diff --git a/src/Sourcefile b/src/Sourcefile index de90bb609..fb08c2171 100644 --- a/src/Sourcefile +++ b/src/Sourcefile @@ -64,6 +64,7 @@ r_skins.c r_sky.c r_splats.c r_things.c +r_bbox.c r_textures.c r_patch.c r_patchrotation.c diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 4e90db0dc..ceb94fb1f 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -868,6 +868,7 @@ void D_RegisterClientCommands(void) // screen.c CV_RegisterVar(&cv_fullscreen); CV_RegisterVar(&cv_renderview); + CV_RegisterVar(&cv_renderhitbox); CV_RegisterVar(&cv_renderer); CV_RegisterVar(&cv_scr_depth); CV_RegisterVar(&cv_scr_width); diff --git a/src/p_mobj.h b/src/p_mobj.h index 60601692c..a7e25f461 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -122,7 +122,7 @@ typedef enum MF_AMBIENT = 1<<10, // Slide this object when it hits a wall. MF_SLIDEME = 1<<11, - // Player cheat. + // Don't collide with walls or solid objects. Two MF_NOCLIP objects can't touch each other at all! MF_NOCLIP = 1<<12, // Allow moves to any height, no gravity. For active floaters. MF_FLOAT = 1<<13, diff --git a/src/r_bbox.c b/src/r_bbox.c new file mode 100644 index 000000000..e3b5216bf --- /dev/null +++ b/src/r_bbox.c @@ -0,0 +1,290 @@ +// SONIC ROBO BLAST 2 +//----------------------------------------------------------------------------- +// Copyright (C) 1993-1996 by id Software, Inc. +// Copyright (C) 1998-2000 by DooM Legacy Team. +// Copyright (C) 1999-2021 by Sonic Team Junior. +// Copyright (C) 2022 by Kart Krew. +// +// This program is free software distributed under the +// terms of the GNU General Public License, version 2. +// See the 'LICENSE' file for more details. +//----------------------------------------------------------------------------- +/// \file r_bbox.c +/// \brief Boundary box (cube) renderer + +#include "doomdef.h" +#include "command.h" +#include "r_local.h" +#include "screen.h" // cv_renderhitbox +#include "v_video.h" // V_DrawFill + +enum { + RENDERHITBOX_OFF, + RENDERHITBOX_TANGIBLE, + RENDERHITBOX_ALL, + RENDERHITBOX_INTANGIBLE, + RENDERHITBOX_RINGS, +}; + +static CV_PossibleValue_t renderhitbox_cons_t[] = { + {RENDERHITBOX_OFF, "Off"}, + {RENDERHITBOX_TANGIBLE, "Tangible"}, + {RENDERHITBOX_ALL, "All"}, + {RENDERHITBOX_INTANGIBLE, "Intangible"}, + {RENDERHITBOX_RINGS, "Rings"}, + {0}}; + +consvar_t cv_renderhitbox = CVAR_INIT ("renderhitbox", "Off", 0, renderhitbox_cons_t, NULL); + +struct bbox_col { + INT32 x; + INT32 y; + INT32 h; +}; + +struct bbox_config { + fixed_t height; + fixed_t tz; + struct bbox_col col[4]; + UINT8 color; +}; + +static inline void +raster_bbox_seg +( INT32 x, + fixed_t y, + fixed_t h, + UINT8 pixel) +{ + y /= FRACUNIT; + + if (y < 0) + y = 0; + + h = y + (FixedCeil(abs(h)) / FRACUNIT); + + if (h >= viewheight) + h = viewheight; + + while (y < h) + { + topleft[x + y * vid.width] = pixel; + y++; + } +} + +static void +draw_bbox_col +( struct bbox_config * bb, + int p, + fixed_t tx, + fixed_t ty) +{ + struct bbox_col *col = &bb->col[p]; + + fixed_t xscale = FixedDiv(projection, ty); + fixed_t yscale = FixedDiv(projectiony, ty); + + col->x = (centerxfrac + FixedMul(tx, xscale)) / FRACUNIT; + col->y = (centeryfrac - FixedMul(bb->tz, yscale)); + col->h = FixedMul(bb->height, yscale); + + // Using this function is TOO EASY! + V_DrawFill( + viewwindowx + col->x, + viewwindowy + col->y / FRACUNIT, 1, + col->h / FRACUNIT, V_NOSCALESTART | bb->color); +} + +static void +draw_bbox_row +( struct bbox_config * bb, + int p1, + int p2) +{ + struct bbox_col + *a = &bb->col[p1], + *b = &bb->col[p2]; + + INT32 x1, x2; // left, right + INT32 dx; // width + + fixed_t y1, y2; // top, bottom + fixed_t s1, s2; // top and bottom increment + + if (a->x > b->x) + { + struct bbox_col *c = a; + a = b; + b = c; + } + + x1 = a->x; + x2 = b->x; + + if (x2 >= viewwidth) + x2 = viewwidth - 1; + + if (x1 == x2 || x1 >= viewwidth || x2 < 0) + return; + + dx = x2 - x1; + + y1 = a->y; + y2 = b->y; + s1 = (y2 - y1) / dx; + + y2 = y1 + a->h; + s2 = ((b->y + b->h) - y2) / dx; + + // FixedCeil needs a minimum!!! :D :D + + if (s1 == 0) + s1 = 1; + + if (s2 == 0) + s2 = 1; + + if (x1 < 0) + { + y1 -= x1 * s1; + y2 -= x1 * s2; + x1 = 0; + } + + while (x1 < x2) + { + raster_bbox_seg(x1, y1, s1, bb->color); + raster_bbox_seg(x1, y2, s2, bb->color); + + y1 += s1; + y2 += s2; + + x1++; + } +} + +static UINT8 +get_bbox_color (mobj_t *thing) +{ + UINT32 flags = thing->flags; + + if (thing->player) + return 255; // 0FF + + if (flags & (MF_NOCLIPTHING)) + return 7; // BFBFBF + + if (flags & (MF_BOSS|MF_MISSILE|MF_ENEMY|MF_PAIN)) + return 35; // F00 + + if (flags & (MF_SPECIAL|MF_MONITOR)) + return 73; // FF0 + + if (flags & (MF_NOCLIP)) + return 152; // 00F + + return 0; // FFF +} + +void R_DrawThingBoundingBox(mobj_t *thing) +{ + fixed_t rs, rc; // radius offsets + fixed_t gx, gy; // origin + fixed_t tx, ty; // translated coordinates + + struct bbox_config bb = {0}; + + rs = FixedMul(thing->radius, viewsin); + rc = FixedMul(thing->radius, viewcos); + + gx = thing->x - viewx; + gy = thing->y - viewy; + + tx = FixedMul(gx, viewsin) - FixedMul(gy, viewcos); + ty = FixedMul(gx, viewcos) + FixedMul(gy, viewsin); + + bb.height = thing->height; + bb.tz = (thing->z + bb.height) - viewz; + bb.color = get_bbox_color(thing); + + // 1--3 + // | | + // 0--2 + + // left + + tx -= rs; + ty -= rc; + + draw_bbox_col(&bb, 0, tx + rc, ty - rs); // bottom + draw_bbox_col(&bb, 1, tx - rc, ty + rs); // top + + // right + + tx += rs + rs; + ty += rc + rc; + + draw_bbox_col(&bb, 2, tx + rc, ty - rs); // bottom + draw_bbox_col(&bb, 3, tx - rc, ty + rs); // top + + // connect all four columns + + draw_bbox_row(&bb, 0, 1); + draw_bbox_row(&bb, 1, 3); + draw_bbox_row(&bb, 3, 2); + draw_bbox_row(&bb, 2, 0); +} + +static boolean is_tangible (mobj_t *thing) +{ + // These objects can never touch another + if (thing->flags & (MF_NOCLIPTHING)) + { + return false; + } + + // These objects probably do nothing! :D + if ((thing->flags & (MF_SPECIAL|MF_SOLID|MF_SHOOTABLE + |MF_PUSHABLE|MF_BOSS|MF_MISSILE|MF_SPRING + |MF_BOUNCE|MF_MONITOR|MF_FIRE|MF_ENEMY + |MF_PAIN|MF_STICKY + |MF_GRENADEBOUNCE)) == 0U) + { + return false; + } + + return true; +} + +boolean R_ThingBoundingBoxVisible(mobj_t *thing) +{ + INT32 cvmode = cv_renderhitbox.value; + + switch (cvmode) + { + case RENDERHITBOX_OFF: + return false; + + case RENDERHITBOX_ALL: + return true; + + case RENDERHITBOX_INTANGIBLE: + return !is_tangible(thing); + + case RENDERHITBOX_TANGIBLE: + // Exclude rings from here, lots of them! + if (thing->type == MT_RING) + { + return false; + } + + return is_tangible(thing); + + case RENDERHITBOX_RINGS: + return (thing->type == MT_RING); + + default: + return false; + } +} diff --git a/src/r_things.c b/src/r_things.c index fed873fd6..65047176d 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -2939,6 +2939,14 @@ static void R_DrawSprite(vissprite_t *spr) R_DrawFloorSplat(spr); else R_DrawVisSprite(spr); + + if (R_ThingBoundingBoxVisible(spr->mobj)) + { + // fuck you fuck you fuck you FUCK YOU + // (shadows are linked to their mobj) + if (!(spr->cut & SC_SHADOW)) + R_DrawThingBoundingBox(spr->mobj); + } } // Special drawer for precipitation sprites Tails 08-18-2002 diff --git a/src/r_things.h b/src/r_things.h index 35eeb9ce1..4ba649c30 100644 --- a/src/r_things.h +++ b/src/r_things.h @@ -66,6 +66,9 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel); void R_InitSprites(void); void R_ClearSprites(void); +boolean R_ThingBoundingBoxVisible(mobj_t *thing); +void R_DrawThingBoundingBox(mobj_t *thing); + boolean R_ThingVisible (mobj_t *thing); boolean R_ThingVisibleWithinDist (mobj_t *thing, diff --git a/src/screen.h b/src/screen.h index add048b25..5a69be659 100644 --- a/src/screen.h +++ b/src/screen.h @@ -199,7 +199,7 @@ extern CV_PossibleValue_t cv_renderer_t[]; extern INT32 scr_bpp; extern UINT8 *scr_borderpatch; // patch used to fill the view borders -extern consvar_t cv_scr_width, cv_scr_height, cv_scr_depth, cv_renderview, cv_renderer, cv_fullscreen; +extern consvar_t cv_scr_width, cv_scr_height, cv_scr_depth, cv_renderview, cv_renderer, cv_renderhitbox, cv_fullscreen; // wait for page flipping to end or not extern consvar_t cv_vidwait; extern consvar_t cv_timescale;