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Remove MF_NOBLOCKMAP from MT_LASER so Silver can find it
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parent
3a1988fc01
commit
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2 changed files with 2 additions and 2 deletions
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@ -9659,7 +9659,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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0, // mass
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0, // mass
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20, // damage
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20, // damage
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sfx_None, // activesound
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
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MF_MISSILE|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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@ -3089,7 +3089,7 @@ void A_Boss1Laser(mobj_t *actor)
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mo->angle = point->angle;
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mo->angle = point->angle;
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mo->color = LASERCOLORS[((UINT8)(i + 3*dur) >> 2) % sizeof(LASERCOLORS)]; // codeing
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mo->color = LASERCOLORS[((UINT8)(i + 3*dur) >> 2) % sizeof(LASERCOLORS)]; // codeing
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P_UnsetThingPosition(mo);
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P_UnsetThingPosition(mo);
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mo->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY;
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mo->flags = MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY;
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P_SetThingPosition(mo);
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P_SetThingPosition(mo);
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if (dur & 1 && mo->info->missilestate)
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if (dur & 1 && mo->info->missilestate)
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