Remove MF_NOBLOCKMAP from MT_LASER so Silver can find it

This commit is contained in:
lachwright 2020-05-07 23:24:33 +08:00
parent 3a1988fc01
commit 36b400387e
2 changed files with 2 additions and 2 deletions

View file

@ -9659,7 +9659,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // mass 0, // mass
20, // damage 20, // damage
sfx_None, // activesound sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate S_NULL // raisestate
}, },

View file

@ -3089,7 +3089,7 @@ void A_Boss1Laser(mobj_t *actor)
mo->angle = point->angle; mo->angle = point->angle;
mo->color = LASERCOLORS[((UINT8)(i + 3*dur) >> 2) % sizeof(LASERCOLORS)]; // codeing mo->color = LASERCOLORS[((UINT8)(i + 3*dur) >> 2) % sizeof(LASERCOLORS)]; // codeing
P_UnsetThingPosition(mo); P_UnsetThingPosition(mo);
mo->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY; mo->flags = MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY;
P_SetThingPosition(mo); P_SetThingPosition(mo);
if (dur & 1 && mo->info->missilestate) if (dur & 1 && mo->info->missilestate)