Offset tweak so "General" on the netgame settings menu doesn't go only SLIGHTLY off the screen and stop appearing when you scroll down.

This commit is contained in:
toasterbabe 2017-04-15 15:42:03 +01:00
parent fd5c72d4c0
commit 2a40804ea2

View file

@ -1321,40 +1321,40 @@ static menuitem_t OP_ServerOptionsMenu[] =
{IT_STRING | IT_CVAR | IT_CV_STRING,
NULL, "Server name", &cv_servername, 7},
{IT_STRING | IT_CVAR, NULL, "Max Players", &cv_maxplayers, 22},
{IT_STRING | IT_CVAR, NULL, "Allow players to join", &cv_allownewplayer, 27},
{IT_STRING | IT_CVAR, NULL, "Allow WAD Downloading", &cv_downloading, 32},
{IT_STRING | IT_CVAR, NULL, "Attempts to Resynch", &cv_resynchattempts, 37},
{IT_STRING | IT_CVAR, NULL, "Max Players", &cv_maxplayers, 21},
{IT_STRING | IT_CVAR, NULL, "Allow players to join", &cv_allownewplayer, 26},
{IT_STRING | IT_CVAR, NULL, "Allow WAD Downloading", &cv_downloading, 31},
{IT_STRING | IT_CVAR, NULL, "Attempts to Resynch", &cv_resynchattempts, 36},
#endif
{IT_STRING | IT_CVAR, NULL, "Intermission Timer", &cv_inttime, 42},
{IT_STRING | IT_CVAR, NULL, "Intermission Timer", &cv_inttime, 41},
{IT_STRING | IT_CVAR, NULL, "Force character", &cv_forceskin, 52},
{IT_STRING | IT_CVAR, NULL, "Restrict character changes", &cv_restrictskinchange, 57},
{IT_STRING | IT_CVAR, NULL, "Force character", &cv_forceskin, 51},
{IT_STRING | IT_CVAR, NULL, "Restrict character changes", &cv_restrictskinchange, 56},
{IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 67},
{IT_STRING | IT_CVAR, NULL, "Score Limit", &cv_pointlimit, 72},
{IT_STRING | IT_CVAR, NULL, "Map progression", &cv_advancemap, 77},
{IT_STRING | IT_CVAR, NULL, "Player respawn delay", &cv_respawntime, 82},
{IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 66},
{IT_STRING | IT_CVAR, NULL, "Score Limit", &cv_pointlimit, 71},
{IT_STRING | IT_CVAR, NULL, "Map progression", &cv_advancemap, 76},
{IT_STRING | IT_CVAR, NULL, "Player respawn delay", &cv_respawntime, 81},
{IT_HEADER, NULL, "Cooperative, Race, Competition", NULL, 90},
{IT_STRING | IT_CVAR, NULL, "Players required for exit", &cv_playersforexit, 97},
{IT_STRING | IT_CVAR, NULL, "Level completion countdown", &cv_countdowntime, 102},
{IT_STRING | IT_CVAR, NULL, "Item Boxes", &cv_competitionboxes, 107},
{IT_STRING | IT_CVAR, NULL, "Players required for exit", &cv_playersforexit, 96},
{IT_STRING | IT_CVAR, NULL, "Level completion countdown", &cv_countdowntime, 101},
{IT_STRING | IT_CVAR, NULL, "Item Boxes", &cv_competitionboxes, 106},
{IT_HEADER, NULL, "Ringslinger (Match, CTF, Tag)", NULL, 115},
{IT_STRING | IT_CVAR, NULL, "Weapon Rings", &cv_specialrings, 122},
{IT_STRING | IT_CVAR, NULL, "Power Stones", &cv_powerstones, 127},
{IT_STRING | IT_CVAR, NULL, "Overtime on Tie", &cv_overtime, 132},
{IT_STRING | IT_CVAR, NULL, "Weapon Rings", &cv_specialrings, 121},
{IT_STRING | IT_CVAR, NULL, "Power Stones", &cv_powerstones, 126},
{IT_STRING | IT_CVAR, NULL, "Overtime on Tie", &cv_overtime, 131},
{IT_STRING | IT_CVAR, NULL, "Item Boxes", &cv_matchboxes, 142},
{IT_STRING | IT_SUBMENU, NULL, "Random Item Box Toggles...", &OP_MonitorToggleDef, 147},
{IT_STRING | IT_CVAR, NULL, "Item Boxes", &cv_matchboxes, 141},
{IT_STRING | IT_SUBMENU, NULL, "Random Item Box Toggles...", &OP_MonitorToggleDef, 146},
{IT_STRING | IT_CVAR, NULL, "Item Respawn", &cv_itemrespawn, 157},
{IT_STRING | IT_CVAR, NULL, "Item Respawn time", &cv_itemrespawntime, 162},
{IT_STRING | IT_CVAR, NULL, "Flag Respawn Time", &cv_flagtime, 167},
{IT_STRING | IT_CVAR, NULL, "Item Respawn", &cv_itemrespawn, 156},
{IT_STRING | IT_CVAR, NULL, "Item Respawn time", &cv_itemrespawntime, 161},
{IT_STRING | IT_CVAR, NULL, "Flag Respawn Time", &cv_flagtime, 166},
{IT_STRING | IT_CVAR, NULL, "Autobalance Teams", &cv_autobalance, 177},
{IT_STRING | IT_CVAR, NULL, "Scramble Teams on Map Change", &cv_scrambleonchange, 182},
{IT_STRING | IT_CVAR, NULL, "Autobalance Teams", &cv_autobalance, 176},
{IT_STRING | IT_CVAR, NULL, "Scramble Teams on Map Change", &cv_scrambleonchange, 181},
};
static menuitem_t OP_MonitorToggleMenu[] =