Updated references to player->bot

This commit is contained in:
Shane Ellis 2021-01-23 10:15:33 -05:00
parent 2abf89e800
commit 2e528216ac

View file

@ -776,8 +776,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
{ {
UINT8 oldmare, oldmarelap, oldmarebonuslap; UINT8 oldmare, oldmarelap, oldmarebonuslap;
// Bots can't be NiGHTSerized, silly!1 :P //! Bots can't be NiGHTSerized, silly!1 :P
if (player->bot && player->bot != 3) if (player->bot == BOT_2PAI || player->bot || BOT_2PHUMAN)
return; return;
if (player->powers[pw_carry] != CR_NIGHTSMODE) if (player->powers[pw_carry] != CR_NIGHTSMODE)
@ -1188,9 +1188,9 @@ void P_GivePlayerRings(player_t *player, INT32 num_rings)
{ {
if (!player) if (!player)
return; return;
//!
if (player->bot && player->bot != 3) if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader)
player = &players[consoleplayer]; player = player->botleader;
if (!player->mo) if (!player->mo)
return; return;
@ -1234,8 +1234,8 @@ void P_GivePlayerSpheres(player_t *player, INT32 num_spheres)
if (!player) if (!player)
return; return;
if (player->bot && player->bot != 3) if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader)
player = &players[consoleplayer]; player = player->botleader;
if (!player->mo) if (!player->mo)
return; return;
@ -1261,8 +1261,8 @@ void P_GivePlayerLives(player_t *player, INT32 numlives)
if (!player) if (!player)
return; return;
if (player->bot && player->bot != 3) if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader)
player = &players[consoleplayer]; player = player->botleader;
if (gamestate == GS_LEVEL) if (gamestate == GS_LEVEL)
{ {
@ -1367,8 +1367,8 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
{ {
UINT32 oldscore; UINT32 oldscore;
if (player->bot && player->bot != 3) if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader)
player = &players[consoleplayer]; player = player->botleader;
// NiGHTS does it different! // NiGHTS does it different!
if (gamestate == GS_LEVEL && mapheaderinfo[gamemap-1]->typeoflevel & TOL_NIGHTS) if (gamestate == GS_LEVEL && mapheaderinfo[gamemap-1]->typeoflevel & TOL_NIGHTS)
@ -5370,7 +5370,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
player->powers[pw_tailsfly] = tailsflytics + 1; // Set the fly timer player->powers[pw_tailsfly] = tailsflytics + 1; // Set the fly timer
player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING|PF_STARTDASH); player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING|PF_STARTDASH);
if (player->bot == 1) if (player->bot == BOT_2PAI)
player->pflags |= PF_THOKKED; player->pflags |= PF_THOKKED;
else else
player->pflags |= (PF_THOKKED|PF_CANCARRY); player->pflags |= (PF_THOKKED|PF_CANCARRY);
@ -5957,7 +5957,8 @@ static void P_3dMovement(player_t *player)
acceleration = 96 + (FixedDiv(player->speed, player->mo->scale)>>FRACBITS) * 40; acceleration = 96 + (FixedDiv(player->speed, player->mo->scale)>>FRACBITS) * 40;
topspeed = normalspd; topspeed = normalspd;
} }
else if (player->bot && player->bot != 3) //! Kill this!
/* else if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN)
{ // Bot steals player 1's stats { // Bot steals player 1's stats
normalspd = FixedMul(players[consoleplayer].normalspeed, player->mo->scale); normalspd = FixedMul(players[consoleplayer].normalspeed, player->mo->scale);
thrustfactor = players[consoleplayer].thrustfactor; thrustfactor = players[consoleplayer].thrustfactor;
@ -5972,7 +5973,7 @@ static void P_3dMovement(player_t *player)
} }
else else
topspeed = normalspd; topspeed = normalspd;
} } */
else else
{ {
if (player->powers[pw_super] || player->powers[pw_sneakers]) if (player->powers[pw_super] || player->powers[pw_sneakers])
@ -9497,7 +9498,7 @@ static void P_DeathThink(player_t *player)
if (player->deadtimer < INT32_MAX) if (player->deadtimer < INT32_MAX)
player->deadtimer++; player->deadtimer++;
if (player->bot && player->bot != 3) // don't allow bots to do any of the below, B_CheckRespawn does all they need for respawning already if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) // don't allow followbots to do any of the below, B_CheckRespawn does all they need for respawning already
goto notrealplayer; goto notrealplayer;
// continue logic // continue logic
@ -11473,6 +11474,9 @@ void P_PlayerThink(player_t *player)
I_Error("p_playerthink: players[%s].mo == NULL", sizeu1(playeri)); I_Error("p_playerthink: players[%s].mo == NULL", sizeu1(playeri));
#endif #endif
//! Reset terrain blocked status for this frame
player->blocked = false;
// todo: Figure out what is actually causing these problems in the first place... // todo: Figure out what is actually causing these problems in the first place...
if (player->mo->health <= 0 && player->playerstate == PST_LIVE) //you should be DEAD! if (player->mo->health <= 0 && player->playerstate == PST_LIVE) //you should be DEAD!
{ {
@ -11480,7 +11484,7 @@ void P_PlayerThink(player_t *player)
player->playerstate = PST_DEAD; player->playerstate = PST_DEAD;
} }
if (player->bot && player->bot != 3) if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN)
{ {
if (player->playerstate == PST_LIVE || player->playerstate == PST_DEAD) if (player->playerstate == PST_LIVE || player->playerstate == PST_DEAD)
{ {
@ -11623,8 +11627,8 @@ void P_PlayerThink(player_t *player)
INT32 i; INT32 i;
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
{ { //!
if (!playeringame[i] || players[i].spectator || players[i].bot) if (!playeringame[i] || players[i].spectator || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN)
continue; continue;
if (players[i].lives <= 0) if (players[i].lives <= 0)
continue; continue;
@ -11655,8 +11659,8 @@ void P_PlayerThink(player_t *player)
INT32 i, total = 0, exiting = 0; INT32 i, total = 0, exiting = 0;
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
{ { //!
if (!playeringame[i] || players[i].spectator || players[i].bot) if (!playeringame[i] || players[i].spectator || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN)
continue; continue;
if (players[i].quittime > 30 * TICRATE) if (players[i].quittime > 30 * TICRATE)
continue; continue;
@ -12596,8 +12600,8 @@ void P_PlayerAfterThink(player_t *player)
player->mo->momy = tails->momy; player->mo->momy = tails->momy;
player->mo->momz = tails->momz; player->mo->momz = tails->momz;
} }
//!
if (G_CoopGametype() && tails->player && tails->player->bot != 1) if (G_CoopGametype() && tails->player && tails->player->bot != BOT_2PAI)
{ {
player->mo->angle = tails->angle; player->mo->angle = tails->angle;