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Update G_AddPlayer()
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1 changed files with 11 additions and 8 deletions
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@ -3432,8 +3432,7 @@ static int lib_gAddPlayer(lua_State *L)
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newplayernum = i;
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//if (!splitscreen && !botingame)
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CL_ClearPlayer(newplayernum);
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CL_ClearPlayer(newplayernum);
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playeringame[newplayernum] = true;
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G_AddPlayer(newplayernum);
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@ -3442,30 +3441,34 @@ static int lib_gAddPlayer(lua_State *L)
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newplayer->jointime = 0;
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newplayer->quittime = 0;
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// I hereby name you Bot X
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// Set the bot name (defaults to Bot #)
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strcpy(player_names[newplayernum], va("Bot %d", botcount));
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// Read the skin string!
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// Read the skin argument (defaults to Sonic)
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if (!lua_isnoneornil(L, 1))
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{
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skinnum = R_SkinAvailable(luaL_checkstring(L, 1));
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skinnum = skinnum < 0 ? 0 : skinnum;
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}
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// Read the color!
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// Read the color (defaults to skin prefcolor)
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if (!lua_isnoneornil(L, 2))
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newplayer->skincolor = R_GetColorByName(luaL_checkstring(L, 2));
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else
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newplayer->skincolor = skins[newplayer->skin].prefcolor;
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// Read the bot name, if given!
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// Read the bot name, if given
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if (!lua_isnoneornil(L, 3))
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strcpy(player_names[newplayernum], luaL_checkstring(L, 3));
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bot = luaL_optinteger(L, 4, 3);
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newplayer->bot = (bot >= 0 && bot <= 3) ? bot : 3;
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// Set the skin (needed to set bot first!)
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// If our bot is a 2P type, we'll need to set its leader so it can spawn
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if (newplayer->bot == BOT_2PAI || newplayer->bot == BOT_2PHUMAN)
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B_UpdateBotleader(newplayer);
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// Set the skin (can't do this until AFTER bot type is set!)
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SetPlayerSkinByNum(newplayernum, skinnum);
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