Fix light level issue with walls and FOF planes

This commit is contained in:
spherallic 2024-06-27 18:51:33 +02:00
parent 8e7cce8b61
commit 32bbc48be5
3 changed files with 28 additions and 28 deletions

View file

@ -309,39 +309,39 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, angle_t dir, fixed_t delta)
return (FUINT)finallight; return (FUINT)finallight;
} }
static FUINT HWR_SideLightLevel(side_t *side, UINT8 base_lightlevel) static UINT8 HWR_SideLightLevel(side_t *side, INT16 base_lightlevel)
{ {
return side->light + return max(0, min(255, side->light +
((side->lightabsolute) ? 0 : base_lightlevel); ((side->lightabsolute) ? 0 : base_lightlevel)));
} }
/* TODO: implement per-texture lighting /* TODO: implement per-texture lighting
static FUINT HWR_TopLightLevel(side_t *side, UINT8 base_lightlevel) static UINT8 HWR_TopLightLevel(side_t *side, INT16 base_lightlevel)
{ {
return side->light_top + return max(0, min(255, side->light_top +
((side->lightabsolute_top) ? 0 : HWR_SideLightLevel(side, base_lightlevel)); ((side->lightabsolute_top) ? 0 : HWR_SideLightLevel(side, base_lightlevel))));
} }
static FUINT HWR_MidLightLevel(side_t *side, UINT8 base_lightlevel) static UINT8 HWR_MidLightLevel(side_t *side, INT16 base_lightlevel)
{ {
return side->light_mid + return max(0, min(255, side->light_mid +
((side->lightabsolute_mid) ? 0 : HWR_SideLightLevel(side, base_lightlevel)); ((side->lightabsolute_mid) ? 0 : HWR_SideLightLevel(side, base_lightlevel))));
} }
static FUINT HWR_BottomLightLevel(side_t *side, UINT8 base_lightlevel) static UINT8 HWR_BottomLightLevel(side_t *side, INT16 base_lightlevel)
{ {
return side->light_bottom + return max(0, min(255, side->light_bottom +
((side->lightabsolute_bottom) ? 0 : HWR_SideLightLevel(side, base_lightlevel)); ((side->lightabsolute_bottom) ? 0 : HWR_SideLightLevel(side, base_lightlevel))));
} }
*/ */
static UINT8 HWR_FloorLightLevel(sector_t *sector, UINT8 base_lightlevel) static UINT8 HWR_FloorLightLevel(sector_t *sector, INT16 base_lightlevel)
{ {
return max(0, min(255, sector->floorlightlevel + return max(0, min(255, sector->floorlightlevel +
((sector->floorlightabsolute) ? 0 : base_lightlevel))); ((sector->floorlightabsolute) ? 0 : base_lightlevel)));
} }
static UINT8 HWR_CeilingLightLevel(sector_t *sector, UINT8 base_lightlevel) static UINT8 HWR_CeilingLightLevel(sector_t *sector, INT16 base_lightlevel)
{ {
return max(0, min(255, sector->ceilinglightlevel + return max(0, min(255, sector->ceilinglightlevel +
((sector->ceilinglightabsolute) ? 0 : base_lightlevel))); ((sector->ceilinglightabsolute) ? 0 : base_lightlevel)));

View file

@ -230,13 +230,13 @@ static INT32 R_DoorClosed(void)
&& (backsector->floorheight <= frontsector->floorheight || curline->sidedef->bottomtexture); && (backsector->floorheight <= frontsector->floorheight || curline->sidedef->bottomtexture);
} }
static UINT8 R_FloorLightLevel(sector_t *sector, UINT8 base_lightlevel) static UINT8 R_FloorLightLevel(sector_t *sector, INT16 base_lightlevel)
{ {
return max(0, min(255, sector->floorlightlevel + return max(0, min(255, sector->floorlightlevel +
((sector->floorlightabsolute) ? 0 : base_lightlevel))); ((sector->floorlightabsolute) ? 0 : base_lightlevel)));
} }
static UINT8 R_CeilingLightLevel(sector_t *sector, UINT8 base_lightlevel) static UINT8 R_CeilingLightLevel(sector_t *sector, INT16 base_lightlevel)
{ {
return max(0, min(255, sector->ceilinglightlevel + return max(0, min(255, sector->ceilinglightlevel +
((sector->ceilinglightabsolute) ? 0 : base_lightlevel))); ((sector->ceilinglightabsolute) ? 0 : base_lightlevel)));

View file

@ -94,29 +94,29 @@ transnum_t R_GetLinedefTransTable(fixed_t alpha)
return (20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1); return (20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1);
} }
static INT16 R_SideLightLevel(side_t *side, UINT8 base_lightlevel) static UINT8 R_SideLightLevel(side_t *side, INT16 base_lightlevel)
{ {
return side->light + return max(0, min(255, side->light +
((side->lightabsolute) ? 0 : base_lightlevel); ((side->lightabsolute) ? 0 : base_lightlevel)));
} }
/* TODO: implement per-texture lighting /* TODO: implement per-texture lighting
static INT16 R_TopLightLevel(side_t *side, UINT8 base_lightlevel) static UINT8 R_TopLightLevel(side_t *side, INT16 base_lightlevel)
{ {
return side->light_top + return max(0, min(255, side->light_top +
((side->lightabsolute_top) ? 0 : R_SideLightLevel(side, base_lightlevel)); ((side->lightabsolute_top) ? 0 : R_SideLightLevel(side, base_lightlevel))));
} }
static INT16 R_MidLightLevel(side_t *side, UINT8 base_lightlevel) static UINT8 R_MidLightLevel(side_t *side, INT16 base_lightlevel)
{ {
return side->light_mid + return max(0, min(255, side->light_mid +
((side->lightabsolute_mid) ? 0 : R_SideLightLevel(side, base_lightlevel)); ((side->lightabsolute_mid) ? 0 : R_SideLightLevel(side, base_lightlevel))));
} }
static INT16 R_BottomLightLevel(side_t *side, UINT8 base_lightlevel) static UINT8 R_BottomLightLevel(side_t *side, INT16 base_lightlevel)
{ {
return side->light_bottom + return max(0, min(255, side->light_bottom +
((side->lightabsolute_bottom) ? 0 : R_SideLightLevel(side, base_lightlevel)); ((side->lightabsolute_bottom) ? 0 : R_SideLightLevel(side, base_lightlevel))));
} }
*/ */