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Fix instances reverted to old unlocked variable
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d751ad5cf2
commit
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2 changed files with 6 additions and 10 deletions
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@ -79,9 +79,9 @@ static UINT8 cheatf_warp(void)
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// Temporarily unlock stuff.
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// Temporarily unlock stuff.
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G_SetUsedCheats(false);
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G_SetUsedCheats(false);
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unlockables[31].unlocked = true; // credits
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clientGamedata->unlocked[31] = true; // credits
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unlockables[30].unlocked = true; // sound test
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clientGamedata->unlocked[30] = true; // sound test
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unlockables[28].unlocked = true; // level select
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clientGamedata->unlocked[28] = true; // level select
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// Refresh secrets menu existing.
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// Refresh secrets menu existing.
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M_ClearMenus(true);
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M_ClearMenus(true);
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10
src/p_spec.c
10
src/p_spec.c
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@ -1795,9 +1795,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
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{ // Unlockable triggers required
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{ // Unlockable triggers required
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INT32 trigid = triggerline->args[1];
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INT32 trigid = triggerline->args[1];
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if (netgame || multiplayer)
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if (trigid < 0 || trigid > 31) // limited by 32 bit variable
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return false;
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else if (trigid < 0 || trigid > 31) // limited by 32 bit variable
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{
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{
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CONS_Debug(DBG_GAMELOGIC, "Unlockable trigger (sidedef %hu): bad trigger ID %d\n", triggerline->sidenum[0], trigid);
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CONS_Debug(DBG_GAMELOGIC, "Unlockable trigger (sidedef %hu): bad trigger ID %d\n", triggerline->sidenum[0], trigid);
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return false;
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return false;
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@ -1810,14 +1808,12 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
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{ // An unlockable itself must be unlocked!
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{ // An unlockable itself must be unlocked!
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INT32 unlockid = triggerline->args[1];
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INT32 unlockid = triggerline->args[1];
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if (netgame || multiplayer)
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if (unlockid < 0 || unlockid >= MAXUNLOCKABLES) // limited by unlockable count
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return false;
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else if (unlockid < 0 || unlockid >= MAXUNLOCKABLES) // limited by unlockable count
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{
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{
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CONS_Debug(DBG_GAMELOGIC, "Unlockable check (sidedef %hu): bad unlockable ID %d\n", triggerline->sidenum[0], unlockid);
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CONS_Debug(DBG_GAMELOGIC, "Unlockable check (sidedef %hu): bad unlockable ID %d\n", triggerline->sidenum[0], unlockid);
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return false;
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return false;
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}
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}
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else if (!(unlockables[unlockid-1].unlocked))
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else if (!(serverGamedata->unlocked[unlockid-1]))
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return false;
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return false;
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}
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}
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break;
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break;
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