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Remove tracer nulling, likely a leftover from when P_LookForEnemies set tracer directly.
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@ -4738,7 +4738,6 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
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player->drawangle = player->mo->angle;
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#undef zpos
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P_SetTarget(&player->mo->tracer, NULL);
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player->mo->momx >>= 1;
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player->mo->momy >>= 1;
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player->pflags |= PF_USEDOWN;
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