Refactor R_AddSingleSpriteDef

This commit is contained in:
LJ Sonic 2024-03-15 20:15:38 +01:00
parent 837c3a7be3
commit 33f176fd5b

View file

@ -272,6 +272,47 @@ static boolean GetFramesAndRotationsFromLumpName(
return true; return true;
} }
// Some checks to help development
static void CheckFrame(const char *sprname)
{
for (UINT8 frame = 0; frame < maxframe; frame++)
{
spriteframe_t *spriteframe = &sprtemp[frame];
switch (spriteframe->rotate)
{
case SRF_NONE:
// no rotations were found for that frame at all
I_Error("R_AddSingleSpriteDef: No patches found for %s frame %c", sprname, R_Frame2Char(frame));
break;
case SRF_SINGLE:
// only the first rotation is needed
break;
case SRF_2D: // both Left and Right rotations
// we test to see whether the left and right slots are present
if ((spriteframe->lumppat[2] == LUMPERROR) || (spriteframe->lumppat[6] == LUMPERROR))
I_Error("R_AddSingleSpriteDef: Sprite %s frame %c is missing rotations (L-R mode)",
sprname, R_Frame2Char(frame));
break;
default:
// must have all 8/16 frames
UINT8 rotation = ((spriteframe->rotate & SRF_3DGE) ? 16 : 8);
while (rotation--)
{
// we test the patch lump, or the id lump whatever
// if it was not loaded the two are LUMPERROR
if (spriteframe->lumppat[rotation] == LUMPERROR)
I_Error("R_AddSingleSpriteDef: Sprite %s frame %c is missing rotations (1-%c mode)",
sprname, R_Frame2Char(frame), ((spriteframe->rotate & SRF_3DGE) ? 'G' : '8'));
}
break;
}
}
}
// Install a single sprite, given its identifying name (4 chars) // Install a single sprite, given its identifying name (4 chars)
// //
// (originally part of R_AddSpriteDefs) // (originally part of R_AddSpriteDefs)
@ -396,41 +437,7 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
maxframe++; maxframe++;
// CheckFrame(sprname);
// some checks to help development
//
for (UINT8 frame = 0; frame < maxframe; frame++)
{
switch (sprtemp[frame].rotate)
{
case SRF_NONE:
// no rotations were found for that frame at all
I_Error("R_AddSingleSpriteDef: No patches found for %s frame %c", sprname, R_Frame2Char(frame));
break;
case SRF_SINGLE:
// only the first rotation is needed
break;
case SRF_2D: // both Left and Right rotations
// we test to see whether the left and right slots are present
if ((sprtemp[frame].lumppat[2] == LUMPERROR) || (sprtemp[frame].lumppat[6] == LUMPERROR))
I_Error("R_AddSingleSpriteDef: Sprite %s frame %c is missing rotations (L-R mode)",
sprname, R_Frame2Char(frame));
break;
default:
// must have all 8/16 frames
UINT8 rotation = ((sprtemp[frame].rotate & SRF_3DGE) ? 16 : 8);
while (rotation--)
// we test the patch lump, or the id lump whatever
// if it was not loaded the two are LUMPERROR
if (sprtemp[frame].lumppat[rotation] == LUMPERROR)
I_Error("R_AddSingleSpriteDef: Sprite %s frame %c is missing rotations (1-%c mode)",
sprname, R_Frame2Char(frame), ((sprtemp[frame].rotate & SRF_3DGE) ? 'G' : '8'));
break;
}
}
// allocate space for the frames present and copy sprtemp to it // allocate space for the frames present and copy sprtemp to it
if (spritedef->numframes && // has been allocated if (spritedef->numframes && // has been allocated