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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'md3-vanillla-patch' into 'md3-vanilla'
Generic model terminology See merge request STJr/SRB2!487
This commit is contained in:
commit
2a5a788efe
5 changed files with 24 additions and 24 deletions
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@ -5246,14 +5246,14 @@ static void HWR_DrawSprites(void)
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#endif
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if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
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{
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if (!cv_grmd2.value || md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f)
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if (!cv_grmdls.value || md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f)
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HWR_DrawSprite(spr);
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else
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HWR_DrawMD2(spr);
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}
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else
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{
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if (!cv_grmd2.value || md2_models[spr->mobj->sprite].notfound || md2_models[spr->mobj->sprite].scale < 0.0f)
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if (!cv_grmdls.value || md2_models[spr->mobj->sprite].notfound || md2_models[spr->mobj->sprite].scale < 0.0f)
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HWR_DrawSprite(spr);
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else
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HWR_DrawMD2(spr);
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@ -5377,7 +5377,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
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tz = (tr_x * gr_viewcos) + (tr_y * gr_viewsin);
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// thing is behind view plane?
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if (tz < ZCLIP_PLANE && (!cv_grmd2.value || md2_models[thing->sprite].notfound == true)) //Yellow: Only MD2's dont disappear
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if (tz < ZCLIP_PLANE && (!cv_grmdls.value || md2_models[thing->sprite].notfound == true)) //Yellow: Only MD2's dont disappear
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return;
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// The above can stay as it works for cutting sprites that are too close
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@ -80,7 +80,7 @@ extern consvar_t cv_grcoronas;
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extern consvar_t cv_grcoronasize;
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#endif
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extern consvar_t cv_grfov;
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extern consvar_t cv_grmd2;
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extern consvar_t cv_grmdls;
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extern consvar_t cv_grfog;
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extern consvar_t cv_grfogcolor;
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extern consvar_t cv_grfogdensity;
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@ -159,7 +159,7 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
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#endif
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png_FILE_p png_FILE;
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//Filename checking fixed ~Monster Iestyn and Golden
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char *pngfilename = va("%s"PATHSEP"md2"PATHSEP"%s", srb2home, filename);
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char *pngfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2home, filename);
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FIL_ForceExtension(pngfilename, ".png");
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png_FILE = fopen(pngfilename, "rb");
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@ -288,7 +288,7 @@ static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
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INT32 ch, rep;
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FILE *file;
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//Filename checking fixed ~Monster Iestyn and Golden
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char *pcxfilename = va("%s"PATHSEP"md2"PATHSEP"%s", srb2home, filename);
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char *pcxfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2home, filename);
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FIL_ForceExtension(pcxfilename, ".pcx");
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file = fopen(pcxfilename, "rb");
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@ -477,13 +477,13 @@ void HWR_InitMD2(void)
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md2_models[i].error = false;
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}
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// read the md2.dat file
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// read the mdls.dat file
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//Filename checking fixed ~Monster Iestyn and Golden
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f = fopen(va("%s"PATHSEP"%s", srb2home, "md2.dat"), "rt");
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f = fopen(va("%s"PATHSEP"%s", srb2home, "mdls.dat"), "rt");
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if (!f)
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{
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CONS_Printf("%s %s\n", M_GetText("Error while loading md2.dat:"), strerror(errno));
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CONS_Printf("%s %s\n", M_GetText("Error while loading mdls.dat:"), strerror(errno));
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nomd2s = true;
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return;
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}
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@ -491,7 +491,7 @@ void HWR_InitMD2(void)
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{
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if (stricmp(name, "PLAY") == 0)
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{
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CONS_Printf("MD2 for sprite PLAY detected in md2.dat, use a player skin instead!\n");
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CONS_Printf("MD2 for sprite PLAY detected in mdls.dat, use a player skin instead!\n");
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continue;
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}
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@ -525,7 +525,7 @@ void HWR_InitMD2(void)
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}
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}
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// no sprite/player skin name found?!?
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CONS_Printf("Unknown sprite/player skin %s detected in md2.dat\n", name);
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CONS_Printf("Unknown sprite/player skin %s detected in mdls.dat\n", name);
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md2found:
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// move on to next line...
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continue;
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@ -544,13 +544,13 @@ void HWR_AddPlayerMD2(int skin) // For MD2's that were added after startup
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CONS_Printf("AddPlayerMD2()...\n");
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// read the md2.dat file
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// read the mdls.dat file
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//Filename checking fixed ~Monster Iestyn and Golden
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f = fopen(va("%s"PATHSEP"%s", srb2home, "md2.dat"), "rt");
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f = fopen(va("%s"PATHSEP"%s", srb2home, "mdls.dat"), "rt");
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if (!f)
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{
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CONS_Printf("Error while loading md2.dat\n");
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CONS_Printf("Error while loading mdls.dat\n");
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nomd2s = true;
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return;
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}
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@ -579,7 +579,7 @@ playermd2found:
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void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startup
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{
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FILE *f;
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// name[18] is used to check for names in the md2.dat file that match with sprites or player skins
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// name[18] is used to check for names in the mdls.dat file that match with sprites or player skins
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// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
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char name[18], filename[32];
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float scale, offset;
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@ -590,13 +590,13 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
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if (spritenum == SPR_PLAY) // Handled already NEWMD2: Per sprite, per-skin check
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return;
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// Read the md2.dat file
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// Read the mdls.dat file
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//Filename checking fixed ~Monster Iestyn and Golden
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f = fopen(va("%s"PATHSEP"%s", srb2home, "md2.dat"), "rt");
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f = fopen(va("%s"PATHSEP"%s", srb2home, "mdls.dat"), "rt");
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if (!f)
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{
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CONS_Printf("Error while loading md2.dat\n");
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CONS_Printf("Error while loading mdls.dat\n");
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nomd2s = true;
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return;
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}
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@ -895,7 +895,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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md2_t *md2;
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UINT8 color[4];
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if (!cv_grmd2.value)
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if (!cv_grmdls.value)
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return;
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if (spr->precip)
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@ -974,8 +974,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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return; // we already failed loading this before :(
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if (!md2->model)
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{
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//CONS_Debug(DBG_RENDER, "Loading MD2... (%s)", sprnames[spr->mobj->sprite]);
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sprintf(filename, "md2/%s", md2->filename);
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//CONS_Debug(DBG_RENDER, "Loading model... (%s)", sprnames[spr->mobj->sprite]);
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sprintf(filename, "mdls/%s", md2->filename);
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md2->model = md2_readModel(filename);
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if (md2->model)
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@ -1034,7 +1034,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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frame = (spr->mobj->frame & FF_FRAMEMASK) % md2->model->meshes[0].numFrames;
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#ifdef USE_MODEL_NEXTFRAME
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if (cv_grmd2.value == 1 && tics <= durs)
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if (cv_grmdls.value == 1 && tics <= durs)
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{
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// frames are handled differently for states with FF_ANIMATE, so get the next frame differently for the interpolation
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if (spr->mobj->frame & FF_ANIMATE)
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@ -1405,7 +1405,7 @@ void R_RegisterEngineStuff(void)
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CV_RegisterVar(&cv_grcoronas);
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CV_RegisterVar(&cv_grcoronasize);
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#endif
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CV_RegisterVar(&cv_grmd2);
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CV_RegisterVar(&cv_grmdls);
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#endif
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#ifdef HWRENDER
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@ -79,7 +79,7 @@ consvar_t cv_grcoronasize = {"gr_coronasize", "1", CV_SAVE| CV_FLOAT, 0, NULL, 0
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static CV_PossibleValue_t CV_MD2[] = {{0, "Off"}, {1, "On"}, {2, "Old"}, {0, NULL}};
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// console variables in development
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consvar_t cv_grmd2 = {"gr_md2", "Off", CV_SAVE, CV_MD2, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grmdls = {"gr_mdls", "Off", CV_SAVE, CV_MD2, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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const UINT8 gammatable[5][256] =
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