From 2d141739680dbc7802269596f89a3bb1590a663e Mon Sep 17 00:00:00 2001 From: Yukita Mayako <catgirl@goddess.moe> Date: Fri, 29 May 2015 02:35:24 -0400 Subject: [PATCH] Allow spin button Jump Shield normally. If you walk off a cliff with a jump shield, you can now press EITHER the jump or spin buttons to activate it and double jump. --- src/p_user.c | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index ea4d83938..613fbe68d 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -3832,11 +3832,13 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) if (cmd->buttons & BT_USE && !(player->pflags & PF_JUMPDOWN) && !player->exiting && !P_PlayerInPain(player)) { - if (onground || player->climbing || player->pflags & (PF_CARRIED|PF_ITEMHANG|PF_ROPEHANG)) - {} - else if (player->pflags & PF_MACESPIN && player->mo->tracer) - {} - else if (!(player->pflags & PF_SLIDING) && ((gametype != GT_CTF) || (!player->gotflag))) + if (onground || player->climbing || player->pflags & (PF_CARRIED|PF_ITEMHANG|PF_ROPEHANG|PF_SLIDING) + || (player->pflags & PF_MACESPIN && player->mo->tracer)) + ; + else if ((player->powers[pw_shield] & SH_NOSTACK) == SH_JUMP + && !(player->pflags & PF_JUMPED)) + P_DoJumpShield(player); + else if (gametype != GT_CTF || !player->gotflag) { #ifdef HAVE_BLUA if (!LUAh_JumpSpinSpecial(player))