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Merge branch 'other-software-fixes' into 'master'
Some other software fixes/changes Some other software fixes/changes I've made * Change 1: single-sided linedef midtextures (read: not double-sided linedefs, but single-sided) now don't skew if Effect 2 is checked. Before, there wasn't any ability for software to disable skewing for them. =V * Change 2: PolyObject back side midtextures now return to being where they should be. Had to make a hack to fix this though. See merge request !86
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commit
307129f7c9
1 changed files with 12 additions and 2 deletions
14
src/r_segs.c
14
src/r_segs.c
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@ -1883,12 +1883,13 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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// a single sided line is terminal, so it must mark ends
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// a single sided line is terminal, so it must mark ends
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markfloor = markceiling = true;
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markfloor = markceiling = true;
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#ifdef ESLOPE
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#ifdef ESLOPE
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if (!(linedef->flags & ML_EFFECT1)) {
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if (linedef->flags & ML_EFFECT2) {
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if (linedef->flags & ML_DONTPEGBOTTOM)
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if (linedef->flags & ML_DONTPEGBOTTOM)
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rw_midtexturemid = frontsector->floorheight + textureheight[sidedef->midtexture] - viewz;
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rw_midtexturemid = frontsector->floorheight + textureheight[sidedef->midtexture] - viewz;
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else
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else
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rw_midtexturemid = frontsector->ceilingheight;
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rw_midtexturemid = frontsector->ceilingheight - viewz;
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}
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}
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else
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#endif
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#endif
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if (linedef->flags & ML_DONTPEGBOTTOM)
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if (linedef->flags & ML_DONTPEGBOTTOM)
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{
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{
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@ -2507,6 +2508,15 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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#ifdef ESLOPE
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#ifdef ESLOPE
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maskedtextureheight = ds_p->maskedtextureheight; // note to red, this == &(ds_p->maskedtextureheight[0])
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maskedtextureheight = ds_p->maskedtextureheight; // note to red, this == &(ds_p->maskedtextureheight[0])
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#ifdef POLYOBJECTS
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if (curline->polyseg) { // use REAL front and back floors please, so midtexture rendering isn't mucked up
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rw_midtextureslide = rw_midtexturebackslide = 0;
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if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3))
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rw_midtexturemid = rw_midtextureback = max(curline->frontsector->floorheight, curline->backsector->floorheight) - viewz;
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else
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rw_midtexturemid = rw_midtextureback = min(curline->frontsector->ceilingheight, curline->backsector->ceilingheight) - viewz;
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} else
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#endif
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// Set midtexture starting height
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// Set midtexture starting height
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if (linedef->flags & ML_EFFECT2) { // Ignore slopes when texturing
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if (linedef->flags & ML_EFFECT2) { // Ignore slopes when texturing
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rw_midtextureslide = rw_midtexturebackslide = 0;
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rw_midtextureslide = rw_midtexturebackslide = 0;
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