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Updated references to player->bot
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parent
2abf89e800
commit
2e528216ac
1 changed files with 26 additions and 22 deletions
48
src/p_user.c
48
src/p_user.c
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@ -776,8 +776,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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{
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UINT8 oldmare, oldmarelap, oldmarebonuslap;
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// Bots can't be NiGHTSerized, silly!1 :P
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if (player->bot && player->bot != 3)
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//! Bots can't be NiGHTSerized, silly!1 :P
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if (player->bot == BOT_2PAI || player->bot || BOT_2PHUMAN)
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return;
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if (player->powers[pw_carry] != CR_NIGHTSMODE)
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@ -1188,9 +1188,9 @@ void P_GivePlayerRings(player_t *player, INT32 num_rings)
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{
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if (!player)
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return;
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if (player->bot && player->bot != 3)
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player = &players[consoleplayer];
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//!
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if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader)
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player = player->botleader;
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if (!player->mo)
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return;
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@ -1234,8 +1234,8 @@ void P_GivePlayerSpheres(player_t *player, INT32 num_spheres)
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if (!player)
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return;
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if (player->bot && player->bot != 3)
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player = &players[consoleplayer];
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if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader)
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player = player->botleader;
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if (!player->mo)
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return;
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@ -1261,8 +1261,8 @@ void P_GivePlayerLives(player_t *player, INT32 numlives)
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if (!player)
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return;
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if (player->bot && player->bot != 3)
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player = &players[consoleplayer];
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if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader)
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player = player->botleader;
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if (gamestate == GS_LEVEL)
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{
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@ -1367,8 +1367,8 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
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{
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UINT32 oldscore;
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if (player->bot && player->bot != 3)
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player = &players[consoleplayer];
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if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader)
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player = player->botleader;
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// NiGHTS does it different!
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if (gamestate == GS_LEVEL && mapheaderinfo[gamemap-1]->typeoflevel & TOL_NIGHTS)
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@ -5370,7 +5370,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
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player->powers[pw_tailsfly] = tailsflytics + 1; // Set the fly timer
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player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING|PF_STARTDASH);
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if (player->bot == 1)
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if (player->bot == BOT_2PAI)
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player->pflags |= PF_THOKKED;
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else
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player->pflags |= (PF_THOKKED|PF_CANCARRY);
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@ -5957,7 +5957,8 @@ static void P_3dMovement(player_t *player)
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acceleration = 96 + (FixedDiv(player->speed, player->mo->scale)>>FRACBITS) * 40;
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topspeed = normalspd;
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}
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else if (player->bot && player->bot != 3)
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//! Kill this!
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/* else if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN)
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{ // Bot steals player 1's stats
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normalspd = FixedMul(players[consoleplayer].normalspeed, player->mo->scale);
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thrustfactor = players[consoleplayer].thrustfactor;
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@ -5972,7 +5973,7 @@ static void P_3dMovement(player_t *player)
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}
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else
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topspeed = normalspd;
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}
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} */
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else
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{
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if (player->powers[pw_super] || player->powers[pw_sneakers])
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@ -9497,7 +9498,7 @@ static void P_DeathThink(player_t *player)
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if (player->deadtimer < INT32_MAX)
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player->deadtimer++;
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if (player->bot && player->bot != 3) // don't allow bots to do any of the below, B_CheckRespawn does all they need for respawning already
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if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) // don't allow followbots to do any of the below, B_CheckRespawn does all they need for respawning already
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goto notrealplayer;
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// continue logic
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@ -11473,6 +11474,9 @@ void P_PlayerThink(player_t *player)
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I_Error("p_playerthink: players[%s].mo == NULL", sizeu1(playeri));
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#endif
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//! Reset terrain blocked status for this frame
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player->blocked = false;
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// todo: Figure out what is actually causing these problems in the first place...
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if (player->mo->health <= 0 && player->playerstate == PST_LIVE) //you should be DEAD!
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{
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@ -11480,7 +11484,7 @@ void P_PlayerThink(player_t *player)
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player->playerstate = PST_DEAD;
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}
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if (player->bot && player->bot != 3)
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if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN)
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{
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if (player->playerstate == PST_LIVE || player->playerstate == PST_DEAD)
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{
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@ -11623,8 +11627,8 @@ void P_PlayerThink(player_t *player)
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INT32 i;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator || players[i].bot)
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{ //!
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if (!playeringame[i] || players[i].spectator || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN)
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continue;
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if (players[i].lives <= 0)
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continue;
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@ -11655,8 +11659,8 @@ void P_PlayerThink(player_t *player)
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INT32 i, total = 0, exiting = 0;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator || players[i].bot)
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{ //!
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if (!playeringame[i] || players[i].spectator || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN)
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continue;
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if (players[i].quittime > 30 * TICRATE)
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continue;
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@ -12596,8 +12600,8 @@ void P_PlayerAfterThink(player_t *player)
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player->mo->momy = tails->momy;
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player->mo->momz = tails->momz;
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}
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if (G_CoopGametype() && tails->player && tails->player->bot != 1)
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//!
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if (G_CoopGametype() && tails->player && tails->player->bot != BOT_2PAI)
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{
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player->mo->angle = tails->angle;
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