mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-25 13:51:43 +00:00
Change gas jet actions & clean up some flags and names.
This commit is contained in:
parent
14c305f55a
commit
3475c4011f
3 changed files with 10 additions and 11 deletions
|
@ -370,7 +370,7 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
|
||||
// Springs
|
||||
"FANS", // Fan
|
||||
"STEM", // Steam riser
|
||||
"STEM", // Steam jet
|
||||
"BUMP", // Bumpers
|
||||
"BLON", // Balloons
|
||||
"SPRY", // Yellow spring
|
||||
|
@ -3106,7 +3106,7 @@ state_t states[NUMSTATES] =
|
|||
{SPR_FANS, 3, 1, {A_FanBubbleSpawn}, 1024, 0, S_FAN5}, // S_FAN4
|
||||
{SPR_FANS, 4, 1, {A_FanBubbleSpawn}, 512, 0, S_FAN}, // S_FAN5
|
||||
|
||||
// Steam Riser
|
||||
// Steam jet
|
||||
{SPR_STEM, 0, 2, {A_SetSolidSteam}, 0, 0, S_STEAM2}, // S_STEAM1
|
||||
{SPR_STEM, 1, 2, {NULL}, 0, 0, S_STEAM3}, // S_STEAM2
|
||||
{SPR_STEM, 2, 2, {NULL}, 0, 0, S_STEAM4}, // S_STEAM3
|
||||
|
@ -7408,7 +7408,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
20*FRACUNIT, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SPRING, // flags
|
||||
MF_SPRING, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
|
|
@ -633,7 +633,7 @@ typedef enum sprite
|
|||
|
||||
// Springs
|
||||
SPR_FANS, // Fan
|
||||
SPR_STEM, // Steam riser
|
||||
SPR_STEM, // Steam jet
|
||||
SPR_BUMP, // Bumpers
|
||||
SPR_BLON, // Balloons
|
||||
SPR_SPRY, // Yellow spring
|
||||
|
@ -3247,7 +3247,7 @@ typedef enum state
|
|||
S_FAN4,
|
||||
S_FAN5,
|
||||
|
||||
// Steam Riser
|
||||
// Steam jet
|
||||
S_STEAM1,
|
||||
S_STEAM2,
|
||||
S_STEAM3,
|
||||
|
|
|
@ -4921,7 +4921,7 @@ void A_ThrownRing(mobj_t *actor)
|
|||
|
||||
// Function: A_SetSolidSteam
|
||||
//
|
||||
// Description: Makes steam solid so it collides with the player to boost them.
|
||||
// Description: Applies the spring flag to steam jets, and randomly plays one of two sounds.
|
||||
//
|
||||
// var1 = unused
|
||||
// var2 = unused
|
||||
|
@ -4931,8 +4931,8 @@ void A_SetSolidSteam(mobj_t *actor)
|
|||
if (LUA_CallAction("A_SetSolidSteam", actor))
|
||||
return;
|
||||
|
||||
actor->flags &= ~MF_NOCLIP;
|
||||
actor->flags |= MF_SOLID;
|
||||
actor->flags |= MF_SPRING;
|
||||
|
||||
if (!(actor->flags2 & MF2_AMBUSH))
|
||||
{
|
||||
if (P_RandomChance(FRACUNIT/8))
|
||||
|
@ -4952,7 +4952,7 @@ void A_SetSolidSteam(mobj_t *actor)
|
|||
|
||||
// Function: A_UnsetSolidSteam
|
||||
//
|
||||
// Description: Makes an object non-solid and also noclip. Used by the steam.
|
||||
// Description: Removes the spring flag from an object. Used by steam jets.
|
||||
//
|
||||
// var1 = unused
|
||||
// var2 = unused
|
||||
|
@ -4962,8 +4962,7 @@ void A_UnsetSolidSteam(mobj_t *actor)
|
|||
if (LUA_CallAction("A_UnsetSolidSteam", actor))
|
||||
return;
|
||||
|
||||
actor->flags &= ~MF_SOLID;
|
||||
actor->flags |= MF_NOCLIP;
|
||||
actor->flags &= ~MF_SPRING;
|
||||
}
|
||||
|
||||
// Function: A_SignSpin
|
||||
|
|
Loading…
Reference in a new issue