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Shut the compiler up
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@ -1328,7 +1328,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
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gravityadd = -gravityadd;
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mo->eflags ^= MFE_VERTICALFLIP;
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}
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if (!(mo->eflags & MFE_VERTICALFLIP) == wasflip)
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if (wasflip == !(mo->eflags & MFE_VERTICALFLIP)) // note!! == ! is not equivalent to != here - turns numeric into bool this way
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P_PlayerFlip(mo);
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}
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else
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