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Commenting out lastmapsaved
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4 changed files with 5 additions and 5 deletions
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@ -41,7 +41,7 @@ extern INT16 maptol;
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extern UINT8 globalweather;
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extern UINT8 globalweather;
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extern INT32 curWeather;
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extern INT32 curWeather;
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extern INT32 cursaveslot;
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extern INT32 cursaveslot;
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extern INT16 lastmapsaved;
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//extern INT16 lastmapsaved;
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extern INT16 lastmaploaded;
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extern INT16 lastmaploaded;
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extern boolean gamecomplete;
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extern boolean gamecomplete;
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@ -77,7 +77,7 @@ INT16 maptol;
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UINT8 globalweather = 0;
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UINT8 globalweather = 0;
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INT32 curWeather = PRECIP_NONE;
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INT32 curWeather = PRECIP_NONE;
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INT32 cursaveslot = -1; // Auto-save 1p savegame slot
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INT32 cursaveslot = -1; // Auto-save 1p savegame slot
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INT16 lastmapsaved = 0; // Last map we auto-saved at
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//INT16 lastmapsaved = 0; // Last map we auto-saved at
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INT16 lastmaploaded = 0; // Last map the game loaded
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INT16 lastmaploaded = 0; // Last map the game loaded
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boolean gamecomplete = false;
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boolean gamecomplete = false;
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@ -6111,7 +6111,7 @@ static void M_ChoosePlayer(INT32 choice)
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if (startmap != spstage_start)
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if (startmap != spstage_start)
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cursaveslot = -1;
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cursaveslot = -1;
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lastmapsaved = 0;
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//lastmapsaved = 0;
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gamecomplete = false;
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gamecomplete = false;
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G_DeferedInitNew(ultmode, G_BuildMapName(startmap), (UINT8)skinnum, false, fromlevelselect);
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G_DeferedInitNew(ultmode, G_BuildMapName(startmap), (UINT8)skinnum, false, fromlevelselect);
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@ -3159,7 +3159,7 @@ static inline void P_ArchiveMisc(void)
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else
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else
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WRITEINT16(save_p, gamemap);
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WRITEINT16(save_p, gamemap);
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lastmapsaved = gamemap;
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//lastmapsaved = gamemap;
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lastmaploaded = gamemap;
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lastmaploaded = gamemap;
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WRITEUINT16(save_p, (botskin ? (emeralds|(1<<10)) : emeralds)+357);
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WRITEUINT16(save_p, (botskin ? (emeralds|(1<<10)) : emeralds)+357);
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@ -3185,7 +3185,7 @@ static inline void P_UnArchiveSPGame(INT16 mapoverride)
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if(!mapheaderinfo[gamemap-1])
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if(!mapheaderinfo[gamemap-1])
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P_AllocMapHeader(gamemap-1);
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P_AllocMapHeader(gamemap-1);
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lastmapsaved = gamemap;
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//lastmapsaved = gamemap;
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lastmaploaded = gamemap;
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lastmaploaded = gamemap;
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tokenlist = 0;
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tokenlist = 0;
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