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cvmem -> threshold, on MI's reccomendation (I NEVER SLEEP)
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parent
4b385eb7eb
commit
316cb9c24f
2 changed files with 3 additions and 3 deletions
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@ -3376,7 +3376,7 @@ void A_ParticleSpawn(mobj_t *actor)
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if (!actor->health)
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return;
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if ((actor->lastlook) && (actor->cvmem))
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if ((actor->lastlook) && (actor->threshold))
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{
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for (i = 0; i < actor->lastlook; i++)
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{
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@ -3384,7 +3384,7 @@ void A_ParticleSpawn(mobj_t *actor)
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actor->x + FixedMul(FixedMul(actor->friction, actor->scale), FINECOSINE(actor->angle>>ANGLETOFINESHIFT)),
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actor->y + FixedMul(FixedMul(actor->friction, actor->scale), FINESINE(actor->angle>>ANGLETOFINESHIFT)),
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actor->z,
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(mobjtype_t)actor->cvmem);
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(mobjtype_t)actor->threshold);
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P_SetScale(spawn, actor->scale);
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spawn->momz = FixedMul(actor->movefactor, spawn->scale);
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spawn->destscale = spawn->scale/100;
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@ -9378,7 +9378,7 @@ ML_NOCLIMB : Direction not controllable
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mobj->movecount = anglespeed*ANG1;
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mobj->health = time;
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mobj->friction = radius;
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mobj->cvmem = type;
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mobj->threshold = type;
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break;
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}
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