From 35e5d673e08485e685a0f7660397348f81e2982d Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 19 May 2020 18:43:33 +0100 Subject: [PATCH] do tx checking after tz clamping, not before --- src/r_things.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index a4bd19627..6bdb7cae8 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1582,9 +1582,6 @@ static void R_ProjectSprite(mobj_t *thing) if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier return; - if (tx2 < -(tz2<<2) || tx > tz<<2) // too far off the side? - return; - // Needs partially clipped if (tz < FixedMul(MINZ, this_scale)) { @@ -1603,6 +1600,9 @@ static void R_ProjectSprite(mobj_t *thing) xscale2 = FixedDiv(projection, tz2); } + if (tx2 < -(tz2<<2) || tx > tz<<2) // too far off the side? + return; + // TODO: tx clamping x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;