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Fix #1394
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2 changed files with 14 additions and 5 deletions
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@ -2,7 +2,7 @@
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2024 by Sonic Team Junior.
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// Copyright (C) 1999-2025 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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@ -49,7 +49,7 @@ typedef enum
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SF_FASTEDGE = 1<<13, // Faster edge teeter?
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SF_MULTIABILITY = 1<<14, // Revenge of Final Demo.
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SF_NONIGHTSROTATION = 1<<15, // Disable sprite rotation for NiGHTS
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SF_NONIGHTSSUPER = 1<<16, // Disable super colors for NiGHTS (if you have SF_SUPER)
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SF_NONIGHTSSUPER = 1<<16, // Disable super sprites and colors for NiGHTS
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SF_NOSUPERSPRITES = 1<<17, // Don't use super sprites while super
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SF_NOSUPERJUMPBOOST = 1<<18, // Disable the jump boost given while super (i.e. Knuckles)
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SF_CANBUSTWALLS = 1<<19, // Can naturally bust walls on contact? (i.e. Knuckles)
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@ -2,7 +2,7 @@
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2024 by Sonic Team Junior.
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// Copyright (C) 1999-2025 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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@ -80,10 +80,19 @@ UINT16 P_ApplySuperFlagToSprite2(UINT16 spr2, mobj_t *mobj)
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{
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if (mobj->player)
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{
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if (mobj->player->charflags & SF_NOSUPERSPRITES || (mobj->player->powers[pw_carry] == CR_NIGHTSMODE && (mobj->player->charflags & SF_NONIGHTSSUPER)))
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boolean is_nights = mobj->player->powers[pw_carry] == CR_NIGHTSMODE;
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if (mobj->player->charflags & SF_NOSUPERSPRITES || (is_nights && (mobj->player->charflags & SF_NONIGHTSSUPER)))
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spr2 &= ~SPR2F_SUPER;
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else if (mobj->player->powers[pw_super] || (mobj->player->powers[pw_carry] == CR_NIGHTSMODE && (mobj->player->charflags & SF_SUPER)))
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else if (mobj->player->powers[pw_super] || (is_nights && (mobj->player->charflags & SF_SUPER)))
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spr2 |= SPR2F_SUPER;
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// Special case for transforming when you are NiGHTS.
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// Do NOT apply the super sprites in this situation, even if they exist.
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if (is_nights && mobj->state >= &states[S_PLAY_NIGHTS_TRANS1] && mobj->state <= &states[S_PLAY_NIGHTS_TRANS6])
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{
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spr2 &= ~SPR2F_SUPER;
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}
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}
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if (spr2 & SPR2F_SUPER)
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