
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int color = luaL_checkinteger(L, 4);
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UINT16 pixel = 0x0000;
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if (color >= 0 && color <= 0xFF)
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pixel = 0xFF00 | (UINT8)color;
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if (patch->format == PATCH_FORMAT_RGBA)
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{
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UINT32 pixel = (UINT32)color;
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Patch_SetPixel(patch, &pixel, PICFMT_FLAT32, x, y, true);
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}
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else
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{
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UINT16 pixel = 0x0000;
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if (color >= 0 && color <= 0xFF)
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pixel = 0xFF00 | (UINT8)color;
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Patch_SetPixel(patch, &pixel, PICFMT_FLAT16, x, y, true);
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Patch_SetPixel(patch, &pixel, PICFMT_FLAT16, x, y, true);
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}
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return 0;
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}
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static UINT16 *patch_update_buffer = NULL;
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static void *patch_update_buffer = NULL;
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static size_t patch_update_buffer_size = 0;
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static void img_prepare_buffer(size_t size)
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{
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if (size > patch_update_buffer_size)
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{
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patch_update_buffer = Z_Realloc(patch_update_buffer, size * sizeof(UINT16), PU_STATIC, NULL);
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patch_update_buffer = Z_Realloc(patch_update_buffer, size, PU_STATIC, NULL);
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patch_update_buffer_size = size;
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}
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}
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static void img_get_pixels_from_table(lua_State *L, size_t size)
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{
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memset(patch_update_buffer, 0, patch_update_buffer_size);
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UINT16 *buf = (UINT16 *)patch_update_buffer;
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memset(buf, 0, patch_update_buffer_size);
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for (size_t i = 0; i < size; i++)
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{
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@ -362,9 +377,30 @@ static void img_get_pixels_from_table(lua_State *L, size_t size)
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}
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if (pal_idx != -1)
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patch_update_buffer[i] = 0xFF00 | (UINT8)pal_idx;
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buf[i] = 0xFF00 | (UINT8)pal_idx;
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else
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patch_update_buffer[i] = 0x0000;
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buf[i] = 0x0000;
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}
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}
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static void img_get_rgba_pixels_from_table(lua_State *L, size_t size)
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{
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UINT32 *buf = (UINT32 *)patch_update_buffer;
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memset(buf, 0, patch_update_buffer_size);
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for (size_t i = 0; i < size; i++)
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{
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UINT32 color = 0;
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if (lua_next(L, -2) != 0)
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{
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if (lua_isnumber(L,-1))
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color = (UINT32)luaL_checkinteger(L, -1);
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lua_pop(L, 1);
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}
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buf[i] = color;
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}
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}
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@ -422,23 +458,41 @@ static int lib_patch_copy(lua_State *L)
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{
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size_t size = (unsigned)(src_img_width * src_img_height);
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img_prepare_buffer(size);
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if (lua_objlen(L, 2) + 1 != size)
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return luaL_error(L, "invalid table length");
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lua_pushvalue(L, 2);
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lua_pushnil(L);
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img_get_pixels_from_table(L, size);
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int format;
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if (patch->format == PATCH_FORMAT_RGBA)
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{
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img_prepare_buffer(size * 4);
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img_get_rgba_pixels_from_table(L, size);
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format = PICFMT_FLAT32;
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}
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else
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{
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img_prepare_buffer(size * 2);
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img_get_pixels_from_table(L, size);
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format = PICFMT_FLAT16;
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}
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lua_pop(L, 2);
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Patch_UpdatePixels(patch, patch_update_buffer, src_img_width, src_img_height, PICFMT_FLAT16, sx, sy, sw, sh, dx, dy, copy_transparent);
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Patch_UpdatePixels(patch, patch_update_buffer, src_img_width, src_img_height, format, sx, sy, sw, sh, dx, dy, copy_transparent);
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}
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else
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{
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V_DrawIntoPatch(patch, src_patch, dx << FRACBITS, dy << FRACBITS, FRACUNIT, FRACUNIT, 0, NULL, sx << FRACBITS, sy << FRACBITS, sw << FRACBITS, sh << FRACBITS, copy_transparent);
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if (patch->format == PATCH_FORMAT_RGBA)
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{
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// Unimplemented
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}
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else
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V_DrawIntoPatch(patch, src_patch, dx << FRACBITS, dy << FRACBITS, FRACUNIT, FRACUNIT, 0, NULL, sx << FRACBITS, sy << FRACBITS, sw << FRACBITS, sh << FRACBITS, copy_transparent);
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}
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return 0;
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@ -665,15 +719,40 @@ static int camera_set(lua_State *L)
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}
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// Image lib
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enum patch_fmt {
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patch_fmt_palette,
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patch_fmt_rgba
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};
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static const char *const patch_fmt_opt[] = {
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"palette",
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"rgba",
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NULL};
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static int lib_image_create(lua_State *L)
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{
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int w = luaL_checkinteger(L, 1);
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int h = luaL_checkinteger(L, 2);
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enum patch_fmt fmt = luaL_checkoption(L, 3, "palette", patch_fmt_opt);
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if (w <= 0)
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return luaL_error(L, "invalid image width %d", w);
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if (h <= 0)
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return luaL_error(L, "invalid image width %d", h);
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LUA_PushUserdata(L, Patch_CreateDynamic(w, h), META_PATCH);
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UINT8 format = 0;
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switch(fmt)
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{
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case patch_fmt_palette:
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format = PATCH_FORMAT_PALETTE;
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break;
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case patch_fmt_rgba:
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format = PATCH_FORMAT_RGBA;
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break;
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}
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LUA_PushUserdata(L, Patch_CreateDynamic(w, h, format), META_PATCH);
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return 1;
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}
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@ -810,6 +810,7 @@ typedef struct
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typedef struct
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{
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UINT8 type;
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UINT8 format;
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INT16 width, height;
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INT16 leftoffset, topoffset;
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@ -841,6 +842,7 @@ typedef struct
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boolean update_columns;
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INT16 rect_dirty[4]; // left, top, right, bottom
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INT16 column_dirty[2]; // left, right
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bitarray_t *pixels_opaque;
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} dynamicpatch_t;
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413
src/r_patch.c
413
src/r_patch.c
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@ -22,6 +22,9 @@
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static boolean Patch_CheckDirtyRect(dynamicpatch_t *dpatch);
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static void Patch_ClearDirtyRect(dynamicpatch_t *dpatch);
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static boolean Patch_CheckDirtyColumns(dynamicpatch_t *dpatch);
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static void Patch_ClearDirtyColumns(dynamicpatch_t *dpatch);
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patch_t *Patch_Create(INT16 width, INT16 height)
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{
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patch_t *patch = Z_Calloc(sizeof(staticpatch_t), PU_PATCH, NULL);
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@ -29,24 +32,31 @@ patch_t *Patch_Create(INT16 width, INT16 height)
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patch->width = width;
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patch->height = height;
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patch->type = PATCH_TYPE_STATIC;
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patch->format = PATCH_FORMAT_PALETTE;
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return patch;
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}
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patch_t *Patch_CreateDynamic(INT16 width, INT16 height)
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patch_t *Patch_CreateDynamic(INT16 width, INT16 height, UINT8 format)
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{
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patch_t *patch = Z_Calloc(sizeof(dynamicpatch_t), PU_PATCH, NULL);
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patch->width = width;
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patch->height = height;
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patch->type = PATCH_TYPE_DYNAMIC;
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patch->format = format;
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dynamicpatch_t *dpatch = (dynamicpatch_t*)patch;
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dpatch->pixels_opaque = Z_Calloc(BIT_ARRAY_SIZE(width * height), PU_PATCH_DATA, NULL);
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dpatch->is_dirty = false;
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dpatch->update_columns = false;
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if (format == PATCH_FORMAT_PALETTE)
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dpatch->pixels_opaque = Z_Calloc(BIT_ARRAY_SIZE(width * height), PU_PATCH_DATA, NULL);
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else if (format == PATCH_FORMAT_RGBA)
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patch->pixels = Z_Calloc(patch->width * patch->height * Patch_GetBpp(patch), PU_PATCH_DATA, NULL);
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Patch_ClearDirtyRect(dpatch);
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Patch_ClearDirtyColumns(dpatch);
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return patch;
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}
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@ -68,6 +78,11 @@ void Patch_MarkDirtyRect(patch_t *patch, INT16 left, INT16 top, INT16 right, INT
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dpatch->rect_dirty[2] = right;
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if (bottom > dpatch->rect_dirty[3])
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dpatch->rect_dirty[3] = bottom;
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if (left < dpatch->column_dirty[0])
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dpatch->column_dirty[0] = left;
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if (right > dpatch->column_dirty[1])
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dpatch->column_dirty[1] = right;
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}
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static boolean Patch_CheckDirtyRect(dynamicpatch_t *dpatch)
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@ -109,15 +124,42 @@ static void Patch_ClearDirtyRect(dynamicpatch_t *dpatch)
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dpatch->rect_dirty[3] = INT16_MIN;
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}
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static boolean Patch_CheckDirtyColumns(dynamicpatch_t *dpatch)
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{
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patch_t *patch = (patch_t*)dpatch;
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// left
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if (dpatch->column_dirty[0] < 0
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|| dpatch->column_dirty[0] > patch->width
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|| dpatch->column_dirty[0] >= dpatch->column_dirty[1]) // right
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return false;
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// right
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if (dpatch->column_dirty[1] > patch->width
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|| dpatch->column_dirty[1] < 0
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|| dpatch->column_dirty[1] <= dpatch->column_dirty[0]) // left
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return false;
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return true;
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}
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static void Patch_ClearDirtyColumns(dynamicpatch_t *dpatch)
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{
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dpatch->column_dirty[0] = INT16_MAX;
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dpatch->column_dirty[1] = INT16_MIN;
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}
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static void Patch_InitDynamicColumns(patch_t *patch)
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{
|
||||
if (patch->columns == NULL)
|
||||
patch->columns = Z_Calloc(sizeof(column_t) * patch->width, PU_PATCH_DATA, NULL);
|
||||
|
||||
size_t bpp = Patch_GetBpp(patch);
|
||||
|
||||
for (INT32 x = 0; x < patch->width; x++)
|
||||
{
|
||||
column_t *column = &patch->columns[x];
|
||||
column->pixels = &patch->pixels[patch->height * x];
|
||||
column->pixels = &patch->pixels[patch->height * x * bpp];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -130,12 +172,16 @@ void Patch_Clear(patch_t *patch)
|
|||
|
||||
memset(patch->pixels, 0, total_pixels * sizeof(UINT8));
|
||||
|
||||
for (INT32 x = 0; x < patch->width; x++)
|
||||
patch->columns[x].num_posts = 0;
|
||||
if (patch->columns)
|
||||
{
|
||||
for (INT32 x = 0; x < patch->width; x++)
|
||||
patch->columns[x].num_posts = 0;
|
||||
}
|
||||
|
||||
dynamicpatch_t *dpatch = (dynamicpatch_t*)patch;
|
||||
|
||||
memset(dpatch->pixels_opaque, 0, BIT_ARRAY_SIZE(total_pixels));
|
||||
if (dpatch->pixels_opaque)
|
||||
memset(dpatch->pixels_opaque, 0, BIT_ARRAY_SIZE(total_pixels));
|
||||
|
||||
dpatch->is_dirty = dpatch->update_columns = true;
|
||||
}
|
||||
|
@ -162,7 +208,16 @@ void Patch_ClearRect(patch_t *patch, INT16 x, INT16 y, INT16 width, INT16 height
|
|||
break;
|
||||
|
||||
size_t position = (dx * patch->height) + dy;
|
||||
unset_bit_array(dpatch->pixels_opaque, position);
|
||||
if (patch->format == PATCH_FORMAT_RGBA)
|
||||
{
|
||||
UINT32 *pixels = (UINT32 *)patch->pixels;
|
||||
pixels[position] = 0;
|
||||
}
|
||||
else if (dpatch->pixels_opaque)
|
||||
{
|
||||
unset_bit_array(dpatch->pixels_opaque, position);
|
||||
}
|
||||
|
||||
dpatch->is_dirty = dpatch->update_columns = true;
|
||||
}
|
||||
}
|
||||
|
@ -266,21 +321,47 @@ void Patch_MakeColumns(softwarepatch_t *source, size_t num_columns, INT16 width,
|
|||
// Other functions
|
||||
//
|
||||
|
||||
static void Patch_RebuildColumn(column_t *column, INT32 x, INT16 height, bitarray_t *is_opaque)
|
||||
unsigned Patch_GetBpp(patch_t *patch)
|
||||
{
|
||||
if (patch->format == PATCH_FORMAT_RGBA)
|
||||
return 4;
|
||||
else
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void Patch_RebuildColumn(patch_t *patch, INT32 x, bitarray_t *is_opaque)
|
||||
{
|
||||
post_t *post = NULL;
|
||||
boolean was_opaque = false;
|
||||
|
||||
column_t *column = &patch->columns[x];
|
||||
INT16 height = patch->height;
|
||||
size_t bpp = Patch_GetBpp(patch);
|
||||
|
||||
unsigned post_count = column->num_posts;
|
||||
column->num_posts = 0;
|
||||
|
||||
for (INT32 y = 0; y < height; y++)
|
||||
{
|
||||
size_t position = (x * height) + y;
|
||||
|
||||
// End span if we have a transparent pixel
|
||||
if (!in_bit_array(is_opaque, (x * height) + y))
|
||||
if (patch->format == PATCH_FORMAT_RGBA)
|
||||
{
|
||||
was_opaque = false;
|
||||
continue;
|
||||
UINT32 *pixels = (UINT32 *)patch->pixels;
|
||||
if (R_GetRgbaA(pixels[position]) == 0)
|
||||
{
|
||||
was_opaque = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!in_bit_array(is_opaque, position))
|
||||
{
|
||||
was_opaque = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (!was_opaque)
|
||||
|
@ -296,7 +377,7 @@ static void Patch_RebuildColumn(column_t *column, INT32 x, INT16 height, bitarra
|
|||
post = &column->posts[column->num_posts - 1];
|
||||
post->topdelta = (unsigned)y;
|
||||
post->length = 0;
|
||||
post->data_offset = post->topdelta;
|
||||
post->data_offset = post->topdelta * bpp;
|
||||
}
|
||||
|
||||
was_opaque = true;
|
||||
|
@ -323,21 +404,30 @@ void *Patch_GetPixel(patch_t *patch, INT32 x, INT32 y)
|
|||
if (x < 0 || x >= patch->width || y < 0 || y >= patch->height)
|
||||
return NULL;
|
||||
|
||||
if (Patch_NeedsUpdate(patch))
|
||||
Patch_DoDynamicUpdate(patch);
|
||||
if (Patch_NeedsUpdate(patch, true))
|
||||
Patch_DoDynamicUpdate(patch, true);
|
||||
|
||||
if (patch->columns == NULL)
|
||||
return NULL;
|
||||
|
||||
bitarray_t *pixels_opaque = Patch_GetOpaqueRegions(patch);
|
||||
if (pixels_opaque)
|
||||
if (patch->format == PATCH_FORMAT_RGBA)
|
||||
{
|
||||
// Well, that makes it easy
|
||||
size_t position = (x * patch->height) + y;
|
||||
|
||||
if (!in_bit_array(pixels_opaque, position))
|
||||
return &patch->pixels[position * 4];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (patch->columns == NULL)
|
||||
return NULL;
|
||||
|
||||
return &patch->pixels[position];
|
||||
bitarray_t *pixels_opaque = Patch_GetOpaqueRegions(patch);
|
||||
if (pixels_opaque)
|
||||
{
|
||||
size_t position = (x * patch->height) + y;
|
||||
|
||||
if (!in_bit_array(pixels_opaque, position))
|
||||
return NULL;
|
||||
|
||||
return &patch->pixels[position];
|
||||
}
|
||||
}
|
||||
|
||||
column_t *column = &patch->columns[x];
|
||||
|
@ -384,12 +474,25 @@ void Patch_SetPixel(patch_t *patch, void *pixel, pictureformat_t informat, INT32
|
|||
return;
|
||||
|
||||
void *(*writePixelFunc)(void *, void *) = NULL;
|
||||
if (inbpp == PICDEPTH_32BPP)
|
||||
writePixelFunc = PicFmt_WritePixel_i32o8;
|
||||
else if (inbpp == PICDEPTH_16BPP)
|
||||
writePixelFunc = PicFmt_WritePixel_i16o8;
|
||||
else if (inbpp == PICDEPTH_8BPP)
|
||||
writePixelFunc = PicFmt_WritePixel_i8o8;
|
||||
|
||||
if (patch->format == PATCH_FORMAT_RGBA)
|
||||
{
|
||||
if (inbpp == PICDEPTH_32BPP)
|
||||
writePixelFunc = PicFmt_WritePixel_i32o32;
|
||||
else if (inbpp == PICDEPTH_16BPP)
|
||||
writePixelFunc = PicFmt_WritePixel_i16o32;
|
||||
else if (inbpp == PICDEPTH_8BPP)
|
||||
writePixelFunc = PicFmt_WritePixel_i8o32;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (inbpp == PICDEPTH_32BPP)
|
||||
writePixelFunc = PicFmt_WritePixel_i32o8;
|
||||
else if (inbpp == PICDEPTH_16BPP)
|
||||
writePixelFunc = PicFmt_WritePixel_i16o8;
|
||||
else if (inbpp == PICDEPTH_8BPP)
|
||||
writePixelFunc = PicFmt_WritePixel_i8o8;
|
||||
}
|
||||
|
||||
// If the patch is empty
|
||||
if (!patch->pixels)
|
||||
|
@ -401,35 +504,65 @@ void Patch_SetPixel(patch_t *patch, void *pixel, pictureformat_t informat, INT32
|
|||
}
|
||||
|
||||
if (patch->pixels == NULL)
|
||||
patch->pixels = Z_Calloc(patch->width * patch->height, PU_PATCH_DATA, NULL);
|
||||
patch->pixels = Z_Calloc(patch->width * patch->height * Patch_GetBpp(patch), PU_PATCH_DATA, NULL);
|
||||
}
|
||||
|
||||
dynamicpatch_t *dpatch = (dynamicpatch_t *)patch;
|
||||
|
||||
size_t position = (x * patch->height) + y;
|
||||
|
||||
if (!pixel_is_opaque)
|
||||
if (patch->format == PATCH_FORMAT_RGBA)
|
||||
{
|
||||
if (transparent_overwrite)
|
||||
size_t position = (x * patch->height) + y;
|
||||
|
||||
RGBA_t *dest = (RGBA_t*)(&patch->pixels[position * 4]);
|
||||
|
||||
if (!pixel_is_opaque)
|
||||
{
|
||||
// No longer a pixel in this position, so columns need to be rebuilt
|
||||
unset_bit_array(dpatch->pixels_opaque, position);
|
||||
dpatch->update_columns = true;
|
||||
if (transparent_overwrite)
|
||||
{
|
||||
// No longer a pixel in this position, so columns need to be rebuilt
|
||||
dest->s.alpha = 0;
|
||||
dpatch->update_columns = true;
|
||||
dpatch->is_dirty = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// No pixel in this position, so columns need to be rebuilt
|
||||
if (dest->s.alpha == 0)
|
||||
dpatch->update_columns = true;
|
||||
|
||||
writePixelFunc(dest, pixel);
|
||||
|
||||
dpatch->is_dirty = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// No pixel in this position, so columns need to be rebuilt
|
||||
if (!in_bit_array(dpatch->pixels_opaque, position))
|
||||
size_t position = (x * patch->height) + y;
|
||||
|
||||
if (!pixel_is_opaque)
|
||||
{
|
||||
set_bit_array(dpatch->pixels_opaque, position);
|
||||
dpatch->update_columns = true;
|
||||
if (transparent_overwrite)
|
||||
{
|
||||
// No longer a pixel in this position, so columns need to be rebuilt
|
||||
unset_bit_array(dpatch->pixels_opaque, position);
|
||||
dpatch->update_columns = true;
|
||||
dpatch->is_dirty = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// No pixel in this position, so columns need to be rebuilt
|
||||
if (!in_bit_array(dpatch->pixels_opaque, position))
|
||||
{
|
||||
set_bit_array(dpatch->pixels_opaque, position);
|
||||
dpatch->update_columns = true;
|
||||
}
|
||||
|
||||
writePixelFunc(&patch->pixels[position], pixel);
|
||||
writePixelFunc(&patch->pixels[position], pixel);
|
||||
|
||||
dpatch->is_dirty = true;
|
||||
dpatch->is_dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (dpatch->is_dirty)
|
||||
|
@ -449,7 +582,7 @@ void Patch_UpdatePixels(patch_t *patch,
|
|||
return;
|
||||
|
||||
if (patch->pixels == NULL)
|
||||
patch->pixels = Z_Calloc(patch->width * patch->height, PU_PATCH_DATA, NULL);
|
||||
patch->pixels = Z_Calloc(patch->width * patch->height * Patch_GetBpp(patch), PU_PATCH_DATA, NULL);
|
||||
|
||||
void *(*readPixelFunc)(void *, pictureformat_t, INT32, INT32, INT32, INT32, pictureflags_t) = NULL;
|
||||
UINT8 (*getAlphaFunc)(void *, pictureflags_t) = NULL;
|
||||
|
@ -475,20 +608,41 @@ void Patch_UpdatePixels(patch_t *patch,
|
|||
}
|
||||
}
|
||||
|
||||
switch (Picture_FormatBPP(informat))
|
||||
if (patch->format == PATCH_FORMAT_RGBA)
|
||||
{
|
||||
case PICDEPTH_32BPP:
|
||||
getAlphaFunc = PicFmt_GetAlpha_32bpp;
|
||||
writePixelFunc = PicFmt_WritePixel_i32o8;
|
||||
break;
|
||||
case PICDEPTH_16BPP:
|
||||
getAlphaFunc = PicFmt_GetAlpha_16bpp;
|
||||
writePixelFunc = PicFmt_WritePixel_i16o8;
|
||||
break;
|
||||
case PICDEPTH_8BPP:
|
||||
getAlphaFunc = PicFmt_GetAlpha_8bpp;
|
||||
writePixelFunc = PicFmt_WritePixel_i8o8;
|
||||
break;
|
||||
switch (Picture_FormatBPP(informat))
|
||||
{
|
||||
case PICDEPTH_32BPP:
|
||||
getAlphaFunc = PicFmt_GetAlpha_32bpp;
|
||||
writePixelFunc = PicFmt_WritePixel_i32o32;
|
||||
break;
|
||||
case PICDEPTH_16BPP:
|
||||
getAlphaFunc = PicFmt_GetAlpha_16bpp;
|
||||
writePixelFunc = PicFmt_WritePixel_i16o32;
|
||||
break;
|
||||
case PICDEPTH_8BPP:
|
||||
getAlphaFunc = PicFmt_GetAlpha_8bpp;
|
||||
writePixelFunc = PicFmt_WritePixel_i8o32;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (Picture_FormatBPP(informat))
|
||||
{
|
||||
case PICDEPTH_32BPP:
|
||||
getAlphaFunc = PicFmt_GetAlpha_32bpp;
|
||||
writePixelFunc = PicFmt_WritePixel_i32o8;
|
||||
break;
|
||||
case PICDEPTH_16BPP:
|
||||
getAlphaFunc = PicFmt_GetAlpha_16bpp;
|
||||
writePixelFunc = PicFmt_WritePixel_i16o8;
|
||||
break;
|
||||
case PICDEPTH_8BPP:
|
||||
getAlphaFunc = PicFmt_GetAlpha_8bpp;
|
||||
writePixelFunc = PicFmt_WritePixel_i8o8;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (readPixelFunc == NULL || writePixelFunc == NULL || getAlphaFunc == NULL)
|
||||
|
@ -498,67 +652,120 @@ void Patch_UpdatePixels(patch_t *patch,
|
|||
|
||||
Patch_MarkDirtyRect(patch, dx, dy, dx + sw, dy + sh);
|
||||
|
||||
for (INT32 x = dx; x < dx + sw; x++, sx++)
|
||||
if (patch->format == PATCH_FORMAT_RGBA)
|
||||
{
|
||||
if (x < 0 || sx < 0)
|
||||
continue;
|
||||
else if (x >= patch->width || sx >= src_img_width)
|
||||
break;
|
||||
|
||||
INT32 src_y = sy;
|
||||
|
||||
for (INT32 y = dy; y < dy + sh; y++, src_y++)
|
||||
for (INT32 y = dy; y < dy + sh; y++, sy++)
|
||||
{
|
||||
if (y < 0 || src_y < 0)
|
||||
if (y < 0 || sy < 0)
|
||||
continue;
|
||||
else if (y >= patch->height || src_y >= src_img_height)
|
||||
else if (y >= patch->height || sy >= src_img_height)
|
||||
break;
|
||||
|
||||
boolean opaque = false;
|
||||
INT32 src_x = sx;
|
||||
|
||||
// Read pixel
|
||||
void *input = readPixelFunc(pixels, informat, sx, src_y, src_img_width, src_img_height, 0);
|
||||
|
||||
// Determine opacity
|
||||
if (input != NULL)
|
||||
opaque = getAlphaFunc(input, 0) > 0;
|
||||
|
||||
size_t position = (x * patch->height) + y;
|
||||
|
||||
if (!opaque)
|
||||
for (INT32 x = dx; x < dx + sw; x++, src_x++)
|
||||
{
|
||||
if (transparent_overwrite)
|
||||
if (x < 0 || src_x < 0)
|
||||
continue;
|
||||
else if (x >= patch->width || src_x >= src_img_width)
|
||||
break;
|
||||
|
||||
boolean opaque = false;
|
||||
|
||||
// Read pixel
|
||||
void *input = readPixelFunc(pixels, informat, src_x, sy, src_img_width, src_img_height, 0);
|
||||
|
||||
// Determine opacity
|
||||
if (input != NULL)
|
||||
opaque = getAlphaFunc(input, 0) > 0;
|
||||
|
||||
size_t position = (x * patch->height) + y;
|
||||
|
||||
RGBA_t *dest = (RGBA_t*)(&patch->pixels[position * 4]);
|
||||
|
||||
if (!opaque)
|
||||
{
|
||||
unset_bit_array(dpatch->pixels_opaque, position);
|
||||
dpatch->update_columns = dpatch->is_dirty = true;
|
||||
if (transparent_overwrite)
|
||||
{
|
||||
dest->s.alpha = 0;
|
||||
dpatch->update_columns = dpatch->is_dirty = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (dest->s.alpha == 0)
|
||||
dpatch->update_columns = true;
|
||||
|
||||
writePixelFunc(dest, input);
|
||||
dpatch->is_dirty = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (INT32 x = dx; x < dx + sw; x++, sx++)
|
||||
{
|
||||
if (x < 0 || sx < 0)
|
||||
continue;
|
||||
else if (x >= patch->width || sx >= src_img_width)
|
||||
break;
|
||||
|
||||
INT32 src_y = sy;
|
||||
|
||||
for (INT32 y = dy; y < dy + sh; y++, src_y++)
|
||||
{
|
||||
if (!in_bit_array(dpatch->pixels_opaque, position))
|
||||
if (y < 0 || src_y < 0)
|
||||
continue;
|
||||
else if (y >= patch->height || src_y >= src_img_height)
|
||||
break;
|
||||
|
||||
boolean opaque = false;
|
||||
|
||||
// Read pixel
|
||||
void *input = readPixelFunc(pixels, informat, sx, src_y, src_img_width, src_img_height, 0);
|
||||
|
||||
// Determine opacity
|
||||
if (input != NULL)
|
||||
opaque = getAlphaFunc(input, 0) > 0;
|
||||
|
||||
size_t position = (x * patch->height) + y;
|
||||
|
||||
if (!opaque)
|
||||
{
|
||||
set_bit_array(dpatch->pixels_opaque, position);
|
||||
dpatch->update_columns = true;
|
||||
if (transparent_overwrite)
|
||||
{
|
||||
unset_bit_array(dpatch->pixels_opaque, position);
|
||||
dpatch->update_columns = dpatch->is_dirty = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!in_bit_array(dpatch->pixels_opaque, position))
|
||||
{
|
||||
set_bit_array(dpatch->pixels_opaque, position);
|
||||
dpatch->update_columns = true;
|
||||
}
|
||||
|
||||
writePixelFunc(&patch->pixels[position], input);
|
||||
writePixelFunc(&patch->pixels[position], input);
|
||||
|
||||
dpatch->is_dirty = true;
|
||||
dpatch->is_dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
boolean Patch_NeedsUpdate(patch_t *patch)
|
||||
boolean Patch_NeedsUpdate(patch_t *patch, boolean needs_columns)
|
||||
{
|
||||
if (patch->type != PATCH_TYPE_DYNAMIC)
|
||||
return false;
|
||||
|
||||
dynamicpatch_t *dpatch = (dynamicpatch_t *)patch;
|
||||
return dpatch->is_dirty;
|
||||
return dpatch->is_dirty || (needs_columns && dpatch->update_columns);
|
||||
}
|
||||
|
||||
void Patch_DoDynamicUpdate(patch_t *patch)
|
||||
void Patch_DoDynamicUpdate(patch_t *patch, boolean update_columns)
|
||||
{
|
||||
if (patch->type != PATCH_TYPE_DYNAMIC)
|
||||
return;
|
||||
|
@ -572,22 +779,25 @@ void Patch_DoDynamicUpdate(patch_t *patch)
|
|||
|
||||
if (Patch_CheckDirtyRect(dpatch))
|
||||
{
|
||||
if (dpatch->update_columns)
|
||||
{
|
||||
for (INT32 x = dpatch->rect_dirty[0]; x < dpatch->rect_dirty[2]; x++)
|
||||
Patch_RebuildColumn(&patch->columns[x], x, patch->height, dpatch->pixels_opaque);
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (patch->hardware)
|
||||
HWR_UpdatePatchRegion(patch, dpatch->rect_dirty[0], dpatch->rect_dirty[1], dpatch->rect_dirty[2], dpatch->rect_dirty[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (update_columns && dpatch->update_columns && Patch_CheckDirtyColumns(dpatch))
|
||||
{
|
||||
for (INT32 x = dpatch->column_dirty[0]; x < dpatch->column_dirty[1]; x++)
|
||||
Patch_RebuildColumn(patch, x, dpatch->pixels_opaque);
|
||||
|
||||
dpatch->update_columns = false;
|
||||
|
||||
Patch_ClearDirtyColumns(dpatch);
|
||||
}
|
||||
|
||||
Patch_FreeMiscData(patch);
|
||||
|
||||
dpatch->is_dirty = false;
|
||||
dpatch->update_columns = false;
|
||||
|
||||
Patch_ClearDirtyRect(dpatch);
|
||||
}
|
||||
|
@ -643,7 +853,7 @@ static void Patch_FreeData(patch_t *patch)
|
|||
staticpatch_t *spatch = (staticpatch_t*)patch;
|
||||
Z_Free(spatch->posts);
|
||||
}
|
||||
else if (patch->type == PATCH_TYPE_DYNAMIC)
|
||||
else if (patch->type == PATCH_TYPE_DYNAMIC && patch->format == PATCH_FORMAT_PALETTE)
|
||||
{
|
||||
dynamicpatch_t *dpatch = (dynamicpatch_t*)patch;
|
||||
for (INT32 x = 0; x < dpatch->patch.width; x++)
|
||||
|
@ -684,7 +894,12 @@ void Patch_GenerateFlat(patch_t *patch, pictureflags_t flags)
|
|||
{
|
||||
UINT8 flip = (flags & (PICFLAGS_XFLIP | PICFLAGS_YFLIP));
|
||||
if (patch->flats[flip] == NULL)
|
||||
patch->flats[flip] = Picture_Convert(PICFMT_PATCH, patch, PICFMT_FLAT16, 0, NULL, 0, 0, 0, 0, flags);
|
||||
{
|
||||
if (patch->format == PATCH_FORMAT_RGBA)
|
||||
patch->flats[flip] = Picture_Convert(PICFMT_PATCH32, patch->pixels, PICFMT_FLAT32, 0, NULL, 0, 0, 0, 0, flags);
|
||||
else
|
||||
patch->flats[flip] = Picture_Convert(PICFMT_PATCH, patch, PICFMT_FLAT16, 0, NULL, 0, 0, 0, 0, flags);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
|
|
@ -23,9 +23,15 @@ enum
|
|||
PATCH_TYPE_DYNAMIC
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
PATCH_FORMAT_PALETTE,
|
||||
PATCH_FORMAT_RGBA
|
||||
};
|
||||
|
||||
// Patch functions
|
||||
patch_t *Patch_Create(INT16 width, INT16 height);
|
||||
patch_t *Patch_CreateDynamic(INT16 width, INT16 height);
|
||||
patch_t *Patch_CreateDynamic(INT16 width, INT16 height, UINT8 format);
|
||||
|
||||
void *Patch_GetPixel(patch_t *patch, INT32 x, INT32 y);
|
||||
void Patch_SetPixel(patch_t *patch, void *pixel, pictureformat_t informat, INT32 x, INT32 y, boolean transparent_overwrite);
|
||||
|
@ -35,8 +41,10 @@ void Patch_UpdatePixels(patch_t *patch,
|
|||
INT32 sx, INT32 sy, INT32 sw, INT32 sh, INT32 dx, INT32 dy,
|
||||
boolean transparent_overwrite);
|
||||
|
||||
boolean Patch_NeedsUpdate(patch_t *patch);
|
||||
void Patch_DoDynamicUpdate(patch_t *patch);
|
||||
unsigned Patch_GetBpp(patch_t *patch);
|
||||
|
||||
boolean Patch_NeedsUpdate(patch_t *patch, boolean needs_columns);
|
||||
void Patch_DoDynamicUpdate(patch_t *patch, boolean update_columns);
|
||||
void Patch_MarkDirtyRect(patch_t *dpatch, INT16 left, INT16 top, INT16 right, INT16 bottom);
|
||||
|
||||
void Patch_Clear(patch_t *patch);
|
||||
|
|
|
@ -160,7 +160,7 @@ static void RotatedPatch_CalculateDimensions(
|
|||
void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle, INT32 xpivot, INT32 ypivot, boolean flip)
|
||||
{
|
||||
patch_t *rotated;
|
||||
UINT16 *rawdst, *rawconv;
|
||||
void *rawdst;
|
||||
size_t size;
|
||||
pictureflags_t bflip = (flip) ? PICFLAGS_XFLIP : 0;
|
||||
|
||||
|
@ -177,7 +177,6 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
|
|||
INT32 sx, sy;
|
||||
INT32 dx, dy;
|
||||
INT32 ox, oy;
|
||||
INT32 minx, miny, maxx, maxy;
|
||||
|
||||
// Don't cache angle = 0
|
||||
if (angle < 1 || angle >= ROTANGLES)
|
||||
|
@ -205,89 +204,88 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
|
|||
newheight *= 2;
|
||||
}
|
||||
|
||||
minx = newwidth;
|
||||
miny = newheight;
|
||||
maxx = 0;
|
||||
maxy = 0;
|
||||
|
||||
// Draw the rotated sprite to a temporary buffer.
|
||||
size = (newwidth * newheight);
|
||||
if (!size)
|
||||
size = (width * height);
|
||||
rawdst = Z_Calloc(size * sizeof(UINT16), PU_STATIC, NULL);
|
||||
|
||||
for (dy = 0; dy < newheight; dy++)
|
||||
int format;
|
||||
int patchformat;
|
||||
|
||||
if (patch->format == PATCH_FORMAT_RGBA)
|
||||
{
|
||||
for (dx = 0; dx < newwidth; dx++)
|
||||
UINT32 *dest = Z_Calloc(size * sizeof(UINT16), PU_STATIC, NULL);
|
||||
|
||||
patchformat = PICFMT_PATCH32;
|
||||
|
||||
for (dy = 0; dy < newheight; dy++)
|
||||
{
|
||||
x = (dx - (newwidth / 2)) * FRACUNIT;
|
||||
y = (dy - (newheight / 2)) * FRACUNIT;
|
||||
sx = FixedMul(x, ca) + FixedMul(y, sa) + xcenter;
|
||||
sy = -FixedMul(x, sa) + FixedMul(y, ca) + ycenter;
|
||||
|
||||
sx >>= FRACBITS;
|
||||
sy >>= FRACBITS;
|
||||
|
||||
if (sx >= 0 && sy >= 0 && sx < width && sy < height)
|
||||
for (dx = 0; dx < newwidth; dx++)
|
||||
{
|
||||
void *input = Picture_GetPatchPixel(patch, PICFMT_PATCH, sx, sy, bflip);
|
||||
if (input != NULL)
|
||||
x = (dx - (newwidth / 2)) * FRACUNIT;
|
||||
y = (dy - (newheight / 2)) * FRACUNIT;
|
||||
sx = FixedMul(x, ca) + FixedMul(y, sa) + xcenter;
|
||||
sy = -FixedMul(x, sa) + FixedMul(y, ca) + ycenter;
|
||||
|
||||
sx >>= FRACBITS;
|
||||
sy >>= FRACBITS;
|
||||
|
||||
if (sx >= 0 && sy >= 0 && sx < width && sy < height)
|
||||
{
|
||||
rawdst[(dy * newwidth) + dx] = (0xFF00 | (*(UINT8 *)input));
|
||||
if (dx < minx)
|
||||
minx = dx;
|
||||
if (dy < miny)
|
||||
miny = dy;
|
||||
if (dx > maxx)
|
||||
maxx = dx;
|
||||
if (dy > maxy)
|
||||
maxy = dy;
|
||||
void *input = Picture_GetPatchPixel(patch, patchformat, sx, sy, bflip);
|
||||
if (input != NULL)
|
||||
{
|
||||
dest[(dy * newwidth) + dx] = *(UINT32 *)input;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rawdst = dest;
|
||||
format = PICFMT_FLAT32;
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT16 *dest = Z_Calloc(size * sizeof(UINT16), PU_STATIC, NULL);
|
||||
|
||||
patchformat = PICFMT_PATCH;
|
||||
|
||||
for (dy = 0; dy < newheight; dy++)
|
||||
{
|
||||
for (dx = 0; dx < newwidth; dx++)
|
||||
{
|
||||
x = (dx - (newwidth / 2)) * FRACUNIT;
|
||||
y = (dy - (newheight / 2)) * FRACUNIT;
|
||||
sx = FixedMul(x, ca) + FixedMul(y, sa) + xcenter;
|
||||
sy = -FixedMul(x, sa) + FixedMul(y, ca) + ycenter;
|
||||
|
||||
sx >>= FRACBITS;
|
||||
sy >>= FRACBITS;
|
||||
|
||||
if (sx >= 0 && sy >= 0 && sx < width && sy < height)
|
||||
{
|
||||
void *input = Picture_GetPatchPixel(patch, patchformat, sx, sy, bflip);
|
||||
if (input != NULL)
|
||||
{
|
||||
dest[(dy * newwidth) + dx] = (0xFF00 | (*(UINT8 *)input));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rawdst = dest;
|
||||
format = PICFMT_FLAT16;
|
||||
}
|
||||
|
||||
ox = (newwidth / 2) + (leftoffset - xpivot);
|
||||
oy = (newheight / 2) + (patch->topoffset - ypivot);
|
||||
width = (maxx - minx);
|
||||
height = (maxy - miny);
|
||||
|
||||
if ((unsigned)(width * height) > size)
|
||||
{
|
||||
UINT16 *src, *dest;
|
||||
|
||||
size = (width * height);
|
||||
rawconv = Z_Calloc(size * sizeof(UINT16), PU_STATIC, NULL);
|
||||
|
||||
src = &rawdst[(miny * newwidth) + minx];
|
||||
dest = rawconv;
|
||||
dy = height;
|
||||
|
||||
while (dy--)
|
||||
{
|
||||
M_Memcpy(dest, src, width * sizeof(UINT16));
|
||||
dest += width;
|
||||
src += newwidth;
|
||||
}
|
||||
|
||||
ox -= minx;
|
||||
oy -= miny;
|
||||
|
||||
Z_Free(rawdst);
|
||||
}
|
||||
else
|
||||
{
|
||||
rawconv = rawdst;
|
||||
width = newwidth;
|
||||
height = newheight;
|
||||
}
|
||||
|
||||
// make patch
|
||||
rotated = (patch_t *)Picture_Convert(PICFMT_FLAT16, rawconv, PICFMT_PATCH, 0, NULL, width, height, 0, 0, 0);
|
||||
rotated = (patch_t *)Picture_Convert(format, rawdst, patchformat, 0, NULL, newwidth, newheight, 0, 0, 0);
|
||||
|
||||
Z_ChangeTag(rotated, PU_PATCH_ROTATED);
|
||||
Z_SetUser(rotated, (void **)(&rotsprite->patches[idx]));
|
||||
Z_Free(rawconv);
|
||||
Z_Free(rawdst);
|
||||
|
||||
rotated->leftoffset = ox;
|
||||
rotated->topoffset = oy;
|
||||
|
|
|
@ -356,6 +356,7 @@ void *Picture_PatchConvert(
|
|||
}
|
||||
|
||||
patch_t *out = Patch_Create(inwidth, inheight);
|
||||
out->format = inbpp == PICDEPTH_32BPP ? PATCH_FORMAT_RGBA : PATCH_FORMAT_PALETTE;
|
||||
out->leftoffset = inleftoffset;
|
||||
out->topoffset = intopoffset;
|
||||
|
||||
|
@ -369,6 +370,8 @@ void *Picture_PatchConvert(
|
|||
|
||||
unsigned *column_posts = Z_Calloc(sizeof(unsigned) * inwidth, PU_STATIC, NULL);
|
||||
|
||||
size_t bpp = Patch_GetBpp(out);
|
||||
|
||||
// Write columns
|
||||
for (INT32 x = 0; x < inwidth; x++)
|
||||
{
|
||||
|
@ -377,7 +380,11 @@ void *Picture_PatchConvert(
|
|||
boolean was_opaque = false;
|
||||
|
||||
column_t *column = &out->columns[x];
|
||||
column->pixels = imgptr;
|
||||
if (out->format == PATCH_FORMAT_RGBA)
|
||||
column->pixels = &out->pixels[out->height * x * bpp];
|
||||
else
|
||||
column->pixels = imgptr;
|
||||
|
||||
column->posts = NULL;
|
||||
column->num_posts = 0;
|
||||
|
||||
|
@ -420,18 +427,30 @@ void *Picture_PatchConvert(
|
|||
was_opaque = true;
|
||||
|
||||
// Write the pixel
|
||||
UINT8 *last_ptr = imgptr;
|
||||
imgptr = writePixelFunc(last_ptr, input);
|
||||
if (out->format == PATCH_FORMAT_RGBA)
|
||||
{
|
||||
writePixelFunc(&column->pixels[y * bpp], input);
|
||||
post_data_offset += bpp;
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT8 *last_ptr = imgptr;
|
||||
imgptr = writePixelFunc(last_ptr, input);
|
||||
post_data_offset += imgptr - last_ptr;
|
||||
}
|
||||
|
||||
post->length++;
|
||||
post_data_offset += imgptr - last_ptr;
|
||||
}
|
||||
}
|
||||
|
||||
UINT8 *old_pixels = out->pixels;
|
||||
size_t total_pixels = imgptr - out->pixels;
|
||||
if (total_pixels != max_pixels)
|
||||
out->pixels = Z_Realloc(out->pixels, total_pixels, PU_PATCH_DATA, NULL);
|
||||
|
||||
if (out->format != PATCH_FORMAT_RGBA)
|
||||
{
|
||||
size_t total_pixels = imgptr - out->pixels;
|
||||
if (total_pixels != max_pixels)
|
||||
out->pixels = Z_Realloc(out->pixels, total_pixels, PU_PATCH_DATA, NULL);
|
||||
}
|
||||
|
||||
for (INT16 x = 0; x < inwidth; x++)
|
||||
{
|
||||
|
|
587
src/v_video.c
587
src/v_video.c
|
@ -497,8 +497,141 @@ static inline UINT8 transmappedpdraw(const UINT8 *dest, const UINT8 *source, fix
|
|||
return *(v_translevel + (((*(v_colormap + source[ofs>>FRACBITS]))<<8)&0xff00) + (*dest&0xff));
|
||||
}
|
||||
|
||||
static void V_DrawPatchRGBA(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap);
|
||||
|
||||
static void AdjustPositionByOffsets(patch_t *patch, fixed_t pscale, fixed_t vscale, INT32 scrn, fixed_t *x, fixed_t *y)
|
||||
{
|
||||
fixed_t offsetx = 0, offsety = 0;
|
||||
|
||||
// left offset
|
||||
if (scrn & V_FLIP)
|
||||
offsetx = FixedMul((patch->width - patch->leftoffset)<<FRACBITS, pscale) + 1;
|
||||
else
|
||||
offsetx = FixedMul(patch->leftoffset<<FRACBITS, pscale);
|
||||
|
||||
// top offset
|
||||
offsety = FixedMul(patch->topoffset<<FRACBITS, vscale);
|
||||
|
||||
// Subtract the offsets from x/y positions
|
||||
*x -= offsetx;
|
||||
*y -= offsety;
|
||||
}
|
||||
|
||||
static UINT8 AdjustPositionForScreen(INT32 *scrn, fixed_t *x, fixed_t *y, fixed_t *fdup, fixed_t *colfrac, fixed_t *vdup, fixed_t *rowfrac)
|
||||
{
|
||||
UINT8 perplayershuffle = 0;
|
||||
|
||||
INT32 flags = *scrn;
|
||||
|
||||
fixed_t adjusty = ((flags & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1);
|
||||
|
||||
*vdup >>= 1;
|
||||
*rowfrac <<= 1;
|
||||
*y >>= 1;
|
||||
|
||||
#ifndef QUADS
|
||||
(void)x;
|
||||
(void)fdup;
|
||||
(void)colfrac;
|
||||
#else
|
||||
if (splitscreen > 1) // 3 or 4 players
|
||||
{
|
||||
fixed_t adjustx = ((flags & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1);
|
||||
|
||||
*fdup >>= 1;
|
||||
*colfrac <<= 1;
|
||||
*x >>= 1;
|
||||
|
||||
if (stplyr == &players[displayplayer])
|
||||
{
|
||||
if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 1;
|
||||
if (!(flags & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 4;
|
||||
*scrn &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT;
|
||||
}
|
||||
else if (stplyr == &players[secondarydisplayplayer])
|
||||
{
|
||||
if (!(flags & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 1;
|
||||
if (!(flags & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 8;
|
||||
*x += adjustx;
|
||||
*scrn &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT;
|
||||
}
|
||||
else if (stplyr == &players[thirddisplayplayer])
|
||||
{
|
||||
if (!(flags & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 2;
|
||||
if (!(flags & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 4;
|
||||
*y += adjusty;
|
||||
*scrn &= ~V_SNAPTOTOP|V_SNAPTORIGHT;
|
||||
}
|
||||
else //if (stplyr == &players[fourthdisplayplayer])
|
||||
{
|
||||
if (!(flags & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 2;
|
||||
if (!(flags & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 8;
|
||||
*x += adjustx;
|
||||
*y += adjusty;
|
||||
*scrn &= ~V_SNAPTOTOP|V_SNAPTOLEFT;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
// 2 players
|
||||
{
|
||||
if (stplyr == &players[displayplayer])
|
||||
{
|
||||
if (!(flags & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle = 1;
|
||||
*scrn &= ~V_SNAPTOBOTTOM;
|
||||
}
|
||||
else //if (stplyr == &players[secondarydisplayplayer])
|
||||
{
|
||||
if (!(flags & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle = 2;
|
||||
*y += adjusty;
|
||||
*scrn &= ~V_SNAPTOTOP;
|
||||
}
|
||||
}
|
||||
|
||||
return perplayershuffle;
|
||||
}
|
||||
|
||||
static void AdjustPositionForVirtualRes(fixed_t dup, INT32 scrn, UINT8 perplayershuffle, fixed_t *x, fixed_t *y)
|
||||
{
|
||||
if (vid.width != BASEVIDWIDTH * dup)
|
||||
{
|
||||
// dup adjustments pretend that screen width is BASEVIDWIDTH * dup,
|
||||
// so center this imaginary screen
|
||||
if (scrn & V_SNAPTORIGHT)
|
||||
*x += (vid.width - (BASEVIDWIDTH * dup));
|
||||
else if (!(scrn & V_SNAPTOLEFT))
|
||||
*x += (vid.width - (BASEVIDWIDTH * dup)) / 2;
|
||||
if (perplayershuffle & 4)
|
||||
*x -= (vid.width - (BASEVIDWIDTH * dup)) / 4;
|
||||
else if (perplayershuffle & 8)
|
||||
*x += (vid.width - (BASEVIDWIDTH * dup)) / 4;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dup)
|
||||
{
|
||||
// same thing here
|
||||
if (scrn & V_SNAPTOBOTTOM)
|
||||
*y += (vid.height - (BASEVIDHEIGHT * dup));
|
||||
else if (!(scrn & V_SNAPTOTOP))
|
||||
*y += (vid.height - (BASEVIDHEIGHT * dup)) / 2;
|
||||
if (perplayershuffle & 1)
|
||||
*y -= (vid.height - (BASEVIDHEIGHT * dup)) / 4;
|
||||
else if (perplayershuffle & 2)
|
||||
*y += (vid.height - (BASEVIDHEIGHT * dup)) / 4;
|
||||
}
|
||||
}
|
||||
|
||||
// Draws a patch scaled to arbitrary size.
|
||||
void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap)
|
||||
void V_DrawPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap)
|
||||
{
|
||||
UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
|
||||
UINT32 alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT);
|
||||
|
@ -514,10 +647,7 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
|
||||
UINT8 perplayershuffle = 0;
|
||||
|
||||
if (Patch_NeedsUpdate(patch))
|
||||
Patch_DoDynamicUpdate(patch);
|
||||
|
||||
if (patch->columns == NULL || rendermode == render_none)
|
||||
if (rendermode == render_none)
|
||||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
@ -528,6 +658,18 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
}
|
||||
#endif
|
||||
|
||||
if (Patch_NeedsUpdate(patch, true))
|
||||
Patch_DoDynamicUpdate(patch, true);
|
||||
|
||||
if (patch->columns == NULL)
|
||||
return;
|
||||
|
||||
if (patch->format == PATCH_FORMAT_RGBA)
|
||||
{
|
||||
V_DrawPatchRGBA(x, y, pscale, vscale, scrn, patch, colormap);
|
||||
return;
|
||||
}
|
||||
|
||||
patchdrawfunc = standardpdraw;
|
||||
|
||||
v_translevel = NULL;
|
||||
|
@ -577,92 +719,10 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
colfrac = FixedDiv(FRACUNIT, fdup);
|
||||
rowfrac = FixedDiv(FRACUNIT, vdup);
|
||||
|
||||
{
|
||||
fixed_t offsetx = 0, offsety = 0;
|
||||
|
||||
// left offset
|
||||
if (scrn & V_FLIP)
|
||||
offsetx = FixedMul((patch->width - patch->leftoffset)<<FRACBITS, pscale) + 1;
|
||||
else
|
||||
offsetx = FixedMul(patch->leftoffset<<FRACBITS, pscale);
|
||||
|
||||
// top offset
|
||||
offsety = FixedMul(patch->topoffset<<FRACBITS, vscale);
|
||||
|
||||
// Subtract the offsets from x/y positions
|
||||
x -= offsetx;
|
||||
y -= offsety;
|
||||
}
|
||||
AdjustPositionByOffsets(patch, pscale, vscale, scrn, &x, &y);
|
||||
|
||||
if (splitscreen && (scrn & V_PERPLAYER))
|
||||
{
|
||||
fixed_t adjusty = ((scrn & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1);
|
||||
vdup >>= 1;
|
||||
rowfrac <<= 1;
|
||||
y >>= 1;
|
||||
#ifdef QUADS
|
||||
if (splitscreen > 1) // 3 or 4 players
|
||||
{
|
||||
fixed_t adjustx = ((scrn & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1));
|
||||
fdup >>= 1;
|
||||
colfrac <<= 1;
|
||||
x >>= 1;
|
||||
if (stplyr == &players[displayplayer])
|
||||
{
|
||||
if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 1;
|
||||
if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 4;
|
||||
scrn &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT;
|
||||
}
|
||||
else if (stplyr == &players[secondarydisplayplayer])
|
||||
{
|
||||
if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 1;
|
||||
if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 8;
|
||||
x += adjustx;
|
||||
scrn &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT;
|
||||
}
|
||||
else if (stplyr == &players[thirddisplayplayer])
|
||||
{
|
||||
if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 2;
|
||||
if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 4;
|
||||
y += adjusty;
|
||||
scrn &= ~V_SNAPTOTOP|V_SNAPTORIGHT;
|
||||
}
|
||||
else //if (stplyr == &players[fourthdisplayplayer])
|
||||
{
|
||||
if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 2;
|
||||
if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 8;
|
||||
x += adjustx;
|
||||
y += adjusty;
|
||||
scrn &= ~V_SNAPTOTOP|V_SNAPTOLEFT;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
// 2 players
|
||||
{
|
||||
if (stplyr == &players[displayplayer])
|
||||
{
|
||||
if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle = 1;
|
||||
scrn &= ~V_SNAPTOBOTTOM;
|
||||
}
|
||||
else //if (stplyr == &players[secondarydisplayplayer])
|
||||
{
|
||||
if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle = 2;
|
||||
y += adjusty;
|
||||
scrn &= ~V_SNAPTOTOP;
|
||||
}
|
||||
}
|
||||
}
|
||||
perplayershuffle = AdjustPositionForScreen(&scrn, &x, &y, &fdup, &colfrac, &vdup, &rowfrac);
|
||||
|
||||
desttop = screens[scrn&V_PARAMMASK];
|
||||
|
||||
|
@ -698,31 +758,7 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
}
|
||||
}
|
||||
|
||||
if (vid.width != BASEVIDWIDTH * dup)
|
||||
{
|
||||
// dup adjustments pretend that screen width is BASEVIDWIDTH * dup,
|
||||
// so center this imaginary screen
|
||||
if (scrn & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * dup));
|
||||
else if (!(scrn & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * dup)) / 2;
|
||||
if (perplayershuffle & 4)
|
||||
x -= (vid.width - (BASEVIDWIDTH * dup)) / 4;
|
||||
else if (perplayershuffle & 8)
|
||||
x += (vid.width - (BASEVIDWIDTH * dup)) / 4;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dup)
|
||||
{
|
||||
// same thing here
|
||||
if (scrn & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dup));
|
||||
else if (!(scrn & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * dup)) / 2;
|
||||
if (perplayershuffle & 1)
|
||||
y -= (vid.height - (BASEVIDHEIGHT * dup)) / 4;
|
||||
else if (perplayershuffle & 2)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dup)) / 4;
|
||||
}
|
||||
AdjustPositionForVirtualRes(dup, scrn, perplayershuffle, &x, &y);
|
||||
}
|
||||
|
||||
desttop += (y*vid.width) + x;
|
||||
|
@ -779,6 +815,187 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
}
|
||||
}
|
||||
|
||||
// Draws a patch scaled to arbitrary size.
|
||||
static void V_DrawPatchRGBA(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap)
|
||||
{
|
||||
UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
|
||||
UINT32 alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT);
|
||||
UINT32 blendmode = ((scrn & V_BLENDMASK) >> V_BLENDSHIFT);
|
||||
|
||||
fixed_t col, ofs, colfrac, rowfrac, fdup, vdup;
|
||||
INT32 dup;
|
||||
column_t *column;
|
||||
UINT8 *desttop, *dest, *deststart, *destend;
|
||||
const RGBA_t *source;
|
||||
const UINT8 *deststop;
|
||||
fixed_t pwidth; // patch width
|
||||
fixed_t offx = 0; // x offset
|
||||
|
||||
UINT8 perplayershuffle = 0;
|
||||
|
||||
static colorlookup_t colorlookup;
|
||||
|
||||
if (Patch_NeedsUpdate(patch, true))
|
||||
Patch_DoDynamicUpdate(patch, true);
|
||||
|
||||
if (patch->columns == NULL || rendermode == render_none)
|
||||
return;
|
||||
|
||||
patchdrawfunc = standardpdraw;
|
||||
|
||||
v_translevel = NULL;
|
||||
if (alphalevel || blendmode)
|
||||
{
|
||||
if (alphalevel == 10) // V_HUDTRANSHALF
|
||||
alphalevel = hudminusalpha[st_translucency];
|
||||
else if (alphalevel == 11) // V_HUDTRANS
|
||||
alphalevel = 10 - st_translucency;
|
||||
else if (alphalevel == 12) // V_HUDTRANSDOUBLE
|
||||
alphalevel = hudplusalpha[st_translucency];
|
||||
|
||||
if (alphalevel >= 10)
|
||||
return; // invis
|
||||
|
||||
if (alphalevel || blendmode)
|
||||
{
|
||||
v_translevel = R_GetBlendTable(blendmode+1, alphalevel);
|
||||
patchdrawfunc = translucentpdraw;
|
||||
}
|
||||
}
|
||||
|
||||
v_colormap = NULL;
|
||||
if (colormap)
|
||||
{
|
||||
v_colormap = colormap;
|
||||
patchdrawfunc = (v_translevel) ? transmappedpdraw : mappedpdraw;
|
||||
}
|
||||
|
||||
dup = vid.dup;
|
||||
if (scrn & V_SCALEPATCHMASK) switch (scrn & V_SCALEPATCHMASK)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = vid.meddup;
|
||||
break;
|
||||
}
|
||||
|
||||
fdup = vdup = pscale * dup;
|
||||
if (vscale != pscale)
|
||||
vdup = vscale * dup;
|
||||
colfrac = FixedDiv(FRACUNIT, fdup);
|
||||
rowfrac = FixedDiv(FRACUNIT, vdup);
|
||||
|
||||
AdjustPositionByOffsets(patch, pscale, vscale, scrn, &x, &y);
|
||||
|
||||
if (splitscreen && (scrn & V_PERPLAYER))
|
||||
perplayershuffle = AdjustPositionForScreen(&scrn, &x, &y, &fdup, &colfrac, &vdup, &rowfrac);
|
||||
|
||||
desttop = screens[scrn&V_PARAMMASK];
|
||||
|
||||
if (!desttop)
|
||||
return;
|
||||
|
||||
InitColorLUT(&colorlookup, pMasterPalette, false);
|
||||
|
||||
deststop = desttop + vid.rowbytes * vid.height;
|
||||
|
||||
if (scrn & V_NOSCALESTART)
|
||||
{
|
||||
x >>= FRACBITS;
|
||||
y >>= FRACBITS;
|
||||
desttop += (y*vid.width) + x;
|
||||
}
|
||||
else
|
||||
{
|
||||
x *= dup;
|
||||
y *= dup;
|
||||
x >>= FRACBITS;
|
||||
y >>= FRACBITS;
|
||||
|
||||
// Center it if necessary
|
||||
if (!(scrn & V_SCALEPATCHMASK))
|
||||
{
|
||||
// if it's meant to cover the whole screen, black out the rest (ONLY IF TOP LEFT ISN'T TRANSPARENT)
|
||||
if (!v_translevel && x == 0 && patch->width == BASEVIDWIDTH && y == 0 && patch->height == BASEVIDHEIGHT)
|
||||
{
|
||||
column = &patch->columns[0];
|
||||
if (column->num_posts && !column->posts[0].topdelta)
|
||||
{
|
||||
source = (RGBA_t*)column->pixels;
|
||||
if (source->s.alpha)
|
||||
{
|
||||
UINT8 palidx = GetColorLUT(&colorlookup, source->s.red, source->s.green, source->s.blue);
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, palidx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AdjustPositionForVirtualRes(dup, scrn, perplayershuffle, &x, &y);
|
||||
}
|
||||
|
||||
desttop += (y*vid.width) + x;
|
||||
}
|
||||
|
||||
if (pscale != FRACUNIT) // scale width properly
|
||||
{
|
||||
pwidth = patch->width<<FRACBITS;
|
||||
pwidth = FixedMul(pwidth, pscale);
|
||||
pwidth *= dup;
|
||||
pwidth >>= FRACBITS;
|
||||
}
|
||||
else
|
||||
pwidth = patch->width * dup;
|
||||
|
||||
deststart = desttop;
|
||||
destend = desttop + pwidth;
|
||||
|
||||
for (col = 0; (col>>FRACBITS) < patch->width; col += colfrac, ++offx, desttop++)
|
||||
{
|
||||
if (scrn & V_FLIP) // offx is measured from right edge instead of left
|
||||
{
|
||||
if (x+pwidth-offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
|
||||
break;
|
||||
if (x+pwidth-offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x+offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
|
||||
continue;
|
||||
if (x+offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
|
||||
break;
|
||||
}
|
||||
|
||||
column = &patch->columns[col>>FRACBITS];
|
||||
|
||||
for (unsigned i = 0; i < column->num_posts; i++)
|
||||
{
|
||||
post_t *post = &column->posts[i];
|
||||
source = (RGBA_t*)(column->pixels + post->data_offset);
|
||||
dest = desttop;
|
||||
if (scrn & V_FLIP)
|
||||
dest = deststart + (destend - desttop);
|
||||
dest += FixedInt(FixedMul(post->topdelta<<FRACBITS,vdup))*vid.width;
|
||||
|
||||
for (ofs = 0; dest < deststop && (size_t)(ofs>>FRACBITS) < post->length; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
{
|
||||
RGBA_t texel = source[ofs>>FRACBITS];
|
||||
UINT8 palidx = GetColorLUT(&colorlookup, texel.s.red, texel.s.green, texel.s.blue);
|
||||
*dest = patchdrawfunc(dest, &palidx, 0);
|
||||
}
|
||||
dest += vid.width;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draws a patch cropped and scaled to arbitrary size.
|
||||
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
|
||||
{
|
||||
|
@ -794,9 +1011,6 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, IN
|
|||
|
||||
UINT8 perplayershuffle = 0;
|
||||
|
||||
if (Patch_NeedsUpdate(patch))
|
||||
Patch_DoDynamicUpdate(patch);
|
||||
|
||||
if (patch->columns == NULL || rendermode == render_none)
|
||||
return;
|
||||
|
||||
|
@ -808,6 +1022,12 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, IN
|
|||
}
|
||||
#endif
|
||||
|
||||
if (Patch_NeedsUpdate(patch, true))
|
||||
Patch_DoDynamicUpdate(patch, true);
|
||||
|
||||
if (patch->columns == NULL || rendermode == render_none)
|
||||
return;
|
||||
|
||||
patchdrawfunc = standardpdraw;
|
||||
|
||||
v_translevel = NULL;
|
||||
|
@ -869,7 +1089,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, IN
|
|||
#ifdef QUADS
|
||||
if (splitscreen > 1) // 3 or 4 players
|
||||
{
|
||||
fixed_t adjustx = ((scrn & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1));
|
||||
fixed_t adjustx = ((scrn & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1);
|
||||
fdup >>= 1;
|
||||
colfrac <<= 1;
|
||||
x >>= 1;
|
||||
|
@ -952,36 +1172,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, IN
|
|||
|
||||
// Center it if necessary
|
||||
if (!(scrn & V_SCALEPATCHMASK))
|
||||
{
|
||||
// if it's meant to cover the whole screen, black out the rest
|
||||
// no the patch is cropped do not do this ever
|
||||
|
||||
if (vid.width != BASEVIDWIDTH * dup)
|
||||
{
|
||||
// dup adjustments pretend that screen width is BASEVIDWIDTH * dup,
|
||||
// so center this imaginary screen
|
||||
if (scrn & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * dup));
|
||||
else if (!(scrn & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * dup)) / 2;
|
||||
if (perplayershuffle & 4)
|
||||
x -= (vid.width - (BASEVIDWIDTH * dup)) / 4;
|
||||
else if (perplayershuffle & 8)
|
||||
x += (vid.width - (BASEVIDWIDTH * dup)) / 4;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dup)
|
||||
{
|
||||
// same thing here
|
||||
if (scrn & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dup));
|
||||
else if (!(scrn & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * dup)) / 2;
|
||||
if (perplayershuffle & 1)
|
||||
y -= (vid.height - (BASEVIDHEIGHT * dup)) / 4;
|
||||
else if (perplayershuffle & 2)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dup)) / 4;
|
||||
}
|
||||
}
|
||||
AdjustPositionForVirtualRes(dup, scrn, perplayershuffle, &x, &y);
|
||||
|
||||
desttop += (y*vid.width) + x;
|
||||
}
|
||||
|
@ -1057,8 +1248,8 @@ void V_DrawIntoPatch(patch_t *dest_patch, patch_t *src_patch, fixed_t x, fixed_t
|
|||
|
||||
dynamicpatch_t *dpatch = (dynamicpatch_t *)dest_patch;
|
||||
|
||||
if (Patch_NeedsUpdate(src_patch))
|
||||
Patch_DoDynamicUpdate(src_patch);
|
||||
if (Patch_NeedsUpdate(src_patch, true))
|
||||
Patch_DoDynamicUpdate(src_patch, true);
|
||||
|
||||
if (src_patch->columns == NULL)
|
||||
return;
|
||||
|
@ -1110,23 +1301,7 @@ void V_DrawIntoPatch(patch_t *dest_patch, patch_t *src_patch, fixed_t x, fixed_t
|
|||
fixed_t colfrac = FixedDiv(FRACUNIT, fdup);
|
||||
fixed_t rowfrac = FixedDiv(FRACUNIT, vdup);
|
||||
|
||||
fixed_t offsetx = 0, offsety = 0;
|
||||
|
||||
// left offset
|
||||
if (flags & V_FLIP)
|
||||
offsetx = FixedMul((src_patch->width - src_patch->leftoffset)<<FRACBITS, pscale) + 1;
|
||||
else
|
||||
offsetx = FixedMul(src_patch->leftoffset<<FRACBITS, pscale);
|
||||
|
||||
// top offset
|
||||
offsety = FixedMul(src_patch->topoffset<<FRACBITS, vscale);
|
||||
|
||||
// Subtract the offsets from x/y positions
|
||||
x -= offsetx;
|
||||
y -= offsety;
|
||||
|
||||
x >>= FRACBITS;
|
||||
y >>= FRACBITS;
|
||||
AdjustPositionByOffsets(src_patch, pscale, vscale, flags, &x, &y);
|
||||
|
||||
fixed_t pwidth = src_patch->width;
|
||||
if (pscale != FRACUNIT)
|
||||
|
@ -1404,31 +1579,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
h *= vid.dup;
|
||||
|
||||
// Center it if necessary
|
||||
if (vid.width != BASEVIDWIDTH * vid.dup)
|
||||
{
|
||||
// dup adjustments pretend that screen width is BASEVIDWIDTH * dup,
|
||||
// so center this imaginary screen
|
||||
if (c & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * vid.dup));
|
||||
else if (!(c & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * vid.dup)) / 2;
|
||||
if (perplayershuffle & 4)
|
||||
x -= (vid.width - (BASEVIDWIDTH * vid.dup)) / 4;
|
||||
else if (perplayershuffle & 8)
|
||||
x += (vid.width - (BASEVIDWIDTH * vid.dup)) / 4;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * vid.dup)
|
||||
{
|
||||
// same thing here
|
||||
if (c & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * vid.dup));
|
||||
else if (!(c & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * vid.dup)) / 2;
|
||||
if (perplayershuffle & 1)
|
||||
y -= (vid.height - (BASEVIDHEIGHT * vid.dup)) / 4;
|
||||
else if (perplayershuffle & 2)
|
||||
y += (vid.height - (BASEVIDHEIGHT * vid.dup)) / 4;
|
||||
}
|
||||
AdjustPositionForVirtualRes(vid.dup, c, perplayershuffle, &x, &y);
|
||||
}
|
||||
|
||||
if (x >= vid.width || y >= vid.height)
|
||||
|
@ -1608,31 +1759,7 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
h *= vid.dup;
|
||||
|
||||
// Center it if necessary
|
||||
if (vid.width != BASEVIDWIDTH * vid.dup)
|
||||
{
|
||||
// dup adjustments pretend that screen width is BASEVIDWIDTH * dup,
|
||||
// so center this imaginary screen
|
||||
if (c & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * vid.dup));
|
||||
else if (!(c & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * vid.dup)) / 2;
|
||||
if (perplayershuffle & 4)
|
||||
x -= (vid.width - (BASEVIDWIDTH * vid.dup)) / 4;
|
||||
else if (perplayershuffle & 8)
|
||||
x += (vid.width - (BASEVIDWIDTH * vid.dup)) / 4;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * vid.dup)
|
||||
{
|
||||
// same thing here
|
||||
if (c & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * vid.dup));
|
||||
else if (!(c & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * vid.dup)) / 2;
|
||||
if (perplayershuffle & 1)
|
||||
y -= (vid.height - (BASEVIDHEIGHT * vid.dup)) / 4;
|
||||
else if (perplayershuffle & 2)
|
||||
y += (vid.height - (BASEVIDHEIGHT * vid.dup)) / 4;
|
||||
}
|
||||
AdjustPositionForVirtualRes(vid.dup, c, perplayershuffle, &x, &y);
|
||||
}
|
||||
|
||||
if (x >= vid.width || y >= vid.height)
|
||||
|
@ -1790,31 +1917,7 @@ void V_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c, UINT16 color, U
|
|||
h *= vid.dup;
|
||||
|
||||
// Center it if necessary
|
||||
if (vid.width != BASEVIDWIDTH * vid.dup)
|
||||
{
|
||||
// dup adjustments pretend that screen width is BASEVIDWIDTH * dup,
|
||||
// so center this imaginary screen
|
||||
if (c & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * vid.dup));
|
||||
else if (!(c & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * vid.dup)) / 2;
|
||||
if (perplayershuffle & 4)
|
||||
x -= (vid.width - (BASEVIDWIDTH * vid.dup)) / 4;
|
||||
else if (perplayershuffle & 8)
|
||||
x += (vid.width - (BASEVIDWIDTH * vid.dup)) / 4;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * vid.dup)
|
||||
{
|
||||
// same thing here
|
||||
if (c & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * vid.dup));
|
||||
else if (!(c & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * vid.dup)) / 2;
|
||||
if (perplayershuffle & 1)
|
||||
y -= (vid.height - (BASEVIDHEIGHT * vid.dup)) / 4;
|
||||
else if (perplayershuffle & 2)
|
||||
y += (vid.height - (BASEVIDHEIGHT * vid.dup)) / 4;
|
||||
}
|
||||
AdjustPositionForVirtualRes(vid.dup, c, perplayershuffle, &x, &y);
|
||||
}
|
||||
|
||||
if (x >= vid.width || y >= vid.height)
|
||||
|
|
|
@ -155,7 +155,6 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
|
|||
#define V_PERPLAYER 0x80000000 // automatically adjust coordinates/scaling for splitscreen mode
|
||||
|
||||
// defines for old functions
|
||||
#define V_DrawPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s|V_NOSCALESTART|V_NOSCALEPATCH, p, NULL)
|
||||
#define V_DrawTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, c)
|
||||
#define V_DrawSmallTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, c)
|
||||
#define V_DrawTinyTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, c)
|
||||
|
@ -170,8 +169,10 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
|
|||
#define V_DrawTinyTranslucentPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, NULL)
|
||||
#define V_DrawSciencePatch(x,y,s,p,sc) V_DrawFixedPatch(x,y,sc,s,p,NULL)
|
||||
#define V_DrawFixedPatch(x,y,sc,s,p,c) V_DrawStretchyFixedPatch(x,y,sc,sc,s,p,c)
|
||||
void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap);
|
||||
#define V_DrawStretchyFixedPatch(x,y,xs,ys,s,p,c) V_DrawPatch(x,y,xs,ys,s,p,c)
|
||||
void V_DrawPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap);
|
||||
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
|
||||
|
||||
void V_DrawIntoPatch(patch_t *dest_patch, patch_t *src_patch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 flags, const UINT8 *colormap, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h, boolean copy_transparent);
|
||||
|
||||
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT16 skincolor);
|
||||
|
|
Loading…
Reference in a new issue