From 29f7ecd46051884e365022bf62ce5291d7c36a06 Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Tue, 18 Jul 2023 09:01:29 -0400 Subject: [PATCH] Remove P_RandomFixed call when players are moving "Add some extra randomization" is not how RNG works --- src/p_user.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 889e887c1..dcb84451b 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -11623,10 +11623,6 @@ void P_PlayerThink(player_t *player) cmd = &player->cmd; - // Add some extra randomization. - if (cmd->forwardmove) - P_RandomFixed(); - #ifdef PARANOIA if (player->playerstate == PST_REBORN) I_Error("player %s is in PST_REBORN\n", sizeu1(playeri));