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Don't fuck nojumpspin characters who are capable of rolling
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@ -1991,7 +1991,7 @@ void P_XYMovement(mobj_t *mo)
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mo->momz = transfermomz;
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mo->standingslope = NULL;
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if (player->pflags & PF_SPINNING)
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player->pflags = (player->pflags & ~PF_SPINNING) | (P_GetJumpFlags(player) | PF_THOKKED);
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player->pflags = (player->pflags & ~PF_SPINNING) | (PF_JUMPED | PF_THOKKED);
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}
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}
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#endif
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