From 30c5fd9cc3fda2ab468444537d0739c1710b9f9c Mon Sep 17 00:00:00 2001 From: yellowtd Date: Sat, 18 Mar 2017 19:12:16 -0400 Subject: [PATCH] Fix g_setdisplayer compile warning --- src/g_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index 6a905d085..919e90047 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -5694,7 +5694,7 @@ void G_SetDisplayPlayer(player_t *player, INT32 displayNumber, boolean setAllDis else { // the player has to exist or you just get a bleeding display - if (playeringame[displayNumber] || players[displayplayer].spectator && player == &players[displayplayer]) + if (playeringame[displayNumber] || (players[displayplayer].spectator && player == &players[displayplayer])) { // switch the display number locally if (P_IsLocalPlayer(player) && displayplayer == consoleplayer)