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https://git.do.srb2.org/STJr/SRB2.git
synced 2025-02-20 19:02:34 +00:00
Split NiGHTS LE trigger logic into P_CheckNightsTriggerLine
This makes P_RunTriggerLinedef more readable because the logic is too different from the other triggers. Also replace BOOL with boolean
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2c72c6e660
1 changed files with 114 additions and 99 deletions
213
src/p_spec.c
213
src/p_spec.c
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@ -1513,6 +1513,118 @@ static void P_AddExecutorDelay(line_t *line, mobj_t *mobj, sector_t *sector)
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P_AddThinker(&e->thinker);
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}
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/** Used by P_RunTriggerLinedef to check a NiGHTS trigger linedef's conditions
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*
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* \param triggerline Trigger linedef to check conditions for; should NEVER be NULL.
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* \param actor Object initiating the action; should not be NULL.
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* \sa P_RunTriggerLinedef
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*/
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static boolean P_CheckNightsTriggerLine(line_t *triggerline, mobj_t *actor)
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{
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INT16 specialtype = triggerline->special;
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size_t i;
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UINT8 inputmare = max(0, min(255, sides[triggerline->sidenum[0]].textureoffset>>FRACBITS));
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UINT8 inputlap = max(0, min(255, sides[triggerline->sidenum[0]].rowoffset>>FRACBITS));
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boolean ltemare = triggerline->flags & ML_NOCLIMB;
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boolean gtemare = triggerline->flags & ML_BLOCKMONSTERS;
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boolean ltelap = triggerline->flags & ML_EFFECT1;
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boolean gtelap = triggerline->flags & ML_EFFECT2;
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boolean lapfrombonustime = triggerline->flags & ML_EFFECT3;
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boolean perglobalinverse = triggerline->flags & ML_DONTPEGBOTTOM;
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boolean perglobal = !(triggerline->flags & ML_EFFECT4) && !perglobalinverse;
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boolean donomares = triggerline->flags & ML_BOUNCY; // nightserize: run at end of level (no mares)
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boolean fromnonights = triggerline->flags & ML_TFERLINE; // nightserize: from non-nights // denightserize: all players no nights
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UINT8 currentmare = UINT8_MAX;
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UINT8 currentlap = UINT8_MAX;
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// Do early returns for Nightserize
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if (specialtype >= 323 && specialtype <= 324)
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{
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// run only when no mares are found
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if (donomares && P_FindLowestMare() != UINT8_MAX)
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return false;
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// run only if player is nightserizing from non-nights
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if (fromnonights)
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{
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if (!actor->player)
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return false;
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else if (actor->player->powers[pw_carry] == CR_NIGHTSMODE)
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return false;
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}
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}
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// Get current mare and lap (and check early return for DeNightserize)
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if (perglobal || perglobalinverse
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|| (specialtype >= 325 && specialtype <= 326 && fromnonights))
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{
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator)
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continue;
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// denightserize: run only if all players are not nights
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if (specialtype >= 325 && specialtype <= 326 && fromnonights
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&& players[i].powers[pw_carry] == CR_NIGHTSMODE)
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return false;
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UINT8 lap = lapfrombonustime ? players[i].marebonuslap : players[i].marelap;
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// get highest mare/lap of players
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if (perglobal)
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{
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if (players[i].mare > currentmare || currentmare == UINT8_MAX)
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{
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currentmare = players[i].mare;
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currentlap = UINT8_MAX;
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}
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if (players[i].mare == currentmare
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&& (lap > currentlap || currentlap == UINT8_MAX))
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currentlap = lap;
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}
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// get lowest mare/lap of players
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else if (perglobalinverse)
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{
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if (players[i].mare < currentmare || currentmare == UINT8_MAX)
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{
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currentmare = players[i].mare;
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currentlap = UINT8_MAX;
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}
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if (players[i].mare == currentmare
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&& (lap < currentlap || currentlap == UINT8_MAX))
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currentlap = lap;
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}
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}
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}
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// get current mare/lap from triggering player
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if (!perglobal && !perglobalinverse)
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{
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if (!actor->player)
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return false;
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currentmare = actor->player->mare;
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currentlap = lapfrombonustime ? actor->player->marebonuslap : actor->player->marelap;
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}
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// Compare current mare/lap to input mare/lap based on rules
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if (!(specialtype >= 323 && specialtype <= 324 && donomares) // don't return false if donomares and we got this far
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&& ((ltemare && currentmare > inputmare)
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|| (gtemare && currentmare < inputmare)
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|| (!ltemare && !gtemare && currentmare != inputmare)
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|| (ltelap && currentlap > inputlap)
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|| (gtelap && currentlap < inputlap)
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|| (!ltelap && !gtelap && currentlap != inputlap))
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)
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return false;
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return true;
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}
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/** Used by P_LinedefExecute to check a trigger linedef's conditions
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* The linedef executor specials in the trigger linedef's sector are run if all conditions are met.
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* Return false cancels P_LinedefExecute, this happens if a condition is not met.
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@ -1733,105 +1845,8 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
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case 328: // nights lap - once
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case 329: // nights bonus time - each time
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case 330: // nights bonus time - once
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{ // nightserize
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UINT8 inputmare = max(0, min(255, sides[triggerline->sidenum[0]].textureoffset>>FRACBITS));
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UINT8 inputlap = max(0, min(255, sides[triggerline->sidenum[0]].rowoffset>>FRACBITS));
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BOOL ltemare = triggerline->flags & ML_NOCLIMB;
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BOOL gtemare = triggerline->flags & ML_BLOCKMONSTERS;
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BOOL ltelap = triggerline->flags & ML_EFFECT1;
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BOOL gtelap = triggerline->flags & ML_EFFECT2;
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BOOL lapfrombonustime = triggerline->flags & ML_EFFECT3;
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BOOL perglobalinverse = triggerline->flags & ML_DONTPEGBOTTOM;
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BOOL perglobal = !(triggerline->flags & ML_EFFECT4) && !perglobalinverse;
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BOOL donomares = triggerline->flags & ML_BOUNCY; // nightserize: run at end of level (no mares)
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BOOL fromnonights = triggerline->flags & ML_TFERLINE; // nightserize: from non-nights // denightserize: all players no nights
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UINT8 currentmare = UINT8_MAX;
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UINT8 currentlap = UINT8_MAX;
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// Do early returns for Nightserize
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if (specialtype >= 323 && specialtype <= 324)
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{
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// run only when no mares are found
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if (donomares && P_FindLowestMare() != UINT8_MAX)
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return false;
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// run only if player is nightserizing from non-nights
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if (fromnonights)
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{
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if (!actor->player)
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return false;
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else if (actor->player->powers[pw_carry] == CR_NIGHTSMODE)
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return false;
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}
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}
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// Get current mare and lap (and check early return for DeNightserize)
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if (perglobal || perglobalinverse
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|| (specialtype >= 325 && specialtype <= 326 && fromnonights))
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{
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator)
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continue;
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// denightserize: run only if all players are not nights
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if (specialtype >= 325 && specialtype <= 326 && fromnonights
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&& players[i].powers[pw_carry] == CR_NIGHTSMODE)
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return false;
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UINT8 lap = lapfrombonustime ? players[i].marebonuslap : players[i].marelap;
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// get highest mare/lap of players
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if (perglobal)
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{
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if (players[i].mare > currentmare || currentmare == UINT8_MAX)
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{
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currentmare = players[i].mare;
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currentlap = UINT8_MAX;
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}
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if (players[i].mare == currentmare
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&& (lap > currentlap || currentlap == UINT8_MAX))
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currentlap = lap;
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}
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// get lowest mare/lap of players
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else if (perglobalinverse)
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{
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if (players[i].mare < currentmare || currentmare == UINT8_MAX)
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{
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currentmare = players[i].mare;
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currentlap = UINT8_MAX;
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}
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if (players[i].mare == currentmare
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&& (lap < currentlap || currentlap == UINT8_MAX))
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currentlap = lap;
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}
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}
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}
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// get current mare/lap from triggering player
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if (!perglobal && !perglobalinverse)
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{
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if (!actor->player)
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return false;
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currentmare = actor->player->mare;
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currentlap = lapfrombonustime ? actor->player->marebonuslap : actor->player->marelap;
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}
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// Compare current mare/lap to input mare/lap based on rules
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if (!(specialtype >= 323 && specialtype <= 324 && donomares) // don't return false if donomares and we got this far
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&& ((ltemare && currentmare > inputmare)
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|| (gtemare && currentmare < inputmare)
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|| (!ltemare && !gtemare && currentmare != inputmare)
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|| (ltelap && currentlap > inputlap)
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|| (gtelap && currentlap < inputlap)
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|| (!ltelap && !gtelap && currentlap != inputlap))
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)
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return false;
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}
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if (!P_CheckNightsTriggerLine(triggerline, actor))
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return false;
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break;
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default:
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