From 3412eb655af5f6bf0309fc49ac3182dc7448457f Mon Sep 17 00:00:00 2001 From: lachwright Date: Mon, 7 Oct 2019 22:51:13 +0800 Subject: [PATCH] Colorize non-buoyant rollout rocks (MF2_AMBUSH distinguishability) --- src/p_enemy.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/p_enemy.c b/src/p_enemy.c index 20b9f9b03..6792623d3 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -13937,6 +13937,12 @@ void A_RolloutSpawn(mobj_t *actor) actor->target = P_SpawnMobj(actor->x, actor->y, actor->z, locvar2); actor->target->flags2 |= (actor->flags2 & (MF2_AMBUSH | MF2_OBJECTFLIP)) | MF2_SLIDEPUSH; actor->target->eflags |= (actor->eflags & MFE_VERTICALFLIP); + + if (actor->target->flags2 & MF2_AMBUSH) + { + actor->target->color = SKINCOLOR_SUPERRUST3; + actor->target->colorized = true; + } } }