From 34477133cc646e42441cde2679bb6ac580292e52 Mon Sep 17 00:00:00 2001 From: SMS Alfredo <65426124+SMS-Alfredo@users.noreply.github.com> Date: Wed, 31 May 2023 22:49:30 -0500 Subject: [PATCH] Expose P_DoSpinDashDust to Lua --- src/lua_baselib.c | 12 ++++++++++++ src/p_local.h | 1 + src/p_user.c | 2 +- 3 files changed, 14 insertions(+), 1 deletion(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 25fa38769..090c1c371 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -1664,6 +1664,17 @@ static int lib_pDoJump(lua_State *L) return 0; } +static int lib_pDoSpinDashDust(lua_State *L) +{ + player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); + NOHUD + INLEVEL + if (!player) + return LUA_ErrInvalid(L, "player_t"); + P_DoSpinDashDust(player); + return 0; +} + static int lib_pSpawnThokMobj(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); @@ -4111,6 +4122,7 @@ static luaL_Reg lib[] = { {"P_HomingAttack",lib_pHomingAttack}, {"P_SuperReady",lib_pSuperReady}, {"P_DoJump",lib_pDoJump}, + {"P_DoSpinDashDust",lib_pDoSpinDashDust}, {"P_SpawnThokMobj",lib_pSpawnThokMobj}, {"P_SpawnSpinMobj",lib_pSpawnSpinMobj}, {"P_Telekinesis",lib_pTelekinesis}, diff --git a/src/p_local.h b/src/p_local.h index cc060e4ee..c07b7029b 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -203,6 +203,7 @@ void P_Earthquake(mobj_t *inflictor, mobj_t *source, fixed_t radius); boolean P_HomingAttack(mobj_t *source, mobj_t *enemy); /// \todo doesn't belong in p_user boolean P_SuperReady(player_t *player); void P_DoJump(player_t *player, boolean soundandstate); +void P_DoSpinDashDust(player_t *player); #define P_AnalogMove(player) (P_ControlStyle(player) == CS_LMAOGALOG) boolean P_TransferToNextMare(player_t *player); UINT8 P_FindLowestMare(void); diff --git a/src/p_user.c b/src/p_user.c index 0f3282da5..22c2bd3a9 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -4537,7 +4537,7 @@ void P_DoJump(player_t *player, boolean soundandstate) } } -static void P_DoSpinDashDust(player_t *player) +void P_DoSpinDashDust(player_t *player) { UINT32 i; mobj_t *particle;