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Respawn Certain Monitors in Co-op
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parent
bf9904cfc2
commit
2e7fa1990a
2 changed files with 21 additions and 5 deletions
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@ -2530,8 +2530,14 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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{
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P_SetTarget(&target->target, source);
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source->player->numboxes++;
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if (cv_itemrespawn.value && gametype != GT_COOP && (modifiedgame || netgame || multiplayer))
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target->fuse = cv_itemrespawntime.value*TICRATE + 2; // Random box generation
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// Set respawn
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if (!(target->flags2 & MF2_DONTRESPAWN))
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{
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if (!(netgame || multiplayer))
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target->fuse = atoi(cv_itemrespawntime.defaultvalue)*TICRATE + 2;
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else if (cv_itemrespawn.value)
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target->fuse = cv_itemrespawntime.value*TICRATE + 2;
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}
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}
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// Award Score Tails
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16
src/p_mobj.c
16
src/p_mobj.c
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@ -10063,9 +10063,10 @@ static void P_MonitorFuseThink(mobj_t *mobj)
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{
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mobj_t *newmobj;
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// Special case for ALL monitors.
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// Special case for ALL monitors outside of co-op.
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// If a box's speed is nonzero, it's allowed to respawn as a WRM/SRM.
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if (mobj->info->speed != 0 && (mobj->flags2 & (MF2_AMBUSH|MF2_STRONGBOX)))
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if (!G_CoopGametype() && mobj->info->speed != 0
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&& (mobj->flags2 & (MF2_AMBUSH|MF2_STRONGBOX)))
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{
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mobjtype_t spawnchance[64];
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INT32 numchoices = 0, i = 0;
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@ -10855,11 +10856,20 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
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// Set shadowscale here, before spawn hook so that Lua can change it
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mobj->shadowscale = P_DefaultMobjShadowScale(mobj);
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// A monitor can't respawn if we're not in multiplayer,
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// or if we're in co-op and it's score or a 1up
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if (mobj->flags & MF_MONITOR && (!(netgame || multiplayer)
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|| (G_CoopGametype()
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&& (mobj->type == MT_1UP_BOX
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|| mobj->type == MT_SCORE1K_BOX
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|| mobj->type == MT_SCORE10K_BOX)
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)))
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mobj->flags2 |= MF2_DONTRESPAWN;
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if (!(mobj->flags & MF_NOTHINK))
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P_AddThinker(THINK_MOBJ, &mobj->thinker);
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if (type == MT_PLAYER)
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{
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// when spawning MT_PLAYER, set mobj->player before calling MobjSpawn hook to prevent P_RemoveMobj from succeeding on player mobj.
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