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...why is Metal overwriting his movecount to spawn explosions?
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@ -6001,7 +6001,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
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if (mobj->health <= mobj->info->damage && mobj->fuse && !(mobj->fuse%TICRATE))
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if (mobj->health <= mobj->info->damage && mobj->fuse && !(mobj->fuse%TICRATE))
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{
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{
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var1 = 1;
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var1 = 0;
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var2 = 0;
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var2 = 0;
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A_BossScream(mobj);
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A_BossScream(mobj);
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}
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}
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