Moved some map loading functions to more convenient places.

This commit is contained in:
Nev3r 2019-12-13 22:13:39 +01:00
parent c96778c4a5
commit 35feaa8e90

View file

@ -2842,6 +2842,7 @@ static boolean LoadMapData (const virtres_t* virt)
TextmapParse(sidesPos, numsides, TextmapSide);
TextmapParse(linesPos, numlines, TextmapLine);
SetupLines();
TextmapParse(mapthingsPos,nummapthings,TextmapThing);
}
else
{
@ -2851,7 +2852,9 @@ static boolean LoadMapData (const virtres_t* virt)
P_LoadRawLineDefs(virtlinedefs->data);
SetupLines();
P_LoadRawSideDefs2(virtsidedefs->data);
P_PrepareRawThings(virtthings->data);
}
R_ClearTextureNumCache(true);
// set the sky flat num
@ -2864,22 +2867,6 @@ static boolean LoadMapData (const virtres_t* virt)
// search for animated flats and set up
P_SetupLevelFlatAnims();
if (!LoadMapBSP(virt))
{
CONS_Alert(CONS_WARNING, "Failed to load map BSP!\n");
return false;
}
LoadMapLUT(virt);
if (textmap)
TextmapParse(mapthingsPos,nummapthings,TextmapThing);
else
P_PrepareRawThings(virtthings->data);
P_LoadLineDefs2();
P_GroupLines();
// Copy relevant map data for NetArchive purposes.
spawnsectors = Z_Calloc(numsectors * sizeof (*sectors), PU_LEVEL, NULL);
spawnlines = Z_Calloc(numlines * sizeof (*lines), PU_LEVEL, NULL);
@ -3619,6 +3606,17 @@ boolean P_SetupLevel(boolean skipprecip)
return false;
}
if (!LoadMapBSP(virt))
{
CONS_Alert(CONS_ERROR, "Failed to load map BSP.\n");
return false;
}
LoadMapLUT(virt);
P_LoadLineDefs2();
P_GroupLines();
P_MakeMapMD5(virt, &mapmd5);
vres_Free(virt);