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MD2's replacing skinned mobj fix
MD2's that replace mobjs that have a skin, but the skin doesn't have an MD2 now display.
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1 changed files with 2 additions and 2 deletions
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@ -3836,7 +3836,7 @@ static void HWR_DrawSprites(void)
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HWR_DrawPrecipitationSprite(spr);
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else
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#endif
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if (spr->mobj->skin)
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if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
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{
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if (!cv_grmd2.value || (cv_grmd2.value && md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound == true))
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HWR_DrawSprite(spr);
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@ -3865,7 +3865,7 @@ static void HWR_DrawMD2S(void)
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if (!spr->precip)
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{
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#endif
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if (spr->mobj && spr->mobj->skin)
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if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
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{
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if ((md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound == false) && (md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale > 0.0f))
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HWR_DrawMD2(spr);
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