dta -> pk3

This commit is contained in:
Radicalicious 2024-12-13 23:28:49 -06:00
parent 7b7a0727a6
commit 2d2007acb8
3 changed files with 8 additions and 8 deletions

View file

@ -27,10 +27,10 @@ list(TRANSFORM SRB2_ASSETS_DOCS PREPEND "${SRB2_ASSET_DIRECTORY_ABSOLUTE}")
set(SRB2_ASSETS_GAME
"srb2.pk3"
"player.dta"
"characters.pk3"
"zones.pk3"
"patch.pk3"
"music.dta"
"music.pk3"
"models.dat"
)
list(TRANSFORM SRB2_ASSETS_GAME PREPEND "/")

View file

@ -44,7 +44,7 @@
*/
#define ASSET_HASH_SRB2_PK3 "4ef6f57eefdf263288cae12084791cd2"
#define ASSET_HASH_ZONES_PK3 "b7db0245434ca3ad61935ee36403e966"
#define ASSET_HASH_PLAYER_DTA "2e7aaae8a6b1b77d90ffe7606ceadb6c"
#define ASSET_HASH_CHARACTERS_PK3 "2e7aaae8a6b1b77d90ffe7606ceadb6c"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "3c7b73f34af7e9a7bceb2d5260f76172"
#endif

View file

@ -1180,7 +1180,7 @@ static void IdentifyVersion(void)
D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "zones.pk3"));
// Add the players
D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "player.dta"));
D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "characters.pk3"));
#ifdef USE_PATCH_DTA
// Add our crappy patches to fix our bugs
@ -1199,7 +1199,7 @@ static void IdentifyVersion(void)
I_Error("File "str" has been modified with non-music/sound lumps"); \
}
MUSICTEST("music.dta")
MUSICTEST("music.pk3")
//MUSICTEST("patch_music.pk3")
}
#endif
@ -1431,7 +1431,7 @@ void D_SRB2Main(void)
// Make backups of some SOCcable tables.
P_BackupTables();
mainwads = 3; // doesn't include music.dta
mainwads = 3; // doesn't include music.pk3
#ifdef USE_PATCH_DTA
mainwads++;
#endif
@ -1446,11 +1446,11 @@ void D_SRB2Main(void)
// Check MD5s of autoloaded files
W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
W_VerifyFileMD5(1, ASSET_HASH_ZONES_PK3); // zones.pk3
W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
W_VerifyFileMD5(2, ASSET_HASH_CHARACTERS_PK3); // characters.pk3
#ifdef USE_PATCH_DTA
W_VerifyFileMD5(3, ASSET_HASH_PATCH_PK3); // patch.pk3
#endif
// don't check music.dta because people like to modify it, and it doesn't matter if they do
// don't check music.pk3 because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
#endif //ifndef DEVELOP