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add DMG_* constants to dehacked.c lists
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@ -7165,6 +7165,22 @@ struct {
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{"PAL_MIXUP",PAL_MIXUP},
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{"PAL_RECYCLE",PAL_RECYCLE},
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{"PAL_NUKE",PAL_NUKE},
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// for P_DamageMobj
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//// Damage types
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{"DMG_WATER",DMG_WATER},
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{"DMG_FIRE",DMG_FIRE},
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{"DMG_ELECTRIC",DMG_ELECTRIC},
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{"DMG_SPIKE",DMG_SPIKE},
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{"DMG_NUKE",DMG_NUKE},
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//// Death types
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{"DMG_INSTAKILL",DMG_INSTAKILL},
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{"DMG_DROWNED",DMG_DROWNED},
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{"DMG_SPACEDROWN",DMG_SPACEDROWN},
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{"DMG_DEATHPIT",DMG_DEATHPIT},
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{"DMG_CRUSHED",DMG_CRUSHED},
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{"DMG_SPECTATOR",DMG_SPECTATOR},
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//// Masks
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{"DMG_DEATHMASK",DMG_DEATHMASK},
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// Gametypes, for use with global var "gametype"
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{"GT_COOP",GT_COOP},
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