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https://git.do.srb2.org/STJr/SRB2.git
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NULL checks
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parent
4d6a3e3398
commit
2c8008e11e
5 changed files with 18 additions and 10 deletions
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@ -732,7 +732,8 @@ void luaV_execute (lua_State *L, int nexeccalls) {
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luaG_runerror(L, LUA_QL("for") " limit must be a number");
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else if (!tonumber(pstep, ra+2))
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luaG_runerror(L, LUA_QL("for") " step must be a number");
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setnvalue(ra, luai_numsub(nvalue(ra), nvalue(pstep)));
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if (ra && pstep)
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setnvalue(ra, luai_numsub(nvalue(ra), nvalue(pstep)));
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dojump(L, pc, GETARG_sBx(i));
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continue;
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}
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@ -966,9 +966,11 @@ void CV_RegisterVar(consvar_t *variable)
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// check net variables
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if (variable->flags & CV_NETVAR)
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{
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const consvar_t *netvar;
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variable->netid = CV_ComputeNetid(variable->name);
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if (CV_FindNetVar(variable->netid))
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I_Error("Variables %s and %s have same netid\n", variable->name, CV_FindNetVar(variable->netid)->name);
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netvar = CV_FindNetVar(variable->netid);
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if (netvar)
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I_Error("Variables %s and %s have same netid\n", variable->name, netvar->name);
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}
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// link the variable in
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@ -4529,7 +4529,8 @@ static void HWR_SortVisSprites(void)
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// Fix first and last. ds still points to the last one after the loop
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dsfirst->prev = &unsorted;
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unsorted.next = dsfirst;
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ds->next = &unsorted;
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if (ds)
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ds->next = &unsorted;
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unsorted.prev = ds;
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// pull the vissprites out by scale
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@ -4552,10 +4553,13 @@ static void HWR_SortVisSprites(void)
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best = ds;
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}
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}
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best->next->prev = best->prev;
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best->prev->next = best->next;
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best->next = &gr_vsprsortedhead;
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best->prev = gr_vsprsortedhead.prev;
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if (best)
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{
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best->next->prev = best->prev;
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best->prev->next = best->next;
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best->next = &gr_vsprsortedhead;
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best->prev = gr_vsprsortedhead.prev;
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}
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gr_vsprsortedhead.prev->next = best;
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gr_vsprsortedhead.prev = best;
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}
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@ -1928,7 +1928,7 @@ static inline void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 du
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//pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha = level of transparency
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// Remove depth mask when the model is transparent so it doesn't cut thorugh sprites // SRB2CBTODO: For all stuff too?!
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if (color[3] < 255)
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if (color && color[3] < 255)
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{
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pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha = level of transparency
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pglDepthMask(GL_FALSE);
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@ -1634,7 +1634,8 @@ void R_SortVisSprites(void)
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// Fix first and last. ds still points to the last one after the loop
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dsfirst->prev = &unsorted;
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unsorted.next = dsfirst;
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ds->next = &unsorted;
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if (ds)
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ds->next = &unsorted;
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unsorted.prev = ds;
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// pull the vissprites out by scale
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