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Effect 2 (No Midtexture Skew) now toggles off skewing for midtextures on single-sided lines, which was what was intended for them to begin with apparently.
This means the current skewing-by-default effect isn't changed, and OpenGL's equivalent code doesn't have to be touched since apparently it was already like that.
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@ -1858,7 +1858,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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// a single sided line is terminal, so it must mark ends
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markfloor = markceiling = true;
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#ifdef ESLOPE
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if (!(linedef->flags & ML_EFFECT1)) {
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if (linedef->flags & ML_EFFECT2) {
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if (linedef->flags & ML_DONTPEGBOTTOM)
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rw_midtexturemid = frontsector->floorheight + textureheight[sidedef->midtexture] - viewz;
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else
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