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Fix for "Leader of the Chaotix" name change bug (credit Zwip Zwap Zapony)
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parent
512839453b
commit
340d515754
2 changed files with 3 additions and 3 deletions
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@ -1241,7 +1241,7 @@ static void SetColorLocal(INT32 playernum, UINT16 color)
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//
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//
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static void SendNameAndColor(void)
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static void SendNameAndColor(void)
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{
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{
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char buf[MAXPLAYERNAME+6];
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char buf[MAXPLAYERNAME+7];
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char *p;
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char *p;
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p = buf;
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p = buf;
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@ -175,7 +175,7 @@ static void P_NetArchivePlayers(void)
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WRITEUINT16(save_p, players[i].flashpal);
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WRITEUINT16(save_p, players[i].flashpal);
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WRITEUINT16(save_p, players[i].flashcount);
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WRITEUINT16(save_p, players[i].flashcount);
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WRITEUINT8(save_p, players[i].skincolor);
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WRITEUINT16(save_p, players[i].skincolor);
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WRITEINT32(save_p, players[i].skin);
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WRITEINT32(save_p, players[i].skin);
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WRITEUINT32(save_p, players[i].availabilities);
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WRITEUINT32(save_p, players[i].availabilities);
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WRITEUINT32(save_p, players[i].score);
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WRITEUINT32(save_p, players[i].score);
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@ -404,7 +404,7 @@ static void P_NetUnArchivePlayers(void)
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players[i].flashpal = READUINT16(save_p);
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players[i].flashpal = READUINT16(save_p);
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players[i].flashcount = READUINT16(save_p);
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players[i].flashcount = READUINT16(save_p);
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players[i].skincolor = READUINT8(save_p);
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players[i].skincolor = READUINT16(save_p);
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players[i].skin = READINT32(save_p);
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players[i].skin = READINT32(save_p);
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players[i].availabilities = READUINT32(save_p);
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players[i].availabilities = READUINT32(save_p);
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players[i].score = READUINT32(save_p);
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players[i].score = READUINT32(save_p);
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