Merge branch 'master' into next

This commit is contained in:
Monster Iestyn 2020-02-18 17:38:05 +00:00
commit 2b3034a7af
13 changed files with 291 additions and 146 deletions

View file

@ -823,8 +823,13 @@ static void COM_Help_f(void)
if (!stricmp(cvar->PossibleValue[MINVAL].strvalue, "MIN"))
{
if (floatmode)
CONS_Printf(" range from %f to %f\n", FIXED_TO_FLOAT(cvar->PossibleValue[MINVAL].value),
FIXED_TO_FLOAT(cvar->PossibleValue[MAXVAL].value));
{
float fu = FIXED_TO_FLOAT(cvar->PossibleValue[MINVAL].value);
float ck = FIXED_TO_FLOAT(cvar->PossibleValue[MAXVAL].value);
CONS_Printf(" range from %ld%s to %ld%s\n",
(long)fu, M_Ftrim(fu),
(long)ck, M_Ftrim(ck));
}
else
CONS_Printf(" range from %d to %d\n", cvar->PossibleValue[MINVAL].value,
cvar->PossibleValue[MAXVAL].value);
@ -973,7 +978,10 @@ static void COM_Add_f(void)
}
if (( cvar->flags & CV_FLOAT ))
CV_Set(cvar, va("%f", FIXED_TO_FLOAT (cvar->value) + atof(COM_Argv(2))));
{
float n =FIXED_TO_FLOAT (cvar->value) + atof(COM_Argv(2));
CV_Set(cvar, va("%ld%s", (long)n, M_Ftrim(n)));
}
else
CV_AddValue(cvar, atoi(COM_Argv(2)));
}

View file

@ -677,6 +677,7 @@ void D_RegisterClientCommands(void)
// GIF variables
CV_RegisterVar(&cv_gif_optimize);
CV_RegisterVar(&cv_gif_downscale);
CV_RegisterVar(&cv_gif_localcolortable);
#ifdef WALLSPLATS
CV_RegisterVar(&cv_splats);

View file

@ -585,21 +585,30 @@ static void readfreeslots(MYFILE *f)
continue;
// Copy in the spr2 name and increment free_spr2.
if (free_spr2 < NUMPLAYERSPRITES) {
CONS_Printf("Sprite SPR2_%s allocated.\n",word);
strncpy(spr2names[free_spr2],word,4);
spr2defaults[free_spr2] = 0;
spr2names[free_spr2++][4] = 0;
} else
CONS_Alert(CONS_WARNING, "Ran out of free SPR2 slots!\n");
deh_warning("Ran out of free SPR2 slots!\n");
}
else if (fastcmp(type, "TOL"))
{
if (lastcustomtol > 31)
CONS_Alert(CONS_WARNING, "Ran out of free typeoflevel slots!\n");
// Search if we already have a typeoflevel by that name...
for (i = 0; TYPEOFLEVEL[i].name; i++)
if (fastcmp(word, TYPEOFLEVEL[i].name))
break;
// We found it? Then don't allocate another one.
if (TYPEOFLEVEL[i].name)
continue;
// We don't, so freeslot it.
if (lastcustomtol == (UINT32)MAXTOL) // Unless you have way too many, since they're flags.
deh_warning("Ran out of free typeoflevel slots!\n");
else
{
G_AddTOL((1<<lastcustomtol), word);
lastcustomtol++;
G_AddTOL(lastcustomtol, word);
lastcustomtol <<= 1;
}
}
else
@ -1105,38 +1114,7 @@ static void readsprite2(MYFILE *f, INT32 num)
Z_Free(s);
}
INT32 numtolinfo = NUMBASETOL;
UINT32 lastcustomtol = 13;
tolinfo_t TYPEOFLEVEL[NUMMAXTOL] = {
{"SOLO",TOL_SP},
{"SP",TOL_SP},
{"SINGLEPLAYER",TOL_SP},
{"SINGLE",TOL_SP},
{"COOP",TOL_COOP},
{"CO-OP",TOL_COOP},
{"COMPETITION",TOL_COMPETITION},
{"RACE",TOL_RACE},
{"MATCH",TOL_MATCH},
{"TAG",TOL_TAG},
{"CTF",TOL_CTF},
{"2D",TOL_2D},
{"MARIO",TOL_MARIO},
{"NIGHTS",TOL_NIGHTS},
{"OLDBRAK",TOL_ERZ3},
{"XMAS",TOL_XMAS},
{"CHRISTMAS",TOL_XMAS},
{"WINTER",TOL_XMAS},
{NULL, 0}
};
// copypasted from readPlayer :sleep:
// copypasted from readPlayer :]
static const char *const GAMETYPERULE_LIST[];
static void readgametype(MYFILE *f, char *gtname)
{
@ -10468,18 +10446,25 @@ static inline int lib_freeslot(lua_State *L)
}
else if (fastcmp(type, "TOL"))
{
if (lastcustomtol > 31)
// Search if we already have a typeoflevel by that name...
int i;
for (i = 0; TYPEOFLEVEL[i].name; i++)
if (fastcmp(word, TYPEOFLEVEL[i].name))
break;
// We don't, so allocate a new one.
if (TYPEOFLEVEL[i].name == NULL) {
if (lastcustomtol == (UINT32)MAXTOL) // Unless you have way too many, since they're flags.
CONS_Alert(CONS_WARNING, "Ran out of free typeoflevel slots!\n");
else
{
UINT32 newtol = (1<<lastcustomtol);
else {
CONS_Printf("TypeOfLevel TOL_%s allocated.\n",word);
G_AddTOL(newtol, word);
lua_pushinteger(L, newtol);
lastcustomtol++;
G_AddTOL(lastcustomtol, word);
lua_pushinteger(L, lastcustomtol);
lastcustomtol <<= 1;
r++;
}
}
}
Z_Free(s);
lua_remove(L, 1);
continue;

View file

@ -437,6 +437,7 @@ extern const char *Gametype_ConstantNames[NUMGAMETYPES];
extern INT32 pointlimits[NUMGAMETYPES];
extern INT32 timelimits[NUMGAMETYPES];
// TypeOfLevel things
enum TypeOfLevel
{
TOL_SP = 0x01, ///< Single Player
@ -461,16 +462,16 @@ enum TypeOfLevel
TOL_XMAS = 0x1000, ///< Christmas NiGHTS
};
#define NUMBASETOL 18
#define NUMMAXTOL (18 + NUMGAMETYPEFREESLOTS)
#define MAXTOL (1<<31)
#define NUMBASETOLNAMES (19)
#define NUMTOLNAMES (NUMBASETOLNAMES + NUMGAMETYPEFREESLOTS)
typedef struct
{
const char *name;
UINT32 flag;
} tolinfo_t;
extern tolinfo_t TYPEOFLEVEL[NUMMAXTOL];
extern INT32 numtolinfo;
extern tolinfo_t TYPEOFLEVEL[NUMTOLNAMES];
extern UINT32 lastcustomtol;
extern tic_t totalplaytime;

View file

@ -3384,6 +3384,36 @@ UINT32 gametypetol[NUMGAMETYPES] =
TOL_CTF, // CTF
};
tolinfo_t TYPEOFLEVEL[NUMTOLNAMES] = {
{"SOLO",TOL_SP},
{"SP",TOL_SP},
{"SINGLEPLAYER",TOL_SP},
{"SINGLE",TOL_SP},
{"COOP",TOL_COOP},
{"CO-OP",TOL_COOP},
{"COMPETITION",TOL_COMPETITION},
{"RACE",TOL_RACE},
{"MATCH",TOL_MATCH},
{"TAG",TOL_TAG},
{"CTF",TOL_CTF},
{"2D",TOL_2D},
{"MARIO",TOL_MARIO},
{"NIGHTS",TOL_NIGHTS},
{"OLDBRAK",TOL_ERZ3},
{"XMAS",TOL_XMAS},
{"CHRISTMAS",TOL_XMAS},
{"WINTER",TOL_XMAS},
{NULL, 0}
};
UINT32 lastcustomtol = (TOL_XMAS<<1);
//
// G_AddTOL
//
@ -3391,16 +3421,16 @@ UINT32 gametypetol[NUMGAMETYPES] =
//
void G_AddTOL(UINT32 newtol, const char *tolname)
{
TYPEOFLEVEL[numtolinfo].name = Z_StrDup(tolname);
TYPEOFLEVEL[numtolinfo].flag = newtol;
numtolinfo++;
INT32 i;
for (i = 0; TYPEOFLEVEL[i].name; i++)
;
TYPEOFLEVEL[numtolinfo].name = NULL;
TYPEOFLEVEL[numtolinfo].flag = 0;
TYPEOFLEVEL[i].name = Z_StrDup(tolname);
TYPEOFLEVEL[i].flag = newtol;
}
//
// G_AddTOL
// G_AddGametypeTOL
//
// Assigns a type of level to a gametype.
//

View file

@ -476,8 +476,9 @@ void HWR_InitModels(void)
size_t i;
INT32 s;
FILE *f;
char name[18], filename[32];
char name[24], filename[32];
float scale, offset;
size_t prefixlen;
CONS_Printf("HWR_InitModels()...\n");
for (s = 0; s < MAXSKINS; s++)
@ -509,46 +510,54 @@ void HWR_InitModels(void)
nomd2s = true;
return;
}
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
// length of the player model prefix
prefixlen = strlen(PLAYERMODELPREFIX);
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
{
if (stricmp(name, "PLAY") == 0)
char *skinname = name;
size_t len = strlen(name);
// check for the player model prefix.
if (!strnicmp(name, PLAYERMODELPREFIX, prefixlen) && (len > prefixlen))
{
CONS_Printf("Model for sprite PLAY detected in models.dat, use a player skin instead!\n");
continue;
skinname += prefixlen;
goto addskinmodel;
}
// add sprite model
if (len == 4) // must be 4 characters long exactly. otherwise it's not a sprite name.
{
for (i = 0; i < NUMSPRITES; i++)
{
if (stricmp(name, sprnames[i]) == 0)
{
//if (stricmp(name, "PLAY") == 0)
//continue;
//CONS_Debug(DBG_RENDER, " Found: %s %s %f %f\n", name, filename, scale, offset);
md2_models[i].scale = scale;
md2_models[i].offset = offset;
md2_models[i].notfound = false;
strcpy(md2_models[i].filename, filename);
goto md2found;
goto modelfound;
}
}
}
addskinmodel:
// add player model
for (s = 0; s < MAXSKINS; s++)
{
if (stricmp(name, skins[s].name) == 0)
if (stricmp(skinname, skins[s].name) == 0)
{
//CONS_Printf(" Found: %s %s %f %f\n", name, filename, scale, offset);
md2_playermodels[s].skin = s;
md2_playermodels[s].scale = scale;
md2_playermodels[s].offset = offset;
md2_playermodels[s].notfound = false;
strcpy(md2_playermodels[s].filename, filename);
goto md2found;
goto modelfound;
}
}
// no sprite/player skin name found?!?
//CONS_Printf("Unknown sprite/player skin %s detected in models.dat\n", name);
md2found:
modelfound:
// move on to next line...
continue;
}
@ -558,8 +567,9 @@ md2found:
void HWR_AddPlayerModel(int skin) // For skins that were added after startup
{
FILE *f;
char name[18], filename[32];
char name[24], filename[32];
float scale, offset;
size_t prefixlen;
if (nomd2s)
return;
@ -577,32 +587,42 @@ void HWR_AddPlayerModel(int skin) // For skins that were added after startup
return;
}
// Check for any model that match the names of player skins!
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
// length of the player model prefix
prefixlen = strlen(PLAYERMODELPREFIX);
// Check for any models that match the names of player skins!
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
{
if (stricmp(name, skins[skin].name) == 0)
char *skinname = name;
size_t len = strlen(name);
// ignore the player model prefix.
if (!strnicmp(name, PLAYERMODELPREFIX, prefixlen) && (len > prefixlen))
skinname += prefixlen;
if (stricmp(skinname, skins[skin].name) == 0)
{
md2_playermodels[skin].skin = skin;
md2_playermodels[skin].scale = scale;
md2_playermodels[skin].offset = offset;
md2_playermodels[skin].notfound = false;
strcpy(md2_playermodels[skin].filename, filename);
goto playermd2found;
goto playermodelfound;
}
}
//CONS_Printf("Model for player skin %s not found\n", skins[skin].name);
md2_playermodels[skin].notfound = true;
playermd2found:
playermodelfound:
fclose(f);
}
void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after startup
{
FILE *f;
// name[18] is used to check for names in the models.dat file that match with sprites or player skins
// name[24] is used to check for names in the models.dat file that match with sprites or player skins
// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
char name[18], filename[32];
// PLAYERMODELPREFIX is 6 characters long
char name[24], filename[32];
float scale, offset;
if (nomd2s)
@ -622,22 +642,30 @@ void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after s
return;
}
// Check for any MD2s that match the names of sprite names!
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
// Check for any models that match the names of sprite names!
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
{
// length of the sprite name
size_t len = strlen(name);
if (len != 4) // must be 4 characters long exactly. otherwise it's not a sprite name.
continue;
// check for the player model prefix.
if (!strnicmp(name, PLAYERMODELPREFIX, strlen(PLAYERMODELPREFIX)))
continue; // that's not a sprite...
if (stricmp(name, sprnames[spritenum]) == 0)
{
md2_models[spritenum].scale = scale;
md2_models[spritenum].offset = offset;
md2_models[spritenum].notfound = false;
strcpy(md2_models[spritenum].filename, filename);
goto spritemd2found;
goto spritemodelfound;
}
}
//CONS_Printf("MD2 for sprite %s not found\n", sprnames[spritenum]);
md2_models[spritenum].notfound = true;
spritemd2found:
spritemodelfound:
fclose(f);
}

View file

@ -49,4 +49,6 @@ void HWR_AddPlayerModel(INT32 skin);
void HWR_AddSpriteModel(size_t spritenum);
boolean HWR_DrawModel(gr_vissprite_t *spr);
#define PLAYERMODELPREFIX "PLAYER"
#endif // _HW_MD2_H_

View file

@ -19,6 +19,7 @@
#include "v_video.h"
#include "i_video.h"
#include "m_misc.h"
#include "st_stuff.h" // st_palette
#ifdef HWRENDER
#include "hardware/hw_main.h"
@ -29,11 +30,17 @@
consvar_t cv_gif_optimize = {"gif_optimize", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gif_downscale = {"gif_downscale", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gif_localcolortable = {"gif_localcolortable", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
#ifdef HAVE_ANIGIF
static boolean gif_optimize = false; // So nobody can do something dumb
static boolean gif_downscale = false; // like changing cvars mid output
static RGBA_t *gif_palette = NULL;
// Palette handling
static boolean gif_localcolortable = false;
static boolean gif_colorprofile = false;
static RGBA_t *gif_headerpalette = NULL;
static RGBA_t *gif_framepalette = NULL;
static FILE *gif_out = NULL;
static INT32 gif_frames = 0;
@ -393,16 +400,47 @@ const UINT8 gifhead_nsid[19] = {0x21,0xFF,0x0B, // extension block + size
0x4E,0x45,0x54,0x53,0x43,0x41,0x50,0x45,0x32,0x2E,0x30, // NETSCAPE2.0
0x03,0x01,0xFF,0xFF,0x00}; // sub-block, repetitions
//
// GIF_getpalette
// determine the palette for the current frame.
//
static RGBA_t *GIF_getpalette(size_t palnum)
{
// In hardware mode, always returns the local palette
#ifdef HWRENDER
if (rendermode == render_opengl)
return pLocalPalette;
else
#endif
return (gif_colorprofile ? &pLocalPalette[palnum*256] : &pMasterPalette[palnum*256]);
}
//
// GIF_palwrite
// writes the gif palette.
// used both for the header and local color tables.
//
static UINT8 *GIF_palwrite(UINT8 *p, RGBA_t *pal)
{
INT32 i;
for (i = 0; i < 256; i++)
{
WRITEUINT8(p, pal[i].s.red);
WRITEUINT8(p, pal[i].s.green);
WRITEUINT8(p, pal[i].s.blue);
}
return p;
}
//
// GIF_headwrite
// writes the gif header to the currently open output file.
// NOTE that this code does not accomodate for palette changes.
//
static void GIF_headwrite(void)
{
UINT8 *gifhead = Z_Malloc(800, PU_STATIC, NULL);
UINT8 *p = gifhead;
INT32 i;
UINT16 rwidth, rheight;
if (!gif_out)
@ -423,24 +461,17 @@ static void GIF_headwrite(void)
rwidth = vid.width;
rheight = vid.height;
}
WRITEUINT16(p, rwidth);
WRITEUINT16(p, rheight);
// colors, aspect, etc
WRITEUINT8(p, 0xF7);
WRITEUINT8(p, 0xF7); // (0xF7 = 1111 0111)
WRITEUINT8(p, 0x00);
WRITEUINT8(p, 0x00);
// write color table
{
RGBA_t *pal = gif_palette;
for (i = 0; i < 256; i++)
{
WRITEUINT8(p, pal[i].s.red);
WRITEUINT8(p, pal[i].s.green);
WRITEUINT8(p, pal[i].s.blue);
}
}
p = GIF_palwrite(p, gif_headerpalette);
// write extension block
WRITEMEM(p, gifhead_nsid, sizeof(gifhead_nsid));
@ -468,7 +499,7 @@ static void hwrconvert(void)
INT32 x, y;
size_t i = 0;
InitColorLUT(gif_palette);
InitColorLUT(gif_framepalette);
for (y = 0; y < vid.height; y++)
{
@ -494,6 +525,7 @@ static void GIF_framewrite(void)
UINT8 *p;
UINT8 *movie_screen = screens[2];
INT32 blitx, blity, blitw, blith;
boolean palchanged;
if (!gifframe_data)
gifframe_data = Z_Malloc(gifframe_size, PU_STATIC, NULL);
@ -502,8 +534,18 @@ static void GIF_framewrite(void)
if (!gif_out)
return;
// Lactozilla: Compare the header's palette with the current frame's palette and see if it changed.
if (gif_localcolortable)
{
gif_framepalette = GIF_getpalette(max(st_palette, 0));
palchanged = memcmp(gif_headerpalette, gif_framepalette, sizeof(RGBA_t) * 256);
}
else
palchanged = false;
// Compare image data (for optimizing GIF)
if (gif_optimize && gif_frames > 0)
// If the palette has changed, the entire frame is considered to be different.
if (gif_optimize && gif_frames > 0 && (!palchanged))
{
// before blit movie_screen points to last frame, cur_screen points to this frame
UINT8 *cur_screen = screens[0];
@ -566,7 +608,20 @@ static void GIF_framewrite(void)
WRITEUINT16(p, (UINT16)(blity / scrbuf_downscaleamt));
WRITEUINT16(p, (UINT16)(blitw / scrbuf_downscaleamt));
WRITEUINT16(p, (UINT16)(blith / scrbuf_downscaleamt));
if (!gif_localcolortable)
WRITEUINT8(p, 0); // no local table of colors
else
{
if (palchanged)
{
// The palettes are different, so write the Local Color Table!
WRITEUINT8(p, 0x87); // (0x87 = 1000 0111)
p = GIF_palwrite(p, gif_framepalette);
}
else
WRITEUINT8(p, 0); // They are equal, no Local Color Table needed.
}
scrbuf_pos = movie_screen + blitx + (blity * vid.width);
scrbuf_writeend = scrbuf_pos + (blitw - 1) + ((blith - 1) * vid.width);
@ -630,15 +685,9 @@ INT32 GIF_open(const char *filename)
gif_optimize = (!!cv_gif_optimize.value);
gif_downscale = (!!cv_gif_downscale.value);
// GIF color table
// In hardware mode, forces the local palette
#ifdef HWRENDER
if (rendermode == render_opengl)
gif_palette = pLocalPalette;
else
#endif
gif_palette = ((cv_screenshot_colorprofile.value) ? pLocalPalette : pMasterPalette);
gif_localcolortable = (!!cv_gif_localcolortable.value);
gif_colorprofile = (!!cv_screenshot_colorprofile.value);
gif_headerpalette = GIF_getpalette(0);
GIF_headwrite();
gif_frames = 0;

View file

@ -27,6 +27,6 @@ void GIF_frame(void);
INT32 GIF_close(void);
#endif
extern consvar_t cv_gif_optimize, cv_gif_downscale;
extern consvar_t cv_gif_optimize, cv_gif_downscale, cv_gif_localcolortable;
#endif

View file

@ -92,36 +92,21 @@ const char *M_GetNextParm(void)
void M_PushSpecialParameters(void)
{
INT32 i;
char s[256];
boolean onetime = false;
for (i = 1; i < myargc; i++)
{
if (myargv[i][0] == '+')
{
strcpy(s, &myargv[i][1]);
COM_BufAddText(&myargv[i][1]);
i++;
// get the parameters of the command too
for (; i < myargc && myargv[i][0] != '+' && myargv[i][0] != '-'; i++)
{
strcat(s, " ");
if (!onetime)
{
strcat(s, "\"");
onetime = true;
COM_BufAddText(va(" \"%s\"", myargv[i]));
}
strcat(s, myargv[i]);
}
if (onetime)
{
strcat(s, "\"");
onetime = false;
}
strcat(s, "\n");
// push it
COM_BufAddText(s);
COM_BufAddText("\n");
i--;
}
}

View file

@ -325,6 +325,7 @@ menu_t OP_DataOptionsDef, OP_ScreenshotOptionsDef, OP_EraseDataDef;
menu_t OP_ServerOptionsDef;
menu_t OP_MonitorToggleDef;
static void M_ScreenshotOptions(INT32 choice);
static void M_SetupScreenshotMenu(void);
static void M_EraseData(INT32 choice);
static void M_Addons(INT32 choice);
@ -366,7 +367,6 @@ static void M_DrawMonitorToggles(void);
static void M_OGL_DrawFogMenu(void);
#endif
#ifndef NONET
static void M_DrawScreenshotMenu(void);
static void M_DrawConnectMenu(void);
static void M_DrawMPMainMenu(void);
static void M_DrawRoomMenu(void);
@ -1517,6 +1517,7 @@ static menuitem_t OP_ScreenshotOptionsMenu[] =
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 95},
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 100},
{IT_STRING|IT_CVAR, NULL, "Local Color Table", &cv_gif_localcolortable, 105},
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 95},
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 100},
@ -1527,13 +1528,14 @@ static menuitem_t OP_ScreenshotOptionsMenu[] =
enum
{
op_screenshot_colorprofile = 1,
op_screenshot_storagelocation = 3,
op_screenshot_folder = 4,
op_movie_folder = 11,
op_screenshot_capture = 12,
op_screenshot_gif_start = 13,
op_screenshot_gif_end = 14,
op_screenshot_apng_start = 15,
op_screenshot_apng_end = 18,
op_screenshot_gif_end = 15,
op_screenshot_apng_start = 16,
op_screenshot_apng_end = 19,
};
static menuitem_t OP_EraseDataMenu[] =
@ -3031,7 +3033,8 @@ static void M_ChangeCvar(INT32 choice)
|| !(currentMenu->menuitems[itemOn].status & IT_CV_INTEGERSTEP))
{
char s[20];
sprintf(s,"%f",FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f));
float n = FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f);
sprintf(s,"%ld%s",(long)n,M_Ftrim(n));
CV_Set(cv,s);
}
else
@ -3788,6 +3791,9 @@ void M_Ticker(void)
if (--vidm_testingmode == 0)
setmodeneeded = vidm_previousmode + 1;
}
if (currentMenu == &OP_ScreenshotOptionsDef)
M_SetupScreenshotMenu();
}
//
@ -11422,9 +11428,27 @@ static void M_ScreenshotOptions(INT32 choice)
Screenshot_option_Onchange();
Moviemode_mode_Onchange();
M_SetupScreenshotMenu();
M_SetupNextMenu(&OP_ScreenshotOptionsDef);
}
static void M_SetupScreenshotMenu(void)
{
menuitem_t *item = &OP_ScreenshotOptionsMenu[op_screenshot_colorprofile];
#ifdef HWRENDER
// Hide some options based on render mode
if (rendermode == render_opengl)
{
item->status = IT_GRAYEDOUT;
if ((currentMenu == &OP_ScreenshotOptionsDef) && (itemOn == op_screenshot_colorprofile)) // Can't select that
itemOn = op_screenshot_storagelocation;
}
else
#endif
item->status = (IT_STRING | IT_CVAR);
}
// =============
// JOYSTICK MENU
// =============
@ -12367,6 +12391,15 @@ static void M_HandleVideoMode(INT32 ch)
static void M_DrawScreenshotMenu(void)
{
M_DrawGenericScrollMenu();
#ifdef HWRENDER
if ((rendermode == render_opengl) && (itemOn < 7)) // where it starts to go offscreen; change this number if you change the layout of the screenshot menu
{
INT32 y = currentMenu->y+currentMenu->menuitems[op_screenshot_colorprofile].alphaKey*2;
if (itemOn == 6)
y -= 10;
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, y, V_REDMAP, "Yes");
}
#endif
}
// ===============

View file

@ -2612,3 +2612,20 @@ int M_JumpWordReverse(const char *line, int offset)
offset--;
return offset;
}
const char * M_Ftrim (double f)
{
static char dig[9];/* "0." + 6 digits (6 is printf's default) */
int i;
/* I know I said it's the default, but just in case... */
sprintf(dig, "%.6g", modf(f, &f));
if (dig[0])
{
for (i = strlen(dig); dig[i] == '0'; --i)
;
dig[i + 1] = '\0';
return &dig[1];/* skip the 0 */
}
else
return "";
}

View file

@ -109,6 +109,12 @@ int M_JumpWord (const char *s);
/* E.g. cursor = M_JumpWordReverse(line, cursor); */
int M_JumpWordReverse (const char *line, int offset);
/*
Return dot and then the fractional part of a float, without
trailing zeros, or "" if the fractional part is zero.
*/
const char * M_Ftrim (double);
// counting bits, for weapon ammo code, usually
FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);